Pokémon TCG: Sword and Shield—Brilliant Stars

Werewolf Issue Resolution

A game mod should be in control of the game of course. Having game mods that have experiance IMO with successful games and have had little to no issues should be considered for being leaders in a community for structure and rules with consequences when rules are broken. I do not think a vote is needed for a selection process- let history speak for itself. Establishing a foundation now before the next game is ideal, and reviews from time to time from the WW community should be in the effort to improve the over all atmosphere for the game with in this sites rules.

How other sites handle and do things- leave it there. There is no reason that this community here can not have it's own system that works here and not be reliant on what others are doing elsewhere.

Sorry that my last post I guess is confusing-
 
Benzo, you're a mod here, so I'm gonna ask some tough questions of you as a mod not as a player. This is stuff the site needs in order.


A game mod should be in control of the game of course. Having game mods that have experience IMO with successful games and have had little to no issues should be considered for being leaders in a community for structure and rules with consequences when rules are broken.
Define successful. Define "little to no issues." Is a game running to completion a success? Is a game that leaves one player unhappy a success? two players? Five? You've got to draw a hard line somewhere, so where?

I do not think a vote is needed for a selection process- let history speak for itself.
If there is no vote, which I'm agreed with that voting isn't that great of an idea, there has to be some other criteria. Diaz obviously feels his input is not being held to the same level as other players'. Quite frankly, the history of this site is fragmented, as most of the "old school" players are gone.

Establishing a foundation now before the next game is ideal, and reviews from time to time from the WW community should be in the effort to improve the over all atmosphere for the game with in this sites rules.
Define foundation. Is the current panel of three a foundation, even though some users feel it does not represent them? If something does not come down with explicit approval from the people who run the site (mods) it's not going to be accepted by everyone on the basis of those players saying so. A king does not crown himself king without the support of those in power. Many a bloody war has been fought to prove that.

How other sites handle and do things- leave it there. There is no reason that this community here can not have it's own system that works here and not be reliant on what others are doing elsewhere.
Did not the founders of the USA look towards other legal systems for a framework? There's nothing wrong with borrowing bits and pieces of other systems that work. If none of those options work, by all means reject them, but re-inventing the wheel isn't always the best path forward.
 
Yeesh, sorry I mentioned anything. It was just a suggestion. Have fun with whatever you guys end up deciding.
 
Yeesh, sorry I mentioned anything. It was just a suggestion. Have fun with whatever you guys end up deciding.
Whybe sorry? You brought up a valid point of view for a valid concern. I for one thank you for the input.
 
While typing out a phase end elsewhere, I got this idea. If someone has an issue with a game mod mid-game, what steps can they take so that the issue is dealt with? I don't want a repeat of what happened in Pikamaster's game.
 
Eclipse ~ Excellent question.


Depends on the issue that occurs I believe.

Lets take for example the very issue that Jpulice noted: He believed that Pikamaster had compromised the game by altering replacements to benefit the wolves.

Since the mod's job is entirely to create a gaming environment that is fun and balance, regardless of what the players may think from their perspective, the likelihood of alterations on that scale to maliciously harm the Werewolf game is nigh-impossible.

My thoughts on the matter would be that Jpulice, had he thought that Pikamaster had compromised the game (and thus compromised Jpulice' in-game information [i.e. he had an "almost positive wolf read on DP and the replacement"]), should have requested modkill or replacement of his slot. However. He should NOT have said any mention of the reason why. The only thing he should have said was "I would like replacement or modkill of my slot for personal reasons (or something along those lines)." That way there would have been no "in-game" accusations of wolf or town alignment during the night (as Jpulice DID when he said that both DP and the replacement slot were wolves).

One post, no elaboration would have preserved the gamestate and quashed argumentation.

Now after the game Jpulice should have elaborated on WHY he did that, and bring up the fact about the replacements. He also would have been well within his rights to come to other WW moderators who were unbiased to investigate the situation from the outside and see if there was any wrongdoing, either after or during the game. (during might be the best course of action to be able to collect all of the data necessary, given the human penchant for deleting PMs or other things that you don't think you need.)
 
Benzo, you're a mod here, so I'm gonna ask some tough questions of you as a mod not as a player. This is stuff the site needs in order.


These are not tough questions. And I am not sure as to the tone of what your driving at.


Define successful. A game that has had the results of being fun all around, modded in a proffesional manner, and players looking up to the game mod to continue to host another game. Define "little to no issues." No site member has broken any of the site's rules, not broken any of the game's rules, no posts needed to be edited by a site mod, no one recieves infractions, no posts got fully deleted by site staff, the game mod keeps the flow of the game smooth, the players behave, and no personal attacks on others by any member towards other members.Is a game running to completion a success? I would consider that to be successfull if no serious issues arose. Is a game that leaves one player unhappy a success? Players play at thier own risk as to the level of gratification they desire to derive fun from by their own personal definitions. two players? Five? You can not please every one, and if the greater majority is over all happy with the games, then it would appear that those players can voice their thoughts post game with in the WWcommunity. You've got to draw a hard line somewhere, so where? When members get infractions, the game becomes an eyesore and more work for the site staff, posts get deleted, players breaking site rules, infractions are handed out for personal attacks, game mods do not upkeep the game, and anything that chaotic to the point to where the design of the game is losing ground. To mention only a few there.


