Time for Pain
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This article will cover one of the most rogue decks in the metagame today.
Turn 2 Arcanine ex is very consistant and can beat most decks in the metagame if played right.
Article Title: Turn 2 Arcanine
Author: Johnny Rabus
Date: April 17 2006
Format: Modified, DX-CG
Latest Set: EX: Crystal Gaurdians
First the deck itself
Pokemon: 17
4 Growlithe (LM)
4 Arcanine ex (LM)
2 Lunatone (LM)
2 Solrock (LM)
3 Mew ex (LM)
2 Holon Electrode (DS)
Trainers: 25
4 Pokemon Reversal
4 Mary's Request
3 Cursed Stone
1 Scott
2 Windstorm
4 Professor Elm's Training Method
3 Dual Ball
3 Master ball
3 Energy Removal 2
Energy: 15
11 Fire
4 React
More in depth.
Main Pokemon:
Growlithe (LM)
I use the legend maker one because it has the ability to paralyze the opponents active pokemon for one energy. Four of them are used for consistancy.
Arcanine ex (LM)
This pokemon is you main attacker. His first attack is quite nice doing 30 damage to your opponents active and 20 damage to one of their benched pokemon. His second attack is even better for three energy he does 100 damage and you only have to discard 2 fire OR 1 React. His body is also powerful it says "Whenever you attach a fire enrgy from your hand to Arcanine ex, Remove 1 damage counter and all special conditions from Arcanine ex."
Supporting Lines:
Mew ex
I think of him as support because all he does is help get the turn 2 Arcanine and he is helpful in some matchups.
Lunatone and Solrock
Their Main purpose is to shut down powers of colorless and fire pokemon. Magcargo, Porygon 2, and aipom just to name a few.
Holon Electrode (DS)
Holon Electrode is only used for energy. It is a very helpful card and can help you preserve your energy and it allows you to attack with all pokemon if necessary.
Trainers:
Pokemon Reversal
Pokemon Revrsal can help you ko something your opponent is trying to build on their bench so you won't have to worry about it later when it is all powerful.
Mary's Request
You need some form of staight draw, since you run no stage 2 pokemon it gives you a nice 3 cards.
Cursed Stone
Cursed Stone hits all of the pokemon with poke-powers. This is good because you are spreading around more damage with overrun.
Scott
Scott is used to get out yor stadiums and your supporters because you need to counter Space Center.
Windstorm
This cards helps get rid of nasty cessation crystals and mysterious shard also helps get rid of stadiums.
Professor Elm's Training Method
Professor Elm is used to get out Arcanine ex even faster or if you have the Arcanine but don't have the second energy than you can use it to find a Holon's Electrode.
Dual Ball/Master Ball
They help get you get out growlithe on turn 1 which almost ensures turn 2 Arcanine. It also helps get out Lunatone and solrock.
Energy Removal 2
When you don't have a pokemon reversal to bring up their bench you can use this to help stall.
Energy:
React
The react energy is helpful with Arcanine's second attack so you only have to discard 1 energy instead of 2
Fire
The Fire enrgy is used because your main attacker needs it to attack.
Match-Ups
VS. SMP
There is no match. You run through them so fast it's not funny. I give this match a 95/5.
VS. LudiCargo
This is a not as hard as most people think. Cursed Stone eats their deck. The problem is which tech they decide to run. You need to attack with mew because Arcanine is weak. I give this match 60/40.
VS. Liability (Any Form)
This is a very very hard match. Liability does their combo leaving no chance for you to heal. The good part is that you can set up before them. Also just go for the koffings nothing else is a problem. I give this match a 40/60.
VS. Bannete
It mostly depends who goes first. You have the upper hand though since they can't OHKO you but you can.Safegaurd though will give you fits but with no regular Arcanine you have to attack with growlithe. I give this match a 50/50
Strategy:
Get Arcanine out turn 2 w/ Lunatone and solrock on the bench. Spread damage around with the first Arcanine using Overrun. USE FALME SWIRL WHEN NECESSARY. The second Arcanine is used to kill anything that is still standing after that. Reversal anything that is a threat and kill it by any means necessary. Use Mew vs. stuff that you might have trouble with. Bottom-line, this deck is very fun to play.
