Cards that has to be included:
2-4 Cobalion - Either main or backup attacker depending on your preferences
I like 3 cobalion
2-4 Kyurem - Same as Cobalion
Only 2 kyurem, main focus of the deck is not kyurem
2-2/3-3 Electrode Prime - Gives you the energy acceleration needed, I'm still not quite sure about the numbers
I do 2-2, 3-3 is too much, wrecks your deck.
3-4 Pokémon Collector - I'd advise 4 but put 3 in there because there's really not much to set up
3 at most
8-10 Draw power - PONT, N, Twins, Sage's, all very recommendable, Juniper decks you out
Yes n yes pont.
3-4 Pokémon Catcher - Always fun to draw up something useless and lock with Cobalion/spread with Kyurem
3 is fine
3-4 Junk Arm - Reuse every trainer, cool
4 for sure. So much stuff is heading to the discard.
3-4 Eviolite - You need this many to KO back Reshirams after Blue Flare or just stay tanky with Cobalion
I use 2, could use 3 if you fear kyurem matchs
2-3 Switch - I recommend this many because of high retreat costs
I use 1, 2 at MOST.
1-2 Night Maintenance.. I mean Super Rod - Great if Pokémon gets discarded by Electrode and for retrieving energy
2 for sure
2-3 Pokémon Communication, or just some way to search for Electrode consistently
2 is enough
16 energy - Even out between metal (use special) and water, rainbow is great in here because no damage drawback
I use 14 if I recall correctly.
Cards that could be included:
I'll hold off on numbers here because it's dependent on your metagame and preferences.
Terrakion - Great revenge killer for anything weak to it, has great synergy with the deck in general
I use 1 of these. Haven't tested it mug though.
Landorus - Zekrom killer, has synergy in spreading damage like Kyurem
Terrakion has more bulk and is pretty much the same
Shaymin - I wanted to put this on the first list, but whatever. At some point in the game you'll want to move energy
idk, doubt it
Some of the draw supporters - I guess some are better than others, but I need to figure out which
Pokégear - Personally I love this card to get that T1 Collector or just a much needed supporter
Jirachi CL - I have my doubts regarding this, but it could work due to a lot of damage getting spread around
Ho-oh CL/Heatmor NV - Durant counter, as this decks out quickly against any mill decks
Research Record - Useful to save non-energies from discarding
Cleffa - I was'nt sure were to put it, but ended up here because it's hard for anything in the deck to retreat, and the strategy is very easy to pull off
Darkrai & Cresselia Legend - Nice tech that can come as a surprise and turn the game to your advantage
I would be happy if we could discuss these cards one at a time, if you think I've missed any I'll consider adding them to the list.