Pokémon TCG: Sword and Shield—Brilliant Stars

Catcher? Will it ruin the format?

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I'm sorry but as a player of the old base set days. Gust of Wind was fine in the format. So for everyone so worried about a "broken" format, it won't be. Will 90% of decks run catch? of course they will, but theres also vileplume in this format. I think if there ever was a broken format it would've been right before nationals with that sabledonk
 
Will everyone please stop making Catcher threads?

We'll see how it affects the format. Jeez, so many arguements that could be solved just by WAITING.
 
Pokemon catcher wont ruin the format but you may want to chanage your deck around for poikemon catcher and just beware for it when playing a game.
 
Isn't this like the 3rd thread about this?
My opinion-
No. It will not ruin the game. I'd say it won't even have a major impact. It may not even have an impact. All I've ever seen it do in my deck quite frankly, is disrupt. Players just need to build better decks...
 
Catcher just makes deck choice and deck building that much more important. It also guareentees most mirrors to whoever sets up first. I think its better than flipping heads and losing to a baby staying asleep. Regardless, we would have reversal in the format so might as well not have to flip a coin to decide whether you win or lose.
 
its not gonna do anything to the format itll stay the same imo and im glad catcher is coming out now ppl wont complain "I WOULDVE WON IF HE MISSED THE REVERSAL"

yes its a good card but its not gonna kill the format
 
Of course it is a shame that yet another of these threads has popped up, but at the same time I feel compelled to share my thoughts on the subject.

I prefer longer more skillful games, instead of catcher(draws prize), catcher(draws prize), catcher(draws prize), catcher(draws prize), junk arm catcher(draws prize), junk arm catcher(draws prize) Good Game!

But thats just me...

You present a false choice, or else confess to being quite the poor or cursed player. :lol: I believe I know what you were trying to say, but in all honesty if that is what you're facing, take some responsibility for it, or give your opponent full credit. If your opponent is literally using Pokemon Catcher six times in a row for a Prize, that means one of three things:

  1. Your opponent has set-up this awe-inspiring offense that is crushing you anyway, and they are using Pokemon Catcher to thwart potential counters or just to toy with you.
  2. You've been coasting on luck too long, and either have some bad "habits" with set-up or didn't realize how daring your style of play was, that it just took extreme luck with Pokemon Reversal to crush your set-up.
  3. Someone has crazy luck, either your opponent crazy good or you crazy bad.
I really have to emphasize, if your opponent is getting a KO off of each Pokemon Catcher, you are either playing foolishly like Benching a single Basic you want to Evolve each turn and failing to keep something threatening Active or your opponent has the most awe-inspiring offense ever and... again you need to be constantly hitting them while they are hunting so that they have to think twice about it. I think I know your legitimate grievance, but you worded it horribly in your attempt at bitter humor. Instead try "I really don't like my games to be

Smash my Active. Catcher up the counter I was setting up and smash it. Repeat until six Prizes have been collected or I run out of Pokemon.
Sorry this seems so snarky, but if this if what you're experiencing it matters a whole lot more than someone using Pokemon Catcher for six Prizes, which basically amounts to they rock or you are lacking. That or perhaps you should provide a more thorough example to enlighten an obstinate fool such as myself. :redface:

I don't think Catcher will be played four per deck of honestly. It'll be attempted, but any successful deck won't be running four of these UNLESS all decks are. 2 or 3 with Junk Arm in the format is enough. It ruins deck consistency. Kiss your speedy setup goodbye and not sure how many people realize how important a speedy setup is for Catcher to work... But it is.

Yeah, a common misconception of older Unlimited formats (don't ask me about what is happening right now) is that players always ran 4 GoW, 4 ER, 4 SER, etc. Now that is how a lot of players start, but my personal "never-won-a-major-event" experience is that it actually worked better most of the time to max out on nothing, except perhaps Item Finder and Computer Search.

I mean, I remember people telling me Bill was an Unlimited staple and laughing it off: decks often didn't have room for Bill! This was especially true after the advent of Chaos Gym and Slowking. When we just had Base Set, this 4/4/4/etc. mentality was very accurate. As time progressed there were too many valuable TecH cards to work in that you didn't want to run more than one of, but that running none off was worse.

