Lame name I know, but It combines the name of the most frequent of attacks the deck has to offer and the concept of the deck.
Ferrying (or moving) energies in mass amounts in between your pokemon, meaning you can attack with your active and have no fear of losing the energy it has when it gets knocked out.
well then, onto the deck and then the card by card explanations.
Hydro Ferry V.1
Pokemon - 22
2 Palkia (majestic dawn)
2 palkia Lv.X (Great encounters)
4 lapras (Great encounters)
2 mantine ( mysterious treasures)
2 mantyke (mysterious treasures)
1 suicune (secret wonders)
4 mudkip (GE)
2 marshtomp (GE)
3 swampert (GE)
Trainers 22
4 professor oak's visit
2 roseannes research
2 bebe's search
4 pokedex (D&P)
4 dusk ball
4 rare candy
2 night maintenance
energy 16
16 water energy
Hydro ferry v.2
Pokemon 20
2 Palkia lv.x
2 Palkia MD
4 Lapras GE
2 Mantyke
2 Mantine
3 Mudkip GE
1 Marshtomp GE
3 Swampert GE
1 Suicune
Trainers 24
4 Master Ball
2 Roseannes research
2 Buffer Piece
4 Rare Candy
4 Prof Oaks visit
2 Premier ball
2 pokedex D&P
4 Dusk ball
Energy
16 water energy
Palkia - the best version of palkia we have in my opinion. his built in tool is nice against fire, zone shift isnt anything special but could come in handy, and his last attack isnt stellar but much better than his great encounters counterpart.
Palkia lv.x - The combo of the deck, 3 energies and an active palkia lv.x with swampert on the bench makes for some annoying manouvers.
Hit for 60 and give the energy to swampert, next turn either restructure and bash with someone else (mantine should give everyone a retreat of 0) or just give those energies back to palkia and keep beating and swapping.
Lapras - The starter of the deck, fetching an energy and a supporter ( roseanne then gets mantyke/mantine running next turn) meaning you should get your setup out really quick in the game.
Suicune - Random bit of tech, roseanne-able, and gets palkia and his lv.x back to do more fighting should they get ko'd.
Mukdip line - Obvious, the poke power combined with palkia is too awesome to ignore. and in a pinch he hits for 80 before palkia comes out to play.
I havent done any testing with this deck but on paper it looks really awesome. a bit heavy on the pokemon but I think it looks nice.
Only thing i'm unsure of really is the trainer lineup, The oaks visit and bebe's help grab stuff and ensure i keep my tech cards like suicune still in the deck away from discarding hand methods.
Thanks for reading, any critique or advice is greatly appreciated and warmly welcomed ^_^.
Ferrying (or moving) energies in mass amounts in between your pokemon, meaning you can attack with your active and have no fear of losing the energy it has when it gets knocked out.
well then, onto the deck and then the card by card explanations.
Hydro Ferry V.1
Pokemon - 22
2 Palkia (majestic dawn)
2 palkia Lv.X (Great encounters)
4 lapras (Great encounters)
2 mantine ( mysterious treasures)
2 mantyke (mysterious treasures)
1 suicune (secret wonders)
4 mudkip (GE)
2 marshtomp (GE)
3 swampert (GE)
Trainers 22
4 professor oak's visit
2 roseannes research
2 bebe's search
4 pokedex (D&P)
4 dusk ball
4 rare candy
2 night maintenance
energy 16
16 water energy
Hydro ferry v.2
Pokemon 20
2 Palkia lv.x
2 Palkia MD
4 Lapras GE
2 Mantyke
2 Mantine
3 Mudkip GE
1 Marshtomp GE
3 Swampert GE
1 Suicune
Trainers 24
4 Master Ball
2 Roseannes research
2 Buffer Piece
4 Rare Candy
4 Prof Oaks visit
2 Premier ball
2 pokedex D&P
4 Dusk ball
Energy
16 water energy
Palkia - the best version of palkia we have in my opinion. his built in tool is nice against fire, zone shift isnt anything special but could come in handy, and his last attack isnt stellar but much better than his great encounters counterpart.
Palkia lv.x - The combo of the deck, 3 energies and an active palkia lv.x with swampert on the bench makes for some annoying manouvers.
Hit for 60 and give the energy to swampert, next turn either restructure and bash with someone else (mantine should give everyone a retreat of 0) or just give those energies back to palkia and keep beating and swapping.
Lapras - The starter of the deck, fetching an energy and a supporter ( roseanne then gets mantyke/mantine running next turn) meaning you should get your setup out really quick in the game.
Suicune - Random bit of tech, roseanne-able, and gets palkia and his lv.x back to do more fighting should they get ko'd.
Mukdip line - Obvious, the poke power combined with palkia is too awesome to ignore. and in a pinch he hits for 80 before palkia comes out to play.
I havent done any testing with this deck but on paper it looks really awesome. a bit heavy on the pokemon but I think it looks nice.
Only thing i'm unsure of really is the trainer lineup, The oaks visit and bebe's help grab stuff and ensure i keep my tech cards like suicune still in the deck away from discarding hand methods.
Thanks for reading, any critique or advice is greatly appreciated and warmly welcomed ^_^.
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