Turn 2 Arcanine ex is very consistant and can beat most decks in the metagame if played right.
Article Title: Turn 2 Arcanine
Author: Johnny Rabus
Date: April 17 2006
Format: Modified, DX-CG
Latest Set: EX: Crystal Gaurdians
First the deck itself
Pokemon: 17
4 Growlithe (LM)
4 Arcanine ex (LM)
2 Lunatone (LM)
2 Solrock (LM)
3 Mew ex (LM)
2 Holon Electrode (DS)
Trainers: 25
4 Pokemon Reversal
4 Mary's Request
3 Cursed Stone
1 Scott
2 Windstorm
4 Professor Elm's Training Method
3 Dual Ball
3 Master ball
3 Energy Removal 2
Energy: 15
11 Fire
4 React
More in depth.
Main Pokemon:
Growlithe (LM)
I use the legend maker one because it has the ability to paralyze the opponents active pokemon for one energy. Four of them are used for consistancy.
Arcanine ex (LM)
This pokemon is you main attacker. His first attack is quite nice doing 30 damage to your opponents active and 20 damage to one of their benched pokemon. His second attack is even better for three energy he does 100 damage and you only have to discard 2 fire OR 1 React. His body is also powerful it says "Whenever you attach a fire enrgy from your hand to Arcanine ex, Remove 1 damage counter and all special conditions from Arcanine ex."
Supporting Lines:
Mew ex
I think of him as support because all he does is help get the turn 2 Arcanine and he is helpful in some matchups.
Lunatone and Solrock
Their Main purpose is to shut down powers of colorless and fire pokemon. Magcargo, Porygon 2, and aipom just to name a few.
Holon Electrode (DS)
Holon Electrode is only used for energy. It is a very helpful card and can help you preserve your energy and it allows you to attack with all pokemon if necessary.
Trainers:
Pokemon Reversal
Pokemon Revrsal can help you ko something your opponent is trying to build on their bench so you won't have to worry about it later when it is all powerful.
Mary's Request
You need some form of staight draw, since you run no stage 2 pokemon it gives you a nice 3 cards.
Cursed Stone
Cursed Stone hits all of the pokemon with poke-powers. This is good because you are spreading around more damage with overrun.
Scott
Scott is used to get out yor stadiums and your supporters because you need to counter Space Center.
Windstorm
This cards helps get rid of nasty cessation crystals and mysterious shard also helps get rid of stadiums.
Professor Elm's Training Method
Professor Elm is used to get out Arcanine ex even faster or if you have the Arcanine but don't have the second energy than you can use it to find a Holon's Electrode.
Dual Ball/Master Ball
They help get you get out growlithe on turn 1 which almost ensures turn 2 Arcanine. It also helps get out Lunatone and solrock.
Energy Removal 2
When you don't have a pokemon reversal to bring up their bench you can use this to help stall.
Energy:
React
The react energy is helpful with Arcanine's second attack so you only have to discard 1 energy instead of 2
Fire
The Fire enrgy is used because your main attacker needs it to attack.
Match-Ups
VS. SMP
There is no match. You run through them so fast it's not funny. I give this match a 95/5.
VS. LudiCargo
This is a not as hard as most people think. Cursed Stone eats their deck. The problem is which tech they decide to run. You need to attack with mew because Arcanine is weak. I give this match 60/40.
VS. Liability (Any Form)
This is a very very hard match. Liability does their combo leaving no chance for you to heal. The good part is that you can set up before them. Also just go for the koffings nothing else is a problem. I give this match a 40/60.
VS. Bannete
It mostly depends who goes first. You have the upper hand though since they can't OHKO you but you can.Safegaurd though will give you fits but with no regular Arcanine you have to attack with growlithe. I give this match a 50/50
Strategy:
Get Arcanine out turn 2 w/ Lunatone and solrock on the bench. Spread damage around with the first Arcanine using Overrun. USE FALME SWIRL WHEN NECESSARY. The second Arcanine is used to kill anything that is still standing after that. Reversal anything that is a threat and kill it by any means necessary. Use Mew vs. stuff that you might have trouble with. Bottom-line, this deck is very fun to play.
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