If there is no vote, which I'm agreed with that voting isn't that great of an idea, there has to be some other criteria. I agree on this. Diaz obviously feels his input is not being held to the same level as other players'. I am glad he spoke up. This is a community after all. Quite frankly, the history of this site is fragmented, as most of the "old school" players are gone. History in general is fragmented. It is fragmented because not every one will see things on the same level and share the same opinions. And not everything is handled the same.


Define foundation. A community in which structure is built and support by the community to select a commity of leaders to achieve the main goal of having successfull games. Communication and reviews in all areas are needed for the further improvement of the atmosphere so that a greater majority of the mods and players wish to continue to provide an activity on this site for the members. Is the current panel of three a foundation, even though some users feel it does not represent them? It is a statr, and that is better then nothing to begin with in the first place.If something does not come down with explicit approval from the people who run the site (mods) it's not going to be accepted by everyone on the basis of those players saying so. < Please reword this. I am not understanding what you are saying/asking. A king does not crown himself king without the support of those in power. A king is also aware that a war with in his own Kingdom is not in the best interest of the over all environment of the people he rules over. Many a bloody war has been fought to prove that. And many Kings have been assassinated for not being a good King. As IMO- a King does not need to dominate the world through the greed of being on a power trip in the beliefs that his ways and rules are whats best for the majority. No need for inoccent blood to be spilt or such a sacrifice of one's life to uphold such a person, as how I see it.


Did not the founders of the USA look towards other legal systems for a framework? In order for a framework- you need blue prints. To build the framework- you need a foundation. Of course the founders did not build a roof with no walls, nor a foundation to support those walls. Idealistically it is good to have had past examples of a foundation, but it takes experianced construction workers to peice it together. There's nothing wrong with borrowing bits and pieces of other systems that work. Correct. Leaving room for making changes to modify them so no loop holes can be exploited. Something cloned will always have a flaw: imperfection. You can not change imperfection, but you can learn from that and still move forward to improve, not just stick to the past and realy on broken aspects that detour the goal of having a funtional community. If none of those options work, by all means reject them, but re-inventing the wheel isn't always the best path forward. No one looks to re-invent the wheel. They look for more uses it can serve to make things easier. Wheels need maintnence. What good is a flat tire? Example: If there was 1,000 "THANKS" below this post, it would not be because I re-invented the wheel. It would simply be a display of support/approval/gratitude from those who like the idea of a community and would want to be a part of contributing into the community. It does not mean that down the road that those who "THANKED" still agree with the community, and in their own rights would be able to remove the "THANKS". That is not re-inventing, that is making agreements to move forward with improvements in a changing atmosphere with in a community. Change is the evolution to the wheel for what it can further be of use.


Replies in bold. If you need clarification, feel free to say. I speak as a " site mod" on my own behalf as to how I speak for myself in reply to you, like you requested. As a player, very little of what I said would change to be honest.
 
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Eclipse ~ Excellent question.


Depends on the issue that occurs I believe.

Lets take for example the very issue that Jpulice noted: He believed that Pikamaster had compromised the game by altering replacements to benefit the wolves.

Since the mod's job is entirely to create a gaming environment that is fun and balance, regardless of what the players may think from their perspective, the likelihood of alterations on that scale to maliciously harm the Werewolf game is nigh-impossible.

My thoughts on the matter would be that Jpulice, had he thought that Pikamaster had compromised the game (and thus compromised Jpulice' in-game information [i.e. he had an "almost positive wolf read on DP and the replacement"]), should have requested modkill or replacement of his slot. However. He should NOT have said any mention of the reason why. The only thing he should have said was "I would like replacement or modkill of my slot for personal reasons (or something along those lines)." That way there would have been no "in-game" accusations of wolf or town alignment during the night (as Jpulice DID when he said that both DP and the replacement slot were wolves).

One post, no elaboration would have preserved the gamestate and quashed argumentation.

Now after the game Jpulice should have elaborated on WHY he did that, and bring up the fact about the replacements. He also would have been well within his rights to come to other WW moderators who were unbiased to investigate the situation from the outside and see if there was any wrongdoing, either after or during the game. (during might be the best course of action to be able to collect all of the data necessary, given the human penchant for deleting PMs or other things that you don't think you need.)

For clarity, I have chosen not to speak my details. I do not need to convince people what did or did not happen and as a matter of fact, what we need more is to put it all behind us and move on. Belaboring what happened and dredging up the past will only continue to allow this wound to fester.

Eclipse, for the record, I did ask for replacement (in PM), and I think it's safe to say both Pika and I did not handle the situation well after that. This will be as much as I plan to expand on the issue.
 
For clarity, I have chosen not to speak my details. I do not need to convince people what did or did not happen and as a matter of fact, what we need more is to put it all behind us and move on. Belaboring what happened and dredging up the past will only continue to allow this wound to fester.

