pokemon99
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Round #1 Entry for Team Cac-Turne
Sidney's Cacturne Done by: Cardz5000
Wattson's Electrode Done by: Cardz5000
Norman's Slaking Done by: Qwachansey
Liza's Slowking Done by: Charcharchar
Brawley's Hariyama Done by: CU-Elite
Sidney's Cacturne Done by: Cardz5000
Cacturne (D) HP 90 lv. 68
Stage 1 - evolves from Cacnea
Picture: Cacturne is shown mid-air performing what will shortly become a spinning kick after having just jumped off the wall of Sydney's elite 4 room. He is holing onto his "hat" with one of his hands as thought it might fly off from the rapid movement, only one of his yellow glowing eyes is visible from beneath the brim. Sydney can be seen in the background just leaning against the wall seemingly uninterested in the battle, but this just shows that he trusts Cacturne to be able to handle this match on his own.
(D) Poison Volley 20
Flip two coins. If one is heads, pick poisoned or burned, the Defending Pokémon is now affected by that special condition. If both are heads, pick either poisoned or burned, and either asleep, paralyzed, or confused. The defending Pokémon is now affected by both of those special conditions. This attack does 20 damage minus 10 damage for each heads flipped in this way.
(D) (C) (C) Relentless Assurance
Put 3 damage counters on the defending Pokémon for each special condition on it. If Cacturne has any (G) energy attached to it and the defending Pokémon would be knocked out by this attach, you may move any damage counters not necessary to knock out the defending Pokémon on one of your opponent's benched Pokémon instead.
Flavor: After many years of training and battling as an Elite 4 Pokémon, Cacturne expels a different type of poison.
Weakness: (R) x2
Resistance: None
Retreat cost: (C)(C)
Wattson's Electrode Done by: Cardz5000
Wally's Roselia Done by: Pokemon99Electrode (L) HP 70 lv. 31
Stage 1 - Evolves from Voltorb
Picture: Electrode is seen in a power plant with many tricks and puzzles. Wattson is seen in the background pointing and shouting to attack something in the distance.
PokéPower - Power-Up
Once during your turn (before you attack) you may flip a coin. If heads, you may attach a card from your hand to one of your Pokémon face down. Treat that card as a Special Energy card that provides Energy of the same type as the Pokémon it is attached to (all if there are more than 1) but only provides 1 energy at a time, it has no effects other than providing Energy.
(L) (C) (C) Zap Cannon
You may put a number of Damage Counters on the defending Pokémon up to the number of Special Energy cards you have attached to all you Pokémon. For every 3 Damage Counters placed in this way (rounded down), put 1 Damage Counter on Electrode.
Flavor Text: It stores electric energy under very high pressure. Because of this, it can explode at Wattson's command.
Weakness: (F)
Resistance:
Retreat Cost:
Steven's Metagross Done by: DCPRoselia (G) HP. 70 lv. 17
Basic
Picture: Roselia is seen in a lush field filled with flowers. The pokécenter from verdanturf town can be seen in the distance, and wally's green hair can be seen quite clearly. Many oddish and sunkern are gathered around roselia's feet
PokéBody - Poison Point
If Roselia is your active Pokémon and is damaged by an opponent's attack (Even if Roselia is knocked out), the attacking Pokémon is now poisoned
(G) (C) Needle Launcher 20
Flip a coin, if heads the defending Pokémon is now paralyzed
(G) (G) (C) Aroma Heal 30
Remove from Roselia the number of damage counters equal to the damage you did to the defending Pokémon
Text: The beautiful flowers on wally's Roselia have very toxic thorns. Even getting close to them will bring misfortune.
Weakness: R+20
Resistance: None
Retreat Cost: C
Metagross (M) HP 120 lv. 71
Stage 2: Evolves from Metang
Picture: Metagross is in the middle of Steven's battling room, facing Steven's Skarmory. The Skarmory's leg is pictured rising up into the air, and a bit of its tail is visible. Metagross is squatted with its stomach touching the PokéBall pattern in the middle of the room, right arm fully extended and glowing in preparation for Meteor Mash. Its eyes are staring at what appears to be Skarmory and are dilated into a smaller, rage-esque size. Steven is in the right corner, shouting and pointing his hand at his Skarmory.
PokéBody: Hellbent Ambitions
Each of your Metagross's attacks do 30 more damage to the Defending Pokémon. (Before applying Weakness and Resistance.) You can't use more than 1 Hellbent Ambitions PokéBody each turn.
(M) (F) Earthquake 80
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
(F) (C) (C) Hammer Arm 100
Metagross can't use Hammer Arm during your next turn. Flip a coin. If tails, Metagross can't retreat until the end of your next turn.
