ryuninja, my suggestions are simple: -1 rufflet +1 energy switch, -1 rufflet +1 ho-oh, -1 tornadus +1 mewtwo; setup decks need emolga, this deck needs to donk, to spam energy, to overwhelm the opponent
If you can add +1 rayquaza it is worth it to add over a tool scrapper 100% for sure, but I definitely understand if that is too expensive...with you already running the fire and lightning in heavy counts I figured you could easily adapt to that.
My last suggestion - test out plus power and tool scrapper apart from each other, see which one works better. I think it would be a good change to test in later battle roads if you can attend more battle roads and plan to play this deck in regionals.
Vaporeon first of all I want to say that I think the fight between you and ryuninja is because you tried to change their deck into your deck...Furthermore, I think you were wrong on a lot of points and right on a lot of points. I just won 2 battle roads with Ho-Oh in 2 days, I do not purport to be an expert but what has gone right or wrong has been obvious on some points.
Wrong:
-Just like every deck, you should always have 4 Catchers. Period. There is no resource that could possibly be worth not running this.
-Energy Search in Ho-Oh is a gigantic waste of space. A deck with 15-16 energy will always run into what it needs on average, if you whiff something you have so much to stall with!
-Sableye might work, and kudos if you have a list with that doing well for you. It is something easy to KO, this deck wants to play mean scary things that are all hard KOs. Bouffalant is one of these, and while I have not had a list with Bouffalant that felt "just right" so far, but it was actually in my starting list and thrown in and out of lists constantly.
Right:
-Rufflet is absolutely, stupidly terrible in this deck. I know that it is a cute, fun thing - "I have a 50 hp pokemon with cute art making my deck run! This is fantastic!" - but it is something that will automatically relegate you to 3-3 or 4-2 while you give up easy KOs and wreck this deck's selling points. I only use a word as strong as stupid because what was a cute starting point for the deck somehow turned into a widespread "half the time there" sort of thing.
- +1 Mewtwo is right on
- Sigilyph is useful if you find it useful, I had 2 Mewtwo 1 Sigilyph in my first win
- I think you (vaporeon) have a really good grasp on the freedom you have to shape your energy lines, whatever partners you use keep being unafraid to push things to 2-3, you could run 4 dce and 3 3 3 2 or 3 3 3 3 and you would probably lose zero consistency as far as pulling off Ho-Oh.
I have too many friends who have not gotten a chance to play Ho-Oh after I forced them to buy in, so I have to keep mum on certain particulars. I appreciate that fact could make this post a less helpful interjection than it could be than just posting my example list, but I hope my thoughts on right/wrong points here is something that can help you both out.
first of all, i would like to thank you for giving rationalization for these changes.
as for rufflet, i agree. after countless hours of testing this week, i have decided to drop the rufflets. while they were solid openers when i didn't open a tornadus, practically every game i opened with tornadus or even mewtwo in some cases i would choose to promote that pokemon and leave rufflet in hand only to be juniper/ultra ball fodder. the build i used at BR the past 2 days used a second bouffalant and a fourth tornadus in place of the 2 rufflets.
a second mewtwo is something ill have to try, but i think it'll require a larger commitment to installing mewtwo as one of my designated set-up attackers. in the current list he's purely for countering other mewtwos, and he's been doing an absolutely fantastic job at it. i could see mewtwo working well as the primary attacker in here, as it does about the same damage output if not better against garchomp and eels; i just think that tornadus being able to attack for 60 on turn 1 is much more valuable.
you didnt give any explanation for the addition of a third ho-oh... i REALLY hate having to start with only ho-oh, so i run the minimal number to still be able to see it enough to have access to it mid-late game, while having a very low chance of opening it alone.
rayquaza is an interesting choice in here; there are a few rayquazas floating around among my teammates so i'll have to test that.
