raw19
Active Member
TCG-wise of course? Do you play merely to win, or do you simply like playing the game and winning is merely a fun bonus? Do you build your decks to win turn 4 or sooner, or do you prefer a slow build-up of setting up your army and hitting hard late-game? Do you like beat-down, spread, or control?
Myself, I play to have fun, for the most part, and I wouldn't call any of my decks fast. More often, my decks are proof that 'slow and steady' can win the race. They can take quite a while to set up, me mainly playing defensive while that's happening, but when I have 2 or more options on the field I become hard to stop. The same is true for all card games I play.
I don't favor control. Almost none of my cards will say, flat-out, that my opponent can't do something. Though, in my spread deck, you will be punished for having a large bench, having a lot of poke-powers, and for playing a lot of supporters. I like prevention and healing, and so have a lot of fun with cards like Manectric (Power Wave) and Togekiss (Serene Grace), the latter being able to potentially heal itself by 30, in addition to adding from 0-10 free energy to your pokemon when it's played.
All my decks have nearly everything, including search, draw, speed evolution, energy ramp, heal, beat-down damage, spread damage, snipe damage, free attack, free retreat, and deck recovery. I like to be prepared for almost anything.
My overall playing style is spread damage, as getting 1-3 simultaneous late-game knockouts, nearly often make up for not getting 1 or 2, separate, early game knockouts. I like playing cards that most others wouldn't, especially unpredictable ones, as no one will see them coming. But, that's just me.
My Main Decks:
Kyogre/Dragonite (code name- Hydro Cannon): Kyogre and Manaphy energize my bench, while Dragonite and Blastoise do some heavy bench-spreading damage.
Mewtwo Lv. X/Legendary Pixies (code name - AMU2): Mewtwo says no to all. none Dialga-based, SP decks. Lopunny and Togekiss heavily assist my AMU team.
Ampharos/Manectric (code name - Energy Min): This deck needs little energy at all to be annoyingly effective, against all but Nidoqueen/Dialga G based decks.
Charizard G Lv. X/Infernape Lv. X (code name - Fire Storm): Runs Typlosion as well. One way or another I should be hitting you for 150 damage.
Myself, I play to have fun, for the most part, and I wouldn't call any of my decks fast. More often, my decks are proof that 'slow and steady' can win the race. They can take quite a while to set up, me mainly playing defensive while that's happening, but when I have 2 or more options on the field I become hard to stop. The same is true for all card games I play.
I don't favor control. Almost none of my cards will say, flat-out, that my opponent can't do something. Though, in my spread deck, you will be punished for having a large bench, having a lot of poke-powers, and for playing a lot of supporters. I like prevention and healing, and so have a lot of fun with cards like Manectric (Power Wave) and Togekiss (Serene Grace), the latter being able to potentially heal itself by 30, in addition to adding from 0-10 free energy to your pokemon when it's played.
All my decks have nearly everything, including search, draw, speed evolution, energy ramp, heal, beat-down damage, spread damage, snipe damage, free attack, free retreat, and deck recovery. I like to be prepared for almost anything.
My overall playing style is spread damage, as getting 1-3 simultaneous late-game knockouts, nearly often make up for not getting 1 or 2, separate, early game knockouts. I like playing cards that most others wouldn't, especially unpredictable ones, as no one will see them coming. But, that's just me.
My Main Decks:
Kyogre/Dragonite (code name- Hydro Cannon): Kyogre and Manaphy energize my bench, while Dragonite and Blastoise do some heavy bench-spreading damage.
Mewtwo Lv. X/Legendary Pixies (code name - AMU2): Mewtwo says no to all. none Dialga-based, SP decks. Lopunny and Togekiss heavily assist my AMU team.
Ampharos/Manectric (code name - Energy Min): This deck needs little energy at all to be annoyingly effective, against all but Nidoqueen/Dialga G based decks.
Charizard G Lv. X/Infernape Lv. X (code name - Fire Storm): Runs Typlosion as well. One way or another I should be hitting you for 150 damage.
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