Of course it is a shame that
yet another of these threads has popped up, but at the same time I feel compelled to share my thoughts on the subject.
I prefer longer more skillful games, instead of catcher(draws prize), catcher(draws prize), catcher(draws prize), catcher(draws prize), junk arm catcher(draws prize), junk arm catcher(draws prize) Good Game!
But thats just me...
You present a false choice, or else confess to being quite the poor or cursed player. :lol: I believe I know what you were trying to say, but in all honesty if that is what you're facing, take some responsibility for it, or give your opponent full credit. If your opponent is literally using
Pokemon Catcher six times in a row for a Prize, that means one of three things:
- Your opponent has set-up this awe-inspiring offense that is crushing you anyway, and they are using Pokemon Catcher to thwart potential counters or just to toy with you.
- You've been coasting on luck too long, and either have some bad "habits" with set-up or didn't realize how daring your style of play was, that it just took extreme luck with Pokemon Reversal to crush your set-up.
- Someone has crazy luck, either your opponent crazy good or you crazy bad.
I really have to emphasize, if your opponent is getting a KO off of each Pokemon Catcher, you are either playing foolishly like Benching a single Basic you want to Evolve each turn
and failing to keep something threatening Active or your opponent has the most awe-inspiring offense ever and... again you need to be constantly hitting them while they are hunting so that they have to think twice about it. I think I know your legitimate grievance, but you worded it horribly in your attempt at bitter humor. Instead try "I really don't like my games to be
Smash my Active. Catcher up the counter I was setting up and smash it. Repeat until six Prizes have been collected or I run out of Pokemon.
Sorry this seems so snarky, but if this if what you're experiencing it matters a whole lot more than someone using Pokemon Catcher for six Prizes, which basically amounts to they rock or you are lacking. That or perhaps you should provide a more thorough example to enlighten an obstinate fool such as myself. :redface:
I don't think Catcher will be played four per deck of honestly. It'll be attempted, but any successful deck won't be running four of these UNLESS all decks are. 2 or 3 with Junk Arm in the format is enough. It ruins deck consistency. Kiss your speedy setup goodbye and not sure how many people realize how important a speedy setup is for Catcher to work... But it is.
Yeah, a common misconception of older Unlimited formats (don't ask me about what is happening right now) is that players always ran 4 GoW, 4 ER, 4 SER, etc. Now that is how a lot of players start, but my personal "never-won-a-major-event" experience is that it actually worked better most of the time to max out on nothing, except perhaps Item Finder and Computer Search.
I mean, I remember people telling me Bill was an Unlimited staple and laughing it off: decks often didn't have room for Bill! This was especially true after the advent of
Chaos Gym and
Slowking. When we just had Base Set, this 4/4/4/etc. mentality was very accurate. As time progressed there were too many valuable TecH cards to work in that you didn't want to run more than one of, but that running none off was worse.
Before Modified, there was an experimental format known as Proposition 15/3 (alternatively Prop. 15/3, Proposition 3/15, or Prop. 3/15). The rules stated no more than three of any one card and no more than 15 Trainers, but was Base Set to Neo Genesis (that being the latest set at the time). Guess what? First, people learned that if they stuck to the staples, running them at 3/3/3/etc. worked reasonable well, and a few could be dropped even lower. Like I tried to get to earlier, sometimes
you want to KO the Active Pokemon!
After all, if I've got something upfront with a decent attack and you're ignoring it by focusing on the Basics I am benching, you're probably losing Prizes almost as fast (or as fast) as I am. Then as I have to emphasize: always drop two Basic Pokemon you want to Evolve at the same time. Do we have any decks that can currently KO both of them in one turn? Factor in that we are about one card away (
X-Transceiver) from having a "Revenge Engine" any deck can run and yeah, while the game might be over fast and seem akin to a one-on-one fight, but it'll be classically trained fencers and not grade schoolers pretending to be boxers.