Before Modified, there was an experimental format known as Proposition 15/3 (alternatively Prop. 15/3, Proposition 3/15, or Prop. 3/15). The rules stated no more than three of any one card and no more than 15 Trainers, but was Base Set to Neo Genesis (that being the latest set at the time). Guess what? First, people learned that if they stuck to the staples, running them at 3/3/3/etc. worked reasonable well, and a few could be dropped even lower. Like I tried to get to earlier, sometimes you want to KO the Active Pokemon!

After all, if I've got something upfront with a decent attack and you're ignoring it by focusing on the Basics I am benching, you're probably losing Prizes almost as fast (or as fast) as I am. Then as I have to emphasize: always drop two Basic Pokemon you want to Evolve at the same time. Do we have any decks that can currently KO both of them in one turn? Factor in that we are about one card away (X-Transceiver) from having a "Revenge Engine" any deck can run and yeah, while the game might be over fast and seem akin to a one-on-one fight, but it'll be classically trained fencers and not grade schoolers pretending to be boxers.
 
This format will be all about stage 1's. Going first will be that much important. Stage 2's are dead for the most part.
 
Stage 2's will continue to have the Ability that adds support. (Magnezone, Kingdra, Typhlosion, Vileplume)
With a Rare Candy, they can get out the same turn as a Stage 1.
The real cost is the energy attachments required to power up many Stage 2 attacks. That slows it down considerably.

To your point, I can't think of any Stage 2's off the top of my head that were the main attacker, except for Magnezone in Magneboar.
So I don't know if they were ever really "alive" yet in this new format.

I fear with more 130HP Basics and the upcoming EX cards, those will really start to kill evolution decks.

 
To further clarify my point, let me agree with losjackal that there may be more pressing concerns for the future.
 
I prefer longer more skillful games, instead of catcher(draws prize), catcher(draws prize), catcher(draws prize), catcher(draws prize), junk arm catcher(draws prize), junk arm catcher(draws prize) Good Game!

But thats just me...[/QUOTE]


So you are assuming that your opponent will have all basic pokemon and won't be able to evolve at all? I don't understand why the pokemon community insists on hyping cards so much. I think this community is the worst about hyping cards. We haven't even played with catcher yet no one knows how it will affect the game. You are dumb if you use 4 catcher why you will probably only use 1 per turn because you can only attack once per turn. All you have to do it set up more basic pokemon if you are afraid of catcher. Also both players are able to use it some might use it to knock a pokemon out, and some might use it to bring up a pokemon with high retreat to stall.

So in a short answer no it will not ruin the game. The game has had the card before hasn't it? It wasn't ruined then and it won't be ruined now.
 
We played for 3 years with Gust of Wind. It was termed Gust of Win after very short order. It had Item Finder. Catcher has Junk Arm. About the only two things that Catcher will not have that GoW had are (1) Trainer-based draw cards and (2) consistent Energy removal.
 
Will Catcher ruin the format? Most likely yes. But that is the current format, and doesn't the format change (at least a little) with each set? So, the format will adapt and it will just be catcher based. '


Put simply, we will have a new format in my opinion.
 
If you cant handle your pokemon being dragged kicking and screaming to active and then getting exploded. pokemon may not be the game for you since this game mechanic is bread and butter. I am looking forward to catcher so i can stop using proxies!

---------- Post added 08/17/2011 at 04:16 PM ----------

We played for 3 years with Gust of Wind. It was termed Gust of Win after very short order. It had Item Finder. Catcher has Junk Arm. About the only two things that Catcher will not have that GoW had are (1) Trainer-based draw cards and (2) consistent Energy removal.

we still got energy removal, it may not be consistant.. but its going to be nasty.
 
We played for 3 years with Gust of Wind. It was termed Gust of Win after very short order. It had Item Finder. Catcher has Junk Arm. About the only two things that Catcher will not have that GoW had are (1) Trainer-based draw cards and (2) consistent Energy removal.

Catcher has something that GoW didnt have. Basics that can OHKO Stage 2's.

For that matter.

Basics that can OHKO other basics without relying on pluspowers/weakness.
 
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