Text: A Metagross of champion-level caliber, this engine of destruction is cruel and ruthless. It is seldom used by even Steven because of its unwieldly power.
WeaknessR) x2
Resistance: (P) -20
Retreat Cost: (C) (C) (C)
Norman's Slaking Done by: Qwachansey
Slaking (C) 140 HP lv. 49
Stage 2 Evolves from Vigoroth
Picture: Slaking is lying face up with its enormous stomach sticking into the air. He is sitting on a long rock with trees surrounding it. Slaking is gripping a tree branch heavy with fruit and eating the fruit off the branch.
PokéBody: Heavy Sleeper
When Slaking is asleep, flip 2 coins instead of one between turns. If either of them are tails, Slaking is still asleep.
Roll Over (C) (C) 50
You cannot use this attack unless Slaking is asleep (you can use this attack even if Slaking is asleep).
Sloth Slide (C) (C) (C) (C) 100+
This attack does 100 damage plus 30 damage for each time you have flipped 2 heads to wake Slaking up from sleep. Slaking is now asleep.
Flavor Text: A Pokémon which does its best to avoid all forms of exercise.
Weakness: (F) x 2
Resistance: None
Retreat Cost: (C) (C) (C) (C)
Liza's Slowking Done by: Charcharchar
Flannery's Magcargo Done by: Pokemon99Slowking (W) HP 110 lv. 64
Stage 1 Evolves from slowpoke
Image: A brightly colored Slowking stands under a tree with his arms folded behind him, facing the viewer. He is surrounded by sleeping Slowbros and Slowpokes, all in more muted colors. The Slowking has a mischievous but friendly expression on his face.
PokéPower: Thinking Cap
Once during your turn, you may challenge your opponent. If your opponent accepts your challenge, place a pokémon from your hand face down next to Slowking. Your opponent guesses what type that pokémon is is. If your opponent guesses incorrectly, return the Pokémon card to your hand, and treat all energy attached to all your pokémon as (P) until the end of your turn. If your opponent guesses correctly, discard the card you placed down. If your opponent refuses the challenge, draw cards until you have 6 cards in your hand.
(W) (W) (C) Water Pulse 50
Flip 2 coins. If both of them are heads, the defending Pokémon is now confused.
Flavor Text: Its hat seeps a potent poison into its brain. Each time a Slowking yawns, its IQ rises.
Weakness: (G) x2
Resistance: (F) -30
Retreat Cost: (C) (C)
Tate's Xatu Done by: CharcharcharMagcargo (R) HP 100 lv. 40
Stage 1 - evolves from Slugma
Picture: Magcargo is seen spitting fire out at a training dummy while Flannery is applauding its efforts. A small, young Slugma is in the background looking intensely at what it could turn out to be.
PokéBody: Fire Body
If your opponent has any (W) type Pokémon in play, each of Magcargo's attacks do 20 more damage to the defending Pokémon.
(R) (C) Lava Pool 40
The defending Pokémon is now burned. Put 3 damage counters instead of 2 on the defending Pokémon between turns
(R) (R) (R) Fire Blast 100
Magcargo can't use Fire Blast during your next turn
Text: The shell on its back is made of hardened magma. Thousands of years of evolution at Flannery's gym have caused Magcargo's bodies to turn into magma
WeaknessW) x2
Resistance: (G) -30
Retreat Cost: (C)
Xatu (P) HP 90 lv. 50
Stage 1 Evolves from Natu
Image: A brightly colored Xatu stands, wings spread, in a gym surrounding. He is emitting by a bright fuschia aura.
(P) Searing Gaze
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Xatu on your opponent's turn.
(P) (P) (C)Psychic 20x
This attack does 20 damage times the number of (P) energy in play. You may also place 2 damage counters on two of your opponent’s benched pokémon. If you do, discard 1 energy attached to Xatu.
Flavor text: Xatu are said to be able to see into the past and future with its great psychic ability.
Weakness: (F)x2
Resistance: (G) -20
Retreat: (C)
Brawley's Hariyama Done by: CU-Elite
Hariyama (F) HP 90 lv. 26
Stage 1 Evolves from Makuhita
Picture: Hariyama is in a fighting pose in the middle of the battlefield for the Dewford gym. Brawley can be seen in the distance commanding him.
(F) Arm Trust 30x
Flip 3 coins. This attack does 30 damage times the number of heads.
(F) (F) (C) Crushing Punch 60+
If the defending Pokémon has any Special energy cards attached to it, this attack does 60 damage plus 40 more damage.
Text: Hariyama can stop a train at full speed with just a slap
Weakness: (P) X2
Resistance: NONE
RC: (C) (C) (C)
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