Pokémon TCG: Sword and Shield—Brilliant Stars

Ways to Stall

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What Nike brought up was one of the more interesting cases out there, yet it happens all the time. But where do you go too far? I know a few weeks earlier, I was playing an opponent in a city championship, and putting it bluntly, he had me down. I knew the next couple moves I'd make could cost me the game, so I needed some room to think, yet he went as far as to threaten that he'd call me on stalling =/

I lost, and I humbly admit that he would have beat me either way, and that his deck was of an equal or higher level than mine (pfft, Gex has no place nowadays! ^^""), but I'm normally a fast player, and it would be a tad upsetting if, hypothetically, I were called on stalling and they agreed. Just my two dollars (cents?)
 
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Adv1sor even under DCI it is difficult to establish intent. What youi do is start with a caution/warning and work your way up the penalty scale if the play is inappropriately slow.
 
With the clocks, it could be worked out I'm sure. All problems would be minor in comparison. IMO
 
I appreciate Advisor1 quoting the Slow Play rules. Certain judges can certainly interpret those rules differently and enforce it more strictly. But, it's almost always gonna be a subjective call.

If find this particular part of the rule very interesting:

Slow Play rule said:
If the head judge determines that a player is intentionally attempting to stall out a match...

Using this rule, do players have the right to play a card or action that provides no apparent benefit?

Now, I argue that playing a card or action (that provides a time-consuming effect) CAN provide an apparent benefit if time is short, even if that effect DOESN'T provide any benefits to your game setup.
 
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IMO, clocks don't work for TCGs. Depending on your deck type, your turns can be long or short. Likewise, the game becomes more complex when more cards and effects are in play. Although the old DCI rules states that complexity is NOT a valid excuse to play slow, complexity OFTEN effects how many actions you take during your turn. That would certainly rule out the use of clocks. In Chess, each player only makes 1 action per turn.
 
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complex clocks then? Like, something that you can hit for, say, a 30 second countdown when you are shuffling your deck or something like that? There has to be a way to maintain a kind of order to the amount of time a particular action is supposed to take (or it might just be my basic human tendancy to have the need to quantify everything...)
 
Another problem with clocks is that players might use their time limit to the fullest extent possible, even though they don't have any actions to play, kind of like the old 3-minute setup time limit inbetween multi-game matches. Plus, once we start introducing clocks, we might also need to introduce time-outs.

Complex Clocks? That I gotta see. :)
 
QUOTE]Originally posted by SteveP
Although the old DCI rules states that complexity is NOT a valid excuse to play slow, complexity OFTEN effects how many actions you take during your turn. That would certainly rule out the use of clocks. In Chess, each player only makes 1 action per turn.[/[/QUOTE]

If you build a deck that requires a large amount of actions per turn (as a lot of good decks do) then you are volunteering to take the time to make those actions and should not have a compliant about it. Simple decks may gain a slight advantage, but if they are simple they are probably not as good and are less likely to be run. Also decks that are designed to build slow and make a big come back (metal decks mostly) suffer a big disadvantage because of time limits in general and can be severely hampered by even the slightest slow play, especially if it's consistent (which is often un-noticeable). Clocks would go a long way to remove this disadvantage and make the game more balanced.
 
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Funny Guy!

Spectreon said:
Yeah, I like the dice/coin flip... could pull it off 1-2 times every turn, if you are consistantly rolling off the table anyways, it owuldnt look like stalling....

Kinda reminds me of a (I appologize in advance) a YGO card, jirai gumo, it says toss a coin. I wanted to build a deck with them, tossing my coin at my opponet, rather than just flip it... then when they get mad, I will show them the card doesnt say flip, but toss... its too funny.. just have to figure out what angle to toss it, so it hits them, and lands on table for legit call...

LOL!!

THATS A GOOD ONE!!!!

Stalling, I don't think I've ever stalled before. But I have been put against some players who play rather slow. Some even who are mentally challenged. It can get annoying.

Usually what I say is "What are you going to do?" "What's your move?" "My turn?"
 
Please don't bring up a thread that is over one month old.
Certainly NOT two years old!
 
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