When I look at what is wrong and then the pending changes (both to rules and coming cards), the latter don't correct the former; they just might be "less wrong". Not just game mechanics either, but distribution. If this was just the game's second chance (its at least its fifth) and the state of the economy in many places, this may be the point where a lot of us can and should say "Enough!".
And yet, people will still play the game.
It's interesting, coming from the perspective of someone who missed out on the "glory days" of the card game quitting after neo and not starting back until HGSS. I've now played competitively in four different formats (MD-on, HGSS-on, BW-on, current format) with three different turn-one restrictions (player going first can't play trainers, no restrictions on player going first, player going first cannot attack). People have complained about all of those things from time-to-time. This is not an exhaustive list, but here are some of the "controversies" I can remember just off the top of my head.
MD-On was mostly about SP Pokemon, which were powerful basics with a great support engine. There was also the fact that draw was ridiculous with Uxie and such. People quit the game. The game grew.
HGSS-on, had the change of rules to remove restrictions from the first turn of the game (ok, technically that happened when BW released, but it was still in this time frame). Donks increased exponentially. It was alarming and caused mass frustration for players. Also, apart from complaints of too many viable decks we experienced the Lost World freakout where players said they were quitting the game over the hype of cards that had not even been released yet. Evolution decks were viable again, but people complained about that, remembering fondly the days of SP Pokemon. So BW comes along and we see really powerful basics (Reshiram and Zekrom) and players freak out about that. People quit. The game grew.
BW-on switched the tides. while occasionally there would be times when the cardpool supported lots of decks, we went back to having at most four tier-one decks in the format at any time. But, big basics and mostly-free Energy acceleration made some players cry foul. In addition, the lowered number of playable decks cause a fair number of outcries as well. Players quit. The game grew.
Now we see NXD has more of the same, but we're getting new turn-one rules again. Yet, players are frustrated with the game still. Players are quitting. The game is growing.
At what point does this change? At what point do players realize that there will never be a format that makes everyone happy? At what point does the number of players quitting outpace the growth of the game?