tool scrapper has been
alright in here...i see less and less people running eviolite nowadays, but when i play a deck that does i NEED eviolites to win that match-up, plain and simple. the garbodor/terrakion match-up doesn't require tool scrapper to win, but the garbodor/hammertime build can be alot more difficult without them.
i may decide to remove tool scrapper altogether, but if i do it definately wont be for pluspowers. pluspower is good for getting that early kill on emolga/sableye, but other than that its uses are VERY limited. using it for that purpose alone is just really too situational for my taste. i'm not sure if you read my tournament report a couple posts back, but i ended up having to main 3 pluspowers and they really underperformed, so i'm pretty much scarred from using them in here again.
as for your comment to vaporeon on shaping energy lines, i realize that running 3 3 3 3 will still enable you to use rebirth to its max potential, but after that you will have a really low chance of attaching that 4th energy to allow ho-oh to 2HKO EXs, and powering it up further than that is impossible (although it's rare that you should need to do this, in garchomp and other match-ups it is very beneficial for you to do so).
---------- Post added 09/02/2012 at 09:55 PM ----------
just thought i'd post my results at the second BR i attended this weekend. i ended up going 4-2 at this BR as well, and got 8th place. more championship points yay
R1 vs Triple Mewtwo Eels
mewtwo can be nasty, but i killed a tynamo turn 1 with tornadus, and proceeded to catcher kill 2 more eels within the first 4 turns before he could set up any of his attackers. GG
1-0
R2 vs Ho-Oh
i opened decently, but after attaching a basic energy and an eviolite to my tornadus, i played N drawing into 3 skyarrow and 3 useless trainers (i think like 2 energy switch 1 tool scrapper) and didnt draw a single energy OR supporter/RR for the next 4 turns. i ended up bringing it back, but lost in time 1-2 prizes.
tbh i was extremely mad at this loss. from what i saw of his deck he was running a really bad version of the deck that just happens to perform extremely well vs the mirror match. he was maining no tornadus EX, mewtwo, or bouffalant. instead he decided to run 3 sableye, 3 sigilyph FML, tornadus EP, and 4 ho-oh -__-
1-1 and steaming mad
R3 vs Garchomp/Altaria
i opened well and killed a gible turn 1 with tornadus. after that i focused on catcher killing all his ataria and sustaining an attacker with eviolite to force his garchomps to 3hko me while i 2hko them. game ended quickly, 6-2 prizes. GG
2-1 and slightly less mad
R4 vs Mewtwo/Terrakion/Bouffalant
the player that won the Sept 1 BR undefeated was playing this build today. it was apparently a tweaked version of the winning Japanese nationals deck.
I catcher'd around exp share, picking off her terrakions while she tried to set up a mewtwo on bench. after getting enough energy on mewtwo to OHKO my tornadus, i played a sigilyph + DCE + Energy Switch to snipe it and leave her field energyless. SCOOP
3-1 and mildly enthusiastic about the tourney after getting a few good ygo trades in.
R5 vs Ho-Oh ...Again...
it was a teammate of that guy i lost to earlier in the tournament. they were running identical bad decks, and equally bad luck lost me this game as well. after killing 1/3 of his sigilyphs with my own, he dropped another + 2 energy switches to kill mine, leaving me without a solid answer. i played a bouffalant + eviolite and attempted to peck it to death with 60. he retreated and smacked bouffalant for 100 with a ho-oh. next turn i ripped a catcher and got the KO on sigilyph to bring the game to a state where i could feasibly win. he topped a supporter after an N to 1 TWICE, and i got 3 tails on super scoop ups which would've won me the game otherwise. back to being mad off -__-
R6 vs Darkrai/Hydreigon
he apparently had a couple darkrai prized, because after I killed his first one the only pokemon he saw were deino and sableye. 6-0 prizes GG
the two ho-oh builds i played went 3-3 and 4-2 respectively, although the one that went 4-2 got 9th place while i burst the bubble and got 8th/64 ppl. JUSTICE!