Pokémon TCG: Sword and Shield—Brilliant Stars

ZPS-AKA Black Out

I have an idea of Weavile and Gengar, kinda like a lost Gar deck but instead of mr mime, i added weavile so i can discard a car and see their hand at the same time... does that sound good?
 
IDK, i haven't tested out that sort of deck, tbh i think if you ask anyone you should ask the dude who wrote the partyface article.
 
what does that half to do with anything? o sorry i didnt realize you are a senior, I guess its expected.

Oh, aren't you cool. Trying to make yourself look cool by trying to make fun of a senior? You're just making yourself look like a jerk. He was referring to the fact that Zekrom is still weak to Donphan, and that noctowl will do nothing. If you try to attack with noctowl, I would just switch and OHKO you with Machamp. How about you learn how to spell first before trying to flame seniors.
 
I played ZPS and got 7th at nationals with it and every game against donchamp was a pure breeze not 50-50 and the purpose of my ZPS is not to donk on t1 not even t2 but i still have the opportunity. The basis of my deck is to spread on yanmegas and then turn to zekrom to go on a consistent one shotting massacure
 
8/12 Basics aren't Zekroms. Odds say:
-One basic will be prized.
-It has a 33.3% chance of being a prized Zekrom.
-Out of the 11 left, you'll on average start with one basic, because there should be a basic every 4.909091 cards. You will, once in a while, start with two.
-That means you have a 27.2727% chance of a Zekrom start with one basic. You have a 54.5454% chance of a Zekrom start with 2 basics, which is already unlikely.
-That means, if you start with two basics half the time (which is being favorable to the Zekrom player), you have a 40.9091% chance of a Zekrom start.

So, in conclusion, you only have a 40.9091% chance of a Zekrom start!
 
Although that is true, there are lots of other outcomes that can give you that Zekrom start.

Open with a free retreat Pokemon (Tyrogue/Cleffa/Yanma . . . depends on the list) and Collector/Dual Ball for the Zekrom and other stuff.

Open with a Pachi or Shaymin, Collector/Dual Ball for Zekrom, then play Switch

Pay the Energy cost to retreat Pachi/Shaymin, SSU the Pachi, Collector/Dual Ball for Zekrom and 2nd Pachi

Working out the odds for all that would give me a headche but what it means is that your chances of getting Zekrom active T1 are better than 40.9091%.
 
But there are only 2 free retreaters in this list.

Odds of having Switch in hand at the beginning of the game is only 7/15, less than a 50/50.

You might get a heads on SSU, you might not have enough energy to do that and power up a Zekrom.

Also, allthough the odds are around 85% you'll get a Collector/Dual ball, there's always uncertainty. You also have a 50/50 of flipping only one heads, and a 25-75 of either flipping all tails or all heads.

Also, once you've used resources to get the Zekrom active, you must then use more (if you have any left at this point, which it's very possible you may not) to get it powered up, meaning getting 3 basics and 3 energy combo. You must also get them and play them all in the correct order.

It seems unlikely to me that a deck can have all of these uncertainties, coin flips, low-end odds, and unmeasurable factors and STILL set up their entire field 80% of the time.

*P.S. I don't mean to sound like I'm trying to be stand-offish or being a smart-aleck. Actually, baby mario, I'd like to watch you (or any volunteer) play games with this deck. I've really been wanting to do a study on it to see it in action, but I feel I would be biased if I played it myself. Anybody who wants to contribute, just record your match on video, message me about it, and I'll give you a title. The title will be "ZPS Study - Match #_" I'd like to have just one person do it so we can have a consistant decklist, or we can use a stocklist. I'll make a thread! :lol:
 
I've said this like 5 times, in various threads, this isn't the list that our group uses to get that high rate of donk. IT IS possible, but tbh i have no real reason to give out that list, especially w/ ZPS predicted to get better when catcher comes out, this is more like a consistent list, that can have an okay late game and can snipe around with Yanmega. B4 you tell me i'm lying read this, this list isn't the one that gets that high percentage of donk. i do like how this is getting discussion though :)

although if you do use that list, your midgame is reversal flips. That's the issue w/ it and the reason we've not been testing zekrom for a while( i mean i posted this article in like june...)
 
Zekrom+Catcher+Eviolite=BOSSNESS:biggrin:

i wouldnt count your chickens. even one bolt strike causes a 20 with eviolite attached, right in the range of reshiram to ohko. oh and catcher, it is only a temp treatment. with typholsion it's easy to retreat or support the card that is active to the opp. The only way i can see this being more effective against reshiphlosion is by adding more pokemon that can hit high. but thats my flow. i like strong attackers. read the regional post. i placed top 8 by upgrading ZPST.
 
i wouldnt count your chickens. even one bolt strike causes a 20 with eviolite attached, right in the range of reshiram to ohko. oh and catcher, it is only a temp treatment. with typholsion it's easy to retreat or support the card that is active to the opp. The only way i can see this being more effective against reshiphlosion is by adding more pokemon that can hit high. but thats my flow. i like strong attackers. read the regional post. i placed top 8 by upgrading ZPST.

Actually Evolite lets you survive any other Buolt Strike/Blue Flare. 130 - 20 for bolt strike is 110. Meaning 120 - 20 for evolite again is only 100. ZPST is absolutely fine as it is, as its much faster than Reshi.

Though my personal opinion, Zekrom/Eels/Drudge is the best varient.
 
Actually Evolite lets you survive any other Buolt Strike/Blue Flare. 130 - 20 for bolt strike is 110. Meaning 120 - 20 for evolite again is only 100. ZPST is absolutely fine as it is, as its much faster than Reshi.

Though my personal opinion, Zekrom/Eels/Drudge is the best varient.

what does the drudge do for the deck? i have one in there but should i replace two of them with two tornadus or 4 for 4?
 
Drudge lets you beat all forms of the popular "trainer lock with 130 HP" type decks like Vanilluxe, Ross and Gothitelle, if you know how to use it and what else to tech in it.
 
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