This deck has been having some success around Japan, and as I always liked Cobalion and was curious to see how it worked I built it. It seems like a fun, versatile and hard deck to play - though I have a lot of testing to do yet. The deck seems to beat, or at least give Tyram a hard time, and though I have yet to playtest against Zekrom I think the result will be the same. At worst I see it as a tier 1.5 deck which should be learnt how to play against, at best I see it as a tier 1 deck competing with Tyram and Zekrom for the BDIF-title.
I wanted everybody else's opinion on the deck, as I think it needs to be put a lot of work into it to make it work. I've decided to divide the different cards that could be included in the deck into two groups, so that we can see which has to be included for it to survive in a competitive metagame and which could be included to improve certain match-ups or just add some variety.
I've not yet decided if I should write longer descriptions for each card or just short notes, but I'll start with the short ones and elaborate if needed.
Cards that has to be included:
2-4 Cobalion - Either main or backup attacker depending on your preferences
2-4 Kyurem - Same as Cobalion
2-2/3-3 Electrode Prime - Gives you the energy acceleration needed, I'm still not quite sure about the numbers
3-4 Pokémon Collector - I'd advise 4 but put 3 in there because there's really not much to set up
8-10 Draw power - PONT, N, Twins, Sage's, all very recommendable, Juniper decks you out
3-4 Pokémon Catcher - Always fun to draw up something useless and lock with Cobalion/spread with Kyurem
3-4 Junk Arm - Reuse every trainer, cool
3-4 Eviolite - You need this many to KO back Reshirams after Blue Flare or just stay tanky with Cobalion
2-3 Switch - I recommend this many because of high retreat costs
1-2 Night Maintenance.. I mean Super Rod - Great if Pokémon gets discarded by Electrode and for retrieving energy
2-3 Pokémon Communication, or just some way to search for Electrode consistently
16 energy - Even out between metal (use special) and water, rainbow is great in here because no damage drawback
Cards that could be included:
I'll hold off on numbers here because it's dependent on your metagame and preferences.
Terrakion - Great revenge killer for anything weak to it, has great synergy with the deck in general
Landorus - Zekrom killer, has synergy in spreading damage like Kyurem
Shaymin - I wanted to put this on the first list, but whatever. At some point in the game you'll want to move energy
Some of the draw supporters - I guess some are better than others, but I need to figure out which
Pokégear - Personally I love this card to get that T1 Collector or just a much needed supporter
Jirachi CL - I have my doubts regarding this, but it could work due to a lot of damage getting spread around
Ho-oh CL/Heatmor NV - Durant counter, as this decks out quickly against any mill decks
Research Record - Useful to save non-energies from discarding
Cleffa - I was'nt sure were to put it, but ended up here because it's hard for anything in the deck to retreat, and the strategy is very easy to pull off
Darkrai & Cresselia Legend - Nice tech that can come as a surprise and turn the game to your advantage
I would be happy if we could discuss these cards one at a time, if you think I've missed any I'll consider adding them to the list.
THIS POST HAS RECEIVED GURU POINTS! ( click here to discover why ) - GuRu SQuaD
I wanted everybody else's opinion on the deck, as I think it needs to be put a lot of work into it to make it work. I've decided to divide the different cards that could be included in the deck into two groups, so that we can see which has to be included for it to survive in a competitive metagame and which could be included to improve certain match-ups or just add some variety.
I've not yet decided if I should write longer descriptions for each card or just short notes, but I'll start with the short ones and elaborate if needed.
Cards that has to be included:
2-4 Cobalion - Either main or backup attacker depending on your preferences
2-4 Kyurem - Same as Cobalion
2-2/3-3 Electrode Prime - Gives you the energy acceleration needed, I'm still not quite sure about the numbers
3-4 Pokémon Collector - I'd advise 4 but put 3 in there because there's really not much to set up
8-10 Draw power - PONT, N, Twins, Sage's, all very recommendable, Juniper decks you out
3-4 Pokémon Catcher - Always fun to draw up something useless and lock with Cobalion/spread with Kyurem
3-4 Junk Arm - Reuse every trainer, cool
3-4 Eviolite - You need this many to KO back Reshirams after Blue Flare or just stay tanky with Cobalion
2-3 Switch - I recommend this many because of high retreat costs
1-2 Night Maintenance.. I mean Super Rod - Great if Pokémon gets discarded by Electrode and for retrieving energy
2-3 Pokémon Communication, or just some way to search for Electrode consistently
16 energy - Even out between metal (use special) and water, rainbow is great in here because no damage drawback
Cards that could be included:
I'll hold off on numbers here because it's dependent on your metagame and preferences.
Terrakion - Great revenge killer for anything weak to it, has great synergy with the deck in general
Landorus - Zekrom killer, has synergy in spreading damage like Kyurem
Shaymin - I wanted to put this on the first list, but whatever. At some point in the game you'll want to move energy
Some of the draw supporters - I guess some are better than others, but I need to figure out which
Pokégear - Personally I love this card to get that T1 Collector or just a much needed supporter
Jirachi CL - I have my doubts regarding this, but it could work due to a lot of damage getting spread around
Ho-oh CL/Heatmor NV - Durant counter, as this decks out quickly against any mill decks
Research Record - Useful to save non-energies from discarding
Cleffa - I was'nt sure were to put it, but ended up here because it's hard for anything in the deck to retreat, and the strategy is very easy to pull off
Darkrai & Cresselia Legend - Nice tech that can come as a surprise and turn the game to your advantage
I would be happy if we could discuss these cards one at a time, if you think I've missed any I'll consider adding them to the list.
THIS POST HAS RECEIVED GURU POINTS! ( click here to discover why ) - GuRu SQuaD
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