signofzeta
New Member
Just to add to why basic dragon energy should exist and why it doesn't add to gameplay.
MTG has the best model with its 5 color system, and each color being distinct. Your thought processes when paying a mono red deck, which usually consists of burn spells is different from playing a mono green, which consists of big creatures, and mana acceleration.
Not in the case with pokemon. Although I want each type to have its own identity, so far, right now, as it stands, each type isn't holding on to its own identity tightly, making so that each type is too similar in that they are almost the same. When I build a fire deck or a lightning deck, my thought processes in which cards go in to which deck are almost the same. If I am playing a water deck or a psychic deck, the way I interact with the cards are almost the same. So a reason why basic dragon energy does NOT add to gameplay but multicolored dragon cards do is because you change the way you think in how a dragon card is to be added in a deck, the types of energies to be used, and how you set up the dragon to be able to attack. Not in the case with basic dragon energy. The way you set up your pokemon for attack and ultimately evolve it into the ace pokemon is no different from evolving your metal type into its ace pokemon, and setting up the energies for attack.
It is also kind of dumb that 2 different types, namely Reshiram's Blue Flare, and Zekrom EX's strong volt do roughly the same thing, difference is the damage, and the type of energy to be discarded. They way you interact with the cards are roughly the same.
I also think that Dragon types should have more powerful attacks for the fact that it is harder to powerup a dragon attack, because you need to draw 2 specific energies or at least search for them.
If each type were to have its own distinct gameplay element, then colorless would have none of the gameplay elements that make the other 8 types unique, and that dragons would have a combination of the 8 gameplay elements, that is, one attack can hit benched pokemon directly and make the opponent discard, thus making the attack require Water and Darkness energy. As it stands, each type isn't unique. The only unique identity to Fire is that it is strong against grass, and weak against water. That is the only thing there is. The way you interact with fire decks is that you don't want a fire pokemon to face a water pokemon. This is absolutely the same as when you have a darkness pokemon and you don't want it to face against a fighting pokemon. Your thought processes are the same, but the pokemon colors are different. Thus, it doesn't add to gameplay. As I said, you only simply need to paint brown cards blue and black cards red to realize that it is the same thing.
MTG has the best model with its 5 color system, and each color being distinct. Your thought processes when paying a mono red deck, which usually consists of burn spells is different from playing a mono green, which consists of big creatures, and mana acceleration.
Not in the case with pokemon. Although I want each type to have its own identity, so far, right now, as it stands, each type isn't holding on to its own identity tightly, making so that each type is too similar in that they are almost the same. When I build a fire deck or a lightning deck, my thought processes in which cards go in to which deck are almost the same. If I am playing a water deck or a psychic deck, the way I interact with the cards are almost the same. So a reason why basic dragon energy does NOT add to gameplay but multicolored dragon cards do is because you change the way you think in how a dragon card is to be added in a deck, the types of energies to be used, and how you set up the dragon to be able to attack. Not in the case with basic dragon energy. The way you set up your pokemon for attack and ultimately evolve it into the ace pokemon is no different from evolving your metal type into its ace pokemon, and setting up the energies for attack.
It is also kind of dumb that 2 different types, namely Reshiram's Blue Flare, and Zekrom EX's strong volt do roughly the same thing, difference is the damage, and the type of energy to be discarded. They way you interact with the cards are roughly the same.
I also think that Dragon types should have more powerful attacks for the fact that it is harder to powerup a dragon attack, because you need to draw 2 specific energies or at least search for them.
If each type were to have its own distinct gameplay element, then colorless would have none of the gameplay elements that make the other 8 types unique, and that dragons would have a combination of the 8 gameplay elements, that is, one attack can hit benched pokemon directly and make the opponent discard, thus making the attack require Water and Darkness energy. As it stands, each type isn't unique. The only unique identity to Fire is that it is strong against grass, and weak against water. That is the only thing there is. The way you interact with fire decks is that you don't want a fire pokemon to face a water pokemon. This is absolutely the same as when you have a darkness pokemon and you don't want it to face against a fighting pokemon. Your thought processes are the same, but the pokemon colors are different. Thus, it doesn't add to gameplay. As I said, you only simply need to paint brown cards blue and black cards red to realize that it is the same thing.
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