Returning after long break to my treasured unlimited format.
I am very unfamiliar with all DP and later EX sets.
Used to play Sneasle mindgames, though he seems to weak for dp pokemon
Meta: Have only observed some sort of Groudon/Rhyperior deck, Gyarados dependent on magicarps in discard, and Psychic Lost Zone w/o the I win button.
Pokemon: 15
2 Suicune EX
3 Blastoise base set
3 Squirtle frlg
1 Unown G guard
1 Dark Vileplume hay fever
1 Oddish holon phantoms
3 Cleffa neo genisis
1 Igglybuff neo discovery
Trainers: 33
4 Computer Search
4 Item Finder
4 Proffesor Oak
4 Rare Candy
2 Misty's Tears
4 Pokemon Collector
2 Dawn Stadium
2 Windstorm
3 Super Energy Removal
2 Gust of Wind
1 Fisherman
1 Town Volunteers
Energy: 12
11 Water
1 Warp Energy
Strat:The deck has not been playtested, so this is all theoretical.
-Suicune, Cleffa, or Squirtle are optimal first actives.
-Should have a Blastoise set up, an Unown G and Oddish waiting on bench, and Suicune active by turn 1-2 and proceed to mill for waters/kos. SER in the mean time to hinder opposing set up and hopefully prevent snipes
-turn 3-4 Dawn Statium and then Dark Vilplime once collected most energies and ready to lock down
-Iggly tech
Concerns:
-Suicune giving up an extra prize
-The efficiency and speed of the decks set up (with many basics, the potential to be stuck with terrible first turn actives)
-Oddish and babies getting sniped
-Reverse Stream being unable to otk inflated prime pokemon and suicune being unable to avoid revenge kills
-Does the deck have a glaring weakness to any archtype that I do not know of?
-Are there any changes that could possibly increase set-up speed and consistency?
Possible Changes:
Any help is greatly appreciated
I am very unfamiliar with all DP and later EX sets.
Used to play Sneasle mindgames, though he seems to weak for dp pokemon
Meta: Have only observed some sort of Groudon/Rhyperior deck, Gyarados dependent on magicarps in discard, and Psychic Lost Zone w/o the I win button.
Pokemon: 15
2 Suicune EX
3 Blastoise base set
3 Squirtle frlg
1 Unown G guard
1 Dark Vileplume hay fever
1 Oddish holon phantoms
3 Cleffa neo genisis
1 Igglybuff neo discovery
Trainers: 33
4 Computer Search
4 Item Finder
4 Proffesor Oak
4 Rare Candy
2 Misty's Tears
4 Pokemon Collector
2 Dawn Stadium
2 Windstorm
3 Super Energy Removal
2 Gust of Wind
1 Fisherman
1 Town Volunteers
Energy: 12
11 Water
1 Warp Energy
Strat:The deck has not been playtested, so this is all theoretical.
-Suicune, Cleffa, or Squirtle are optimal first actives.
-Should have a Blastoise set up, an Unown G and Oddish waiting on bench, and Suicune active by turn 1-2 and proceed to mill for waters/kos. SER in the mean time to hinder opposing set up and hopefully prevent snipes
-turn 3-4 Dawn Statium and then Dark Vilplime once collected most energies and ready to lock down
-Iggly tech
Concerns:
-Suicune giving up an extra prize
-The efficiency and speed of the decks set up (with many basics, the potential to be stuck with terrible first turn actives)
-Oddish and babies getting sniped
-Reverse Stream being unable to otk inflated prime pokemon and suicune being unable to avoid revenge kills
-Does the deck have a glaring weakness to any archtype that I do not know of?
-Are there any changes that could possibly increase set-up speed and consistency?
Possible Changes:
-1 Windstorm
-1 SER
+2 Water
Any help is greatly appreciated
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