I said designing it that way would be hard, not complicated. Complicated for TPC isn't a problem. The problem is, as I mentioned in my previous post, that while I'm sure it's something they can do, it only takes one unforeseen interaction between two (or three, or even more) cards to put us right back where we are now for another two to three years. That is what would be hard to avoid.
No think carefully what you just said, it amounts to "That can work unless they do it wrong", which is true of any solution. I thought I was pretty thorough about laying out the precautions that must be followed to avoid unbalancing the game. Yes the changes won't be effective for possibly
years, but what difference will that really make to the "now"? Sets already end up being mostly filler; this would just be making them filler with a promise of a better tomorrow.
Avoiding creating broken combos is hard, but this plan should make it
easier to avoid, not harder. The guidelines really are pretty clear:
- Stop making cards that can attack for damage first turn.
- Dial Energy acceleration way back.
- Dial back Evolution acceleration.
Number 1 can't be broken without breaking numbers 2 and 3. In the interest of space I worked 2 and 3 vaguely, but I've touched on them in other posts (possibly other threads - I think this conversation has cropped up on at least two others). Energy acceleration on Basic Pokemon must be limited to an attack, and really should be limited to
self-acceleration, probably through effects that end the turn. Attacks should be priced taking that self-acceleration into account.
We shouldn't see "big" Energy acceleration until we hit Stage 2 Pokemon, and probably not even Energy transferring until then either. Now we don't end up with the next Zekrom/Pachirisu/Shaymin combo.
It definitely can go wrong, but it seems like a safer bet than continuing as things are now.
I am glad you see (based on your response to later posts) that you realize that accelerating Evolutions, especially in a format ripe with Energy acceleration, will just exacerbate the current problem: we still have big Basic Pokemon that are the most cost effective beatsticks, so all that happens is certain supporting Evolutions can hit the field sooner, speeding up the overall game and
maybe giving a small boost to diversity... by making the game even less fun.