Pokemon (16):
4 PT Gyarados G
1 GE Palkia
1 GE Palkia Lv.X
1 DP Mantyke
1 MT Mantine
4 LA Unown R
2 GE Unown G
1 LA Uxie
1 LA Azelf
Trainers (33):
4 Team Galactic's Invention G-105 Poketurn
4 Team Galactic's Invention G-103 Power Spray
4 Team Galactic's Invention G-101 Energy Gain
4 Switch
1 Time-Space Distortion
1 Night Maintenance
1 Luxury Ball
4 Roseanne's Research
4 Cyrus's Conspiracy
2 Looker's Investigation
2 Bebe's Search
2 Galactic's HQ
Energy (11):
4 Call Energy
7 Water Energy
Now... time for strategy and card choices. =P
Gyarados G, IMO, is just an amazing card. 100 for 3 Energy, and also a spreading attack for 2 Energy? One a Basic? Yes, please! Not only that, but it has AMAZING support in the format - Palkia Lv.X, Mantine, and SP Trainers, not to mention Galactic's HQ. Wriggle may be flippy, but you're likely going to 30 to at least SOMETHING, and for just 2 Energy, that's not bad IMO. 110 HP on a Basic non-Lv.X Pokemon is the most... ever, IIRC.
Mantine is to make every single one of your Pokemon have just one Retreat, so Palkia actually works well. You also have 4 Poketurn and 4 Switch, if need be.
Palkia Lv.X can drag up Claydol, so you can stall while Wriggling around. =P
Unown R and the 1 Uxie are your draw cards. Unown R allows you to consistently draw into stuff, and Uxie is your big draw card. Not the best, but your Trainer engine allows you to get basically whatever you need, when you need.
All of the Galactic's Trainers are key cards. Cyrus gets you basically whatever you need (Energy Gain, Poketurn, or Power Spray), and it gets you another Cyrus (or Looker's, or Roseanne's, or Bebe's), AND an Energy. Pretty broken IMO.
Poketurn, Power Spray, and Energy Gain make the deck. Power Spray can help you in some key situations (like when they try to Restrucuture something up that you don't want Active). Poketurn fully heals a Gyarados and you can put up a new one, and do 100 damage. Energy Gain makes your Energy costs affordable. Without any of these cards, this deck would be unplayable.
Switch is for Palkia, Galactic's HQ is for more spread and to get more stuff into KO range, Looker's, Bebe's, and Roseanne's should be obvious, and everything else is staple.
Comments? Suggestions? Fixes? =)
4 PT Gyarados G
1 GE Palkia
1 GE Palkia Lv.X
1 DP Mantyke
1 MT Mantine
4 LA Unown R
2 GE Unown G
1 LA Uxie
1 LA Azelf
Trainers (33):
4 Team Galactic's Invention G-105 Poketurn
4 Team Galactic's Invention G-103 Power Spray
4 Team Galactic's Invention G-101 Energy Gain
4 Switch
1 Time-Space Distortion
1 Night Maintenance
1 Luxury Ball
4 Roseanne's Research
4 Cyrus's Conspiracy
2 Looker's Investigation
2 Bebe's Search
2 Galactic's HQ
Energy (11):
4 Call Energy
7 Water Energy
Now... time for strategy and card choices. =P
Gyarados G, IMO, is just an amazing card. 100 for 3 Energy, and also a spreading attack for 2 Energy? One a Basic? Yes, please! Not only that, but it has AMAZING support in the format - Palkia Lv.X, Mantine, and SP Trainers, not to mention Galactic's HQ. Wriggle may be flippy, but you're likely going to 30 to at least SOMETHING, and for just 2 Energy, that's not bad IMO. 110 HP on a Basic non-Lv.X Pokemon is the most... ever, IIRC.
Mantine is to make every single one of your Pokemon have just one Retreat, so Palkia actually works well. You also have 4 Poketurn and 4 Switch, if need be.
Palkia Lv.X can drag up Claydol, so you can stall while Wriggling around. =P
Unown R and the 1 Uxie are your draw cards. Unown R allows you to consistently draw into stuff, and Uxie is your big draw card. Not the best, but your Trainer engine allows you to get basically whatever you need, when you need.
All of the Galactic's Trainers are key cards. Cyrus gets you basically whatever you need (Energy Gain, Poketurn, or Power Spray), and it gets you another Cyrus (or Looker's, or Roseanne's, or Bebe's), AND an Energy. Pretty broken IMO.
Poketurn, Power Spray, and Energy Gain make the deck. Power Spray can help you in some key situations (like when they try to Restrucuture something up that you don't want Active). Poketurn fully heals a Gyarados and you can put up a new one, and do 100 damage. Energy Gain makes your Energy costs affordable. Without any of these cards, this deck would be unplayable.
Switch is for Palkia, Galactic's HQ is for more spread and to get more stuff into KO range, Looker's, Bebe's, and Roseanne's should be obvious, and everything else is staple.
Comments? Suggestions? Fixes? =)