Pokémon TCG: Sword and Shield—Brilliant Stars

Cobalion/Electrode Prime/Kyurem

@Xuii2-the-cleric: Please don't post up your list for discussion in this thread, the gym has an entire section for you to do that.

Really I found that 3-2 electrode line is enough
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I've been considering this but haven't got around to testing with it. Will do so for further evaluation.

So this deck is actually extremely solid. It effectively shuts down all three dragons with near auto win match ups. I have yet to test against Truth and Goth, but it seems to me like Cobalion will tear them up as well. Unfortunately there's not much that can be done about the horrible PrimeTime match up. If you don't mind having one really bad match-up for the sake of other match ups this is THE deck for you.

The only PrimeTime match I've played ended with me killing off his entire bench T2 or T3 with Kyurem because he didn't draw into anything. Nevertheless, I can't imagine how PrimeTime can beat this. Yanmega's max damage should be >50 the entire game and Magnezone can't keep up if you attack it with Iron Breaker forcing it to retreat every turn. Also, lost zoning 3-4 energy to kill a single Cobalion doesn't make it easier when Pachirisu is the only energy acceleration. How does the PrimeTime you've played dealt with this deck.

What trainers do you guys think will make this constistant? Mine is really inconsistent. On a side note tropical beach works really well in this deck.
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OP really needs an update, so I'll go through my findings and clean it up tomorrow. Topical Beach actually sounds like a legit idea, but mostly T1/T2, and the chances of pulling it in your opening hand are slim.

What would you guys think about a possible Magnezone Prime tech for Kyurem/Cobalion/Electrode? Potential consistency upper/Gothitelle and Truth counter that works well with Energymite (if you add rainbow or electric energies) but I'm not sure if it would be better than just using that space for draw support and DCL or Jirachi techs.

Definitely no. Electrode is so good with these guys because you're not in danger of discarding important evolutions, and that advantage is eliminated with Magnezone. Besides, as far as I know the deck doesn't struggle against anything that Magnezone takes care of, and you need every single space in this deck.

Run Terrakion or die, kids.

Put reasoning into your statement or don't post, infant.

I tried Terrakion but still ended up losing to PrimeTime, and it beat Zekrom variants without it.

Have you tried Jirachi? I believe it will greatly improve the match-up against anything that runs stage 1/2 Pokémon. Pull off 2-3 Glaciates and you can de-evolve for quite a few prizes.
 
I think you should really forget about that it's from Japan and treat it just like a normal deck. As I said in my article's comments Magnezone gives the deck huge problems because it can't even 2HKO Magnezone Prime. However, the biggest problem of this deck is that even though it's very consistent when it comes to drawing and set-upping, Energymite is never consistent. You can win and lose games just by looking at your Energymites. Sometimes you hit huge pockets of energy and sometimes you hit 0 energy.

When it comes to energy you should either run a lot of Research Records or a lot of energy. 19 energy isn't even that bad in this deck. 15 is too few if you don't ran max Research Records. Shaymin is a great addition to this deck if you want some more versatility and in my testing I've found it very useful but this deck can survive without it.

I also think you should be concentrating on either Cobalion or Kyurem. When building this deck you should first decide which one you want to use as your main attacker: Cobalion or Kyurem. In the current metagame Kyurem is a beast and Cobalion is having problems with things like Magnezone and Reshiram but once again it all depends on the metagame. This decision should affect your energy lines a lot.

I must admit that I love how fast a deck like this develops in the hands of the western players.
 
Usually games would come down to Mega sniping off a Voltorb along with Electrode self destruct. Down 2 prizes on turn 2. Kyurem does attack on t2, but every time Magnezone OHKOed it.Down three prizes and down a lot of energy. Jirachi may be strong enough to sport a come back though. I haven't tested with Jirachi yet.
 
I think you should really forget about that it's from Japan and treat it just like a normal deck. As I said in my article's comments Magnezone gives the deck huge problems because it can't even 2HKO Magnezone Prime. However, the biggest problem of this deck is that even though it's very consistent when it comes to drawing and set-upping, Energymite is never consistent. You can win and lose games just by looking at your Energymites. Sometimes you hit huge pockets of energy and sometimes you hit 0 energy.

When it comes to energy you should either run a lot of Research Records or a lot of energy. 19 energy isn't even that bad in this deck. 15 is too few if you don't ran max Research Records. Shaymin is a great addition to this deck if you want some more versatility and in my testing I've found it very useful but this deck can survive without it.

I also think you should be concentrating on either Cobalion or Kyurem. When building this deck you should first decide which one you want to use as your main attacker: Cobalion or Kyurem. In the current metagame Kyurem is a beast and Cobalion is having problems with things like Magnezone and Reshiram but once again it all depends on the metagame. This decision should affect your energy lines a lot.

