Red Haired Shanks
New Member
Here is a deck I have been planning for about 2 months now, I hope this seems like a good deck!=)
4-2-'3-1'Machamp IFDS/Machamp DP
2-2 Lumenion IFDS
2-2 Claydol
1-0-1 Dusknoir (DP)
____________________________________________________ 20 Pokemon
3 Multi Energy MT
9 Fight energy DP
4 Water DP
____________________________________________________16 energy
4 Rare Candy
1 Rowan
1 Luxury Ball
3 Speed Stadium
2 Warp Point
3 De-Volver
4 Bebe's Search
3 Cynthia's Plan
4 Buck's Training
___________________________________________________24 T/S/S
My main strategy for this deck is to have Machamp and Lumenion out using Lumenion's Poke-Power to bring basics out and switching with the active, Then Machamp Goes for the Knock Out. Or I may De-Volve to a basic and use Warp Point to switch then use drop.
The reason I put speed stadiums in there because I want my opponent to draw more, more, and more to get a basic in their hand. Like I said, Lumenion gets that basic pokemon in the hand to switch it with a active.
________________________________________________________
Here are some translations for what these cards do, enjoy:
Machamp Lv.62-Fighting-HP130
Stage 2 – Evolves from Machoke
[F] Drop: 40 damage. If the Defending Pokemon isn’t an Evolved Pokemon, instead of doing damage, this attack Knocks Out the Defending Pokemon.
[C][C] Hurricane Punch: Flip 4 coins, this attack does 30 damage x the number of heads.
[F][F][C][C] Rage: Does 60 damage + an additional 10 damage for each damage counter on Machamp.
Weakness: Psychic (+30)
Resistance: none
Retreat: 2
___________________________________________________________________
Lumineon LV.38 – Water – HP80
Stage 1 – Evolves from Finneon
Poke-Power: Fin Sparkle
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Look at your opponent’s hand, and if your opponent has room on his or her Bench, choose 1 Basic Pokemon card and play it onto the Bench. Then, switch that Pokemon with your opponent’s Active Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[.] Swift Swim: Does 20 damage to 1 of your opponent’s Pokemon, ignoring Weakness and Resistance.
[W] Elegant Swim: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Lumineon during your opponent’s next turn.
Weakness: Lightning (+20)
Resistance: none
Retreat: 0
4-2-'3-1'Machamp IFDS/Machamp DP
2-2 Lumenion IFDS
2-2 Claydol
1-0-1 Dusknoir (DP)
____________________________________________________ 20 Pokemon
3 Multi Energy MT
9 Fight energy DP
4 Water DP
____________________________________________________16 energy
4 Rare Candy
1 Rowan
1 Luxury Ball
3 Speed Stadium
2 Warp Point
3 De-Volver
4 Bebe's Search
3 Cynthia's Plan
4 Buck's Training
___________________________________________________24 T/S/S
My main strategy for this deck is to have Machamp and Lumenion out using Lumenion's Poke-Power to bring basics out and switching with the active, Then Machamp Goes for the Knock Out. Or I may De-Volve to a basic and use Warp Point to switch then use drop.
The reason I put speed stadiums in there because I want my opponent to draw more, more, and more to get a basic in their hand. Like I said, Lumenion gets that basic pokemon in the hand to switch it with a active.
________________________________________________________
Here are some translations for what these cards do, enjoy:
Machamp Lv.62-Fighting-HP130
Stage 2 – Evolves from Machoke
[F] Drop: 40 damage. If the Defending Pokemon isn’t an Evolved Pokemon, instead of doing damage, this attack Knocks Out the Defending Pokemon.
[C][C] Hurricane Punch: Flip 4 coins, this attack does 30 damage x the number of heads.
[F][F][C][C] Rage: Does 60 damage + an additional 10 damage for each damage counter on Machamp.
Weakness: Psychic (+30)
Resistance: none
Retreat: 2
___________________________________________________________________
Lumineon LV.38 – Water – HP80
Stage 1 – Evolves from Finneon
Poke-Power: Fin Sparkle
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Look at your opponent’s hand, and if your opponent has room on his or her Bench, choose 1 Basic Pokemon card and play it onto the Bench. Then, switch that Pokemon with your opponent’s Active Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[.] Swift Swim: Does 20 damage to 1 of your opponent’s Pokemon, ignoring Weakness and Resistance.
[W] Elegant Swim: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Lumineon during your opponent’s next turn.
Weakness: Lightning (+20)
Resistance: none
Retreat: 0
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