following recent fashion here's a deck i tried today and that worked very good:
Pokemon (21)
4 Plusle DX
2 Larvitar Delta
1 Pupitar Delta
2 Tyranitar Delta
2 Slugma UF
1 Slugma DX (collect)
3 Magcargo DX
2 Onix TRR
2 Steelix EX
1 Aipom
1 Lugia EX
Trainers (23)
4 Prof elm's training method
3 Rare candy (pheraps 2 rare candy and 1 energy recycle system)
3 Tv reporter (field worker EF-on)
2 Steven's advice
2 Rocket's admin
1 Copyczat
2 Swoop teleporter
2 Pokemon retriever
4 Holon's ruins
Energy (16)
2 Warp point
3 Fire energy
5 Fighting
4 Metal energy
2 Holon's magneton
Match:
Scizorgross: autowin
Metanite: autowin
Medicham: autoloss
Nidoqueen: 50 / 50 with extra fast setup i can do 100 by turn 3 killing pidgeot as soon as came out and killing nidorinaS when they came out.one the first steelix goes down by a nidoqueen i shoul have a charged lugia. With 2-3 dead evolution power lariat shouldn't do more than 60 damage (100 on a tanked steelix, 30 on lugia, 50 on a ttar) so i can send in lugia or ttar to kill the last 2-3 nidoqueen (i have 2 warp energies and holon's magneton to take them back when i use them to retrait from toxic.
If nidoqueen setup really fast (4-5 evos by turn 4-5 and double pidgeot) i can be in trouble (mainly due to its ability to lay down a desert ruin every turn).
Slowking: Plusle start is common (4 plusle + 2 swoop) so survivng a few turn is not difficult.
Once a steelix is ready i can ko most of the kings in a few turns! Admin helps a lot.
About 60-40
ZRE: all about setup. if i can have steelix by turn 3 i can kill every voltorb /electrode before the time is right for explosion, Zapdos can't damage steelix and rayquaza requires many energies. about 80-20.
only pows can save them (but 3 energies are easy to find in this deck).
ZRE with 4 BF is more difficult but usually it has a slower setup (magmar version is slower and has problem killing bascis early game).
Ludicargo: i played only 2 game (too few to really tell). i think ithis is near to autoloss cause of Magcargo UF.
Dragtrode: I played few game. electrode can't attack steelix.
sneasel can do same damage but needs to many dark energy and is ohkoed next turn...
Dragonite is the real problem (but to do some damage it needs many dark so a 1hko from lugia can be hard).
thought one. it's really up to setup! 40-60
Pokemon (21)
4 Plusle DX
2 Larvitar Delta
1 Pupitar Delta
2 Tyranitar Delta
2 Slugma UF
1 Slugma DX (collect)
3 Magcargo DX
2 Onix TRR
2 Steelix EX
1 Aipom
1 Lugia EX
Trainers (23)
4 Prof elm's training method
3 Rare candy (pheraps 2 rare candy and 1 energy recycle system)
3 Tv reporter (field worker EF-on)
2 Steven's advice
2 Rocket's admin
1 Copyczat
2 Swoop teleporter
2 Pokemon retriever
4 Holon's ruins
Energy (16)
2 Warp point
3 Fire energy
5 Fighting
4 Metal energy
2 Holon's magneton
Match:
Scizorgross: autowin
Metanite: autowin
Medicham: autoloss
Nidoqueen: 50 / 50 with extra fast setup i can do 100 by turn 3 killing pidgeot as soon as came out and killing nidorinaS when they came out.one the first steelix goes down by a nidoqueen i shoul have a charged lugia. With 2-3 dead evolution power lariat shouldn't do more than 60 damage (100 on a tanked steelix, 30 on lugia, 50 on a ttar) so i can send in lugia or ttar to kill the last 2-3 nidoqueen (i have 2 warp energies and holon's magneton to take them back when i use them to retrait from toxic.
If nidoqueen setup really fast (4-5 evos by turn 4-5 and double pidgeot) i can be in trouble (mainly due to its ability to lay down a desert ruin every turn).
Slowking: Plusle start is common (4 plusle + 2 swoop) so survivng a few turn is not difficult.
Once a steelix is ready i can ko most of the kings in a few turns! Admin helps a lot.
About 60-40
ZRE: all about setup. if i can have steelix by turn 3 i can kill every voltorb /electrode before the time is right for explosion, Zapdos can't damage steelix and rayquaza requires many energies. about 80-20.
only pows can save them (but 3 energies are easy to find in this deck).
ZRE with 4 BF is more difficult but usually it has a slower setup (magmar version is slower and has problem killing bascis early game).
Ludicargo: i played only 2 game (too few to really tell). i think ithis is near to autoloss cause of Magcargo UF.
Dragtrode: I played few game. electrode can't attack steelix.
sneasel can do same damage but needs to many dark energy and is ohkoed next turn...
Dragonite is the real problem (but to do some damage it needs many dark so a 1hko from lugia can be hard).
thought one. it's really up to setup! 40-60
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