I must admit that I love how fast a deck like this develops in the hands of the western players.

Where it's from isn't very important, it was just to state that it has actually had some success and is more than just a rogue idea. As said in my previous post I don't understand how Magnezone gives it trouble. Cobalion can 2HKO, makes it reatreat and has the potential to require 4 energies from Magnezone for a KO. Failing Energymites is a problem yes, but I still can't seem to fit more than 16 energy and 2 research record, which has worked somewhat OK. Of course the more energy you can fit the better, but space has become really tight for me.

Agreed, Kyurem is way better than Cobalion in the current metagame - at least to start out with. It's great against Tyram because of the type advantage and with Jirachi it's almost an auto-win, and Zekrom struggles with low HP basics and getting revenge KOed. I'm not sure how it will do with the support of Elektrik though, guess I'll just have to try it out.


Usually games would come down to Mega sniping off a Voltorb along with Electrode self destruct. Down 2 prizes on turn 2. Kyurem does attack on t2, but every time Magnezone OHKOed it.Down three prizes and down a lot of energy. Jirachi may be strong enough to sport a come back though. I haven't tested with Jirachi yet.

Try and prevent the snipe by burning all of your resources so that Yanmega can't attack. If they Judge/Copycat to 0-4 cards that early they end up hurting their own set up thus giving you an advantage because they need Magnezone to compete. An Eviolite on Voltorb would also solve the problem, and it can be Junk Armed once you blow it up. Kyurem will probably be OHKOed yes, but try starting out with Cobalion and make them waste energy with the help of Iron Breaker, then later you can promote Jirachi/Kyurem as you see fit. If you can get an Eviolite and 2 Sp.Metal on Cobalion it's perfect, as they need will need 6 energies and two Magnezones (I don't know if this deck plays Switch) to OHKO which can prove to be difficult as early as T3/4.
 
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at least 3-3 Electrode is needed. I tried 3-2 in my Nuketown deck and it does not work because if 1 is prized or gets discarded when you blow up, it can get pretty bad.
 
honestly, the only deck that i'm worried about playing is a mirror game. I took out research records in favor of a high energy count. My list is tight too so I can't find a way to fit jirachi. what do you think about adding reshiram or heatmor for the mirror? Heatmor is not just for weakness, but taking off eviolites. Lost remover is also a nice tech for the mirror. The reason i'm worried about it is bcuz i know it's going to be in my meta.
 
I found the 3-3 line of trode was necessary after trying 3-2. had the energy up to 18 and in the deckout version and then tried a twins version and ran a whole lot smoother.

You can't 2HKO Zone cuz he has resistance so the gameplan ends up being knockout the tepigs as fast as possible and then hit around the zones till you can't anymore. I run a 3/3 Kyu/Coba line. Seems pretty solid. Running cleffa now but kind of want a shaymin/ possible jirachi. Will test it this weekend. Been thinking of throwing Scizor tech in there too for the mirror.
 
at least 3-3 Electrode is needed. I tried 3-2 in my Nuketown deck and it does not work because if 1 is prized or gets discarded when you blow up, it can get pretty bad.

I never want to blow up more than once and even if one is prized I can use fishermen to get it back under extreme circumstances I think 3-2 is perfect using that strategy.
Also cobalion wouldn't two shot magnazone if you havnt attacked with kyrum yet, I think kyrum solves that problem.
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Does this deck really need a Terrackion i think it could slow the deck a bit but it could be worth it but after 3 glaciate then jirachi primetime is out.
What do you guys think?
 
Terrakion doesn't solve anything for this deck, and puts you at a HUGE disadvantage if you happen to start with it. Cobalion isn't strong enough either, as it gets KOed quickly and doesn't even 2HKO. Maybe against a PrimeTime with only 1 Switch but not any others. Kyurem's spread may beat a poor player that sees Kyurem and benches up right away (still not a good match up) so via process of elimination the only thing I have left to try is Jirachi... I'll get back to the thread once I've tested it.
 
I never want to blow up more than once and even if one is prized I can use fishermen to get it back under extreme circumstances I think 3-2 is perfect using that strategy.
Also cobalion wouldn't two shot magnazone if you havnt attacked with kyrum yet, I think kyrum solves that problem.
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I nuke 2-3 times a game. I'll be a bad person stopping electrode from doing what it wants to do. Sometimes its needed. Also, everyone is going about this all wrong. The goal is spread, not use Cobalion because by the time you're forced to use Kyurem, you will lose because your opponent is too far ahead in setup.

My Kyurem list has no problem with any evolution deck because it focuses on just pure spread. Cobalion is a nice card, but its just not needed.
 
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