^1. Promoting fast decks like ZPS, 2. being auto-pilot for the opponent, 3. making Stage 2's less playable and 4. restricting deckbuilding creativity are the reasons it ruins the game.
1. Fast decks will always be popular in the game. It's been so since Base Set (Haymaker).
2. As noted, my opponent was playing on auto-pilot the second game, and I was thinking before I played. I won the second game.
3. I was playing TyRam. Yes, catcher makes that more difficult, but it doesn't make it impossible. Good players adapt to changes that are accessible to every player. Scrubs get on the Gym and complain about them. I'm not trying to call you a scrub. I'm just saying that complaining about the inevitable instead of preparing for it is a recipe for disaster.
4. There will always be creativity in deckbuilding no matter what cards are in the format. Did LuxChomp make it so that no one played anything besides SP last format? It did dominate the format, but there were still other people who ran different decks. Looking at the two formats side by side we're already seeing a lot more different kinds of decks being played. The thing is, Catcher or no people will always be hyping one deck as BDIF. It's just the way it is because not all cards are created equal. If they were people wouldn't be complaining about Emerging Powers... also Pokemon hit points would look like Yu-Gi-Oh! life points.
Also, there are other factors that could have played into the difference. For example, did he get Zekrom out on the same turn both games? Did he consistently get more Zekroms out? Who went first in each game?
You're right. I had a god start the first game. If I hadn't topdecked a Collector in the first couple of turns I would have lost the second game. He started Zekrom both games. The second game his starting hand was just not as good, but he was able to use Dual Balls to get everything he needed. He went first in the first game, I went first in the second, so point to that argument.
@Otaku Been playing since Base Set, but stopped when Wizards lost the rights and started again during HGSS. I remember being really happy when Gust of Wind rotated out originally. But it rotated at the same time as Switch. That made it possible to run a really sweet Piloswine/Murkrow lock deck that was almost impossible to get out of the lock once it was set. (No one in my area played Warp Point or Double Gust, strangely.) People complain about the dominant form of forced switch in every format. Seriously, has there ever been a format where there wasn't some sort of forced switch that wasn't complained about?