But pokémon that can do damage the first turn they're placed will always have their place.
Going for cheap OHKOs? Yeah, as long as they exist they'll have their place. I don't "like" their place, so I want that place eliminated. Is it clear now? :wink:
It's also really hard to design the entire game so that in no way can either player do any damage the first turn, without making it an actual rule.
Please demonstrate. Maybe it wasn't this thread but I've made it pretty clear on others that
it is quite easy; the only drawback is that it will take a lot of
time because we must wait for so many sets to rotate out. That is never a good reason
not to do something that improves the game, however.
It really just boils down to designating new single Energy attacks (or rather using less common choices more often in lieu of "Tackle", "Scratch", etc.), not printing more Energy acceleration that works first/second turn and still allows an attack, and patiently waiting for all the cards that currently violate those two design rules to rotate out.
Although I'd go as far as to say that until the start of either player's second turn, they can't affect the opponent's side of the game at all, except for playing a stadium card. You can't do any damage, you can't Catcher up something more convenient to you, you can't use N to reset their hand. You can, however, use PONT to reset your own hand and then use Call for Family for two basics to your bench.
That is horribly complicated, and contradicts your own logic; if first/second turn damaging attacks have a place in the game, does first/second turn hand disruption as well?
Just don't design cards that work that way. A first/second turn N only matters if there is a way to force your opponent to take Prizes on those turns. Just shuffling a hand away (even a large one) shouldn't be a big deal when you're taking six new cards from your deck. Pokemon Catcher only matters when you can
do something to that Pokemon. If you can at best afflict them with a Special Condition, you use switch and you're fine.