Eclipse, for the record, I did ask for replacement (in PM), and I think it's safe to say both Pika and I did not handle the situation well after that. This will be as much as I plan to expand on the issue.

It wasn't meant as a personal jab! We're between games, so now's the time to establish a procedure in case this crops up again. That way, it'll make the governing body's job easier if something similar happens. Hopefully, no one will have to invoke this!

I think Sandslash's method of issue resolution is fine.
 
I suppose everyone is waiting on the next game's sign up to go up. Sort of on the low key around here............
 
The balance committee is waiting to get Absol's setup to vet it, so yes. He did warn it would be a few weeks.
 
I've been thinking on something, and I'd like to put out a suggestion before the next games starts.

The last few games have gone to factions that are not townie, mostly because of the disorder that they've been able to stir among the townies. If you think about it, townies don't have a super huge chance of winning. They do not know who is their enemies, so even their number is not a benefit, for they end up lynching more townies than any other faction.
I believe that we should give them a bit more information, through updates. I do not think that an update should contain all the happenings of a night, but should still give a tiny bit of information, so that townies can use it to try and find their allies. I do not believe that they should depend on the updates, such as we did mostly in AT's last game, but I do think that it should be a small source of information.
 
I've been thinking on something, and I'd like to put out a suggestion before the next games starts.

The last few games have gone to factions that are not townie, mostly because of the disorder that they've been able to stir among the townies. If you think about it, townies don't have a super huge chance of winning. They do not know who is their enemies, so even their number is not a benefit, for they end up lynching more townies than any other faction.
I believe that we should give them a bit more information, through updates. I do not think that an update should contain all the happenings of a night, but should still give a tiny bit of information, so that townies can use it to try and find their allies. I do not believe that they should depend on the updates, such as we did mostly in AT's last game, but I do think that it should be a small source of information.

SS7's game did give town information in the updates. We just were able to mislead you into ignoring it well enough to win regardless. This game is supposed to be about the informed minority vs the uninformed majority. Informing the majority defeats the point.
 
SS7's game did give town information in the updates. We just were able to mislead you into ignoring it well enough to win regardless. This game is supposed to be about the informed minority vs the uninformed majority. Informing the majority defeats the point.

That's true, he did a good job of putting just enough information that we could use it, but didn't depend on it. And you did a good job of misleading us then. I'm thinking more the last game.
And if the majority doesn't know anything, then how they going to win at all? They need some amount of information, even if its just a small bit.
 
That's true, he did a good job of putting just enough information that we could use it, but didn't depend on it. And you did a good job of misleading us then. I'm thinking more the last game.
And if the majority doesn't know anything, then how they going to win at all? They need some amount of information, even if its just a small bit.
The last game is an outlier not to be taken tooooo seriously in comparison to the new trend.
 
The last game is an outlier not to be taken tooooo seriously in comparison to the new trend.

As previously stated, WWXVIII was created well before the meta thread. While LEX and I did attempt to keep it going a step forward, everything was finished when the meta thread was written and it would have taken months to rewrite the game. So as Cabd said, it should not be taken too seriously in comparison.

However, there is one thing. Werewolf is about an uninformed majority, correct? In the real-life version, the town gets no hints. Obviously online play differs, but most all of the town's play should be based solely on day talk. SF does this very, very well, and I'd suggest that people go read some of the games there (with discretion as it is not a PG forum). I played in a game there just last month and, with no information whatsoever, the town lynched a member of the mafia on day one without doing a random lynch. Werewolf isn't supposed to be giving the town hints. IMO, updates should contain little to no information that could divulge a wolf, other than maybe flavor for specific wolves when they perform a kill (see WW C). Obviously this is all at the moderator's discretion, but the town has been doing poorly due to an over-reliance on information roles.
 
As previously stated, WWXVIII was created well before the meta thread. While LEX and I did attempt to keep it going a step forward, everything was finished when the meta thread was written and it would have taken months to rewrite the game. So as Cabd said, it should not be taken too seriously in comparison.

However, there is one thing. Werewolf is about an uninformed majority, correct? In the real-life version, the town gets no hints. Obviously online play differs, but most all of the town's play should be based solely on day talk. SF does this very, very well, and I'd suggest that people go read some of the games there (with discretion as it is not a PG forum). I played in a game there just last month and, with no information whatsoever, the town lynched a member of the mafia on day one without doing a random lynch. Werewolf isn't supposed to be giving the town hints. IMO, updates should contain little to no information that could divulge a wolf, other than maybe flavor for specific wolves when they perform a kill (see WW C). Obviously this is all at the moderator's discretion, but the town has been doing poorly due to an over-reliance on information roles.

Hmm, I did not think of it that way before. I still think that a little more information would be nice, but I can see how it could turn against the town, as well as distract them from looking for hints among the actual players.
Yes, you're probably right. We've just come out of a period of games where we relied a lot on updates and information roles. Its actually probably for the best for us to learn how to actually scum hunt better than we have before.
 
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