Pokémon TCG: Sword and Shield—Brilliant Stars

Archetypes, what do all of them share?

mewtric doesnt play mentor
it won worlds, so it evidently is good
most good decks play the holon engine is what you should have said
 
good idea, lets do that

Super Stantler #2
Learn the tricks of Mewtrick #2, #4
LudiCargo #2, #3, #4
Sallygross #1, #3, #4
The Royalty of Flygon ex δ #1, #4
MetaNite #1-4 :lol:
BanDoom #2, #4
Raieggs #3
Flariados #2
Smp #1, #2, #4
Rock-Lock #2, #3, #4
Burning Liability #2, #3, #4
Powdacham #2, #4
Liability: Victreebel/Weezing #2, #3, #4
DragTrode #1, #4
Dark Slowking #2
Zre #1, #4
Turn Two Dark Steelix #1, #2 #4

Can you tell me what those numbers mean???
 
Can you tell me what those numbers mean???

the number corespond to the chart at the start
like this one:
1. Energy acceleration. A pokemon or energy card that allows them to attack additional energy every turn.
ex. DragTrode, LBS, Metanite, Blazitrode

2. Inexpensive attacks. The deck relies on attacks that are cheap, one or two energy, and still perform a useful funtion for the decks purpose.
ex. Mewtric, Flaridos, Super Stantler, Bandoom,

3. Loads of Special Energy Cards. The deck plays alot of Boost/Double Rainbow/Scramble energies that provide it with the ability to effecitvely go around the enrgy limit. They also have pokemon who are useful in a swarm attack and sudden comeback damage, such as ludicolo or nidoqueen d.
ex. Ludicargo, Gatrqueen, Delta

4. A main, hardy attacker who is difficult to kill and/or deals lots of damage. The player with the single pokemon will spend most of their energy on the main pokemon, with a backup attacker ready for if trouble arrises.
ex. Queendom, Mynx, PMS, T2 Dark Steelix
 
My list to Deck Success:

Power and Speed is the most important aspects without doubt. The deck must be high on these axis.

Other key items:

A. Consistenty - Deck is well balanced in terms of energy, pokemon, search, and draw. Problems of bad starts are minimized. Consistent starts is a must for any good deck.

B. Flexible - Deck that have multiple ways/stategies of attack and play are better than single strategy focus. Consistency and Flexibility can be conflicting.

C. Achievable Energy Cost- Thus there are many ways to get to the energy cost, but the deck must be built so that key attacks can be achieved and maintained. Thus high energy cost attackers can be played only if you have energy acceleration in the deck. I think achievable is the best word for this, because other decks can be good without energy acceleration, if the energy costs are low.

D. Bench Access - Is an important factor. LBS was so good, because it can attack bench, think the old typhlosion. A deck that can't get at the bench can't win consistently, look at the Last Year's top decks, LBS, Mewtric, Eevee, Lunasol, Rai-Eggs... They can all could get at the bench.

E. Disruption - ER2, Trainer Locks, Reversals and things such as the old Admins.
 
Consistency, Power, and Speed can not be put above one another.
They all need to be there in a large number for a deck to do well.

LBS also had all of those =D
 
not really because it took them an awful long time to get its set up to really have a good pokemon field. I do agree with you on power but the deck was semi consistent. I mean you needed two stage 2 pokemon to really have things going like pidgeot and blastoise ex. Without pidgeot, the deck would have become very inconsistent.
 
4 candy, 3 celio, 2 petm, 4 candy, holon engine, AND the HL jirachi made for a very consistant deck.

Pidgeot just made it better.
 
hes got a point, though i managed to slap LBS silly with: arcanine ex, lunarock lock and cursed stone. simpler and faster!

PS. super stantler is archtype, it plays with marrowak d and dewgong d. and cessation of course
 
Funny, I never lost to RK9...


O well, that was last format(o how I miss it so), this is new format.
 
Here's what I think:
1. You have to be able to do 70 damage or better with one of your Pokemon.
2. You should have some form of Search, preferably reusable (think: Jirachi, Magcargo).
3. You should have some form of Disruption, preferably an auto-Condition.
4. You should have a Pokemon which can do something great for 1 Energy.
5. You should be able to get to opponent's Bench in some fashion.
6. If you run EX, you should be able to get past Safeguard in some manner.
7. The Trainer line should suit your deck. The Holon engine doesn't work for everybody.

That's about it.
 
Here's what I think:
1. You have to be able to do 70 damage or better with one of your Pokemon.
2. You should have some form of Search, preferably reusable (think: Jirachi, Magcargo).
3. You should have some form of Disruption, preferably an auto-Condition.
4. You should have a Pokemon which can do something great for 1 Energy.
5. You should be able to get to opponent's Bench in some fashion.
6. If you run EX, you should be able to get past Safeguard in some manner.
7. The Trainer line should suit your deck. The Holon engine doesn't work for everybody.

That's about it.

agreed with all
mind if i add that to the list?
 
My list to Deck Success:

Power and Speed is the most important aspects without doubt. The deck must be high on these axis.

Other key items:

A. Consistenty - Deck is well balanced in terms of energy, pokemon, search, and draw. Problems of bad starts are minimized. Consistent starts is a must for any good deck.

B. Flexible - Deck that have multiple ways/stategies of attack and play are better than single strategy focus. Consistency and Flexibility can be conflicting.

C. Achievable Energy Cost- Thus there are many ways to get to the energy cost, but the deck must be built so that key attacks can be achieved and maintained. Thus high energy cost attackers can be played only if you have energy acceleration in the deck. I think achievable is the best word for this, because other decks can be good without energy acceleration, if the energy costs are low.

D. Bench Access - Is an important factor. LBS was so good, because it can attack bench, think the old typhlosion. A deck that can't get at the bench can't win consistently, look at the Last Year's top decks, LBS, Mewtric, Eevee, Lunasol, Rai-Eggs... They can all could get at the bench.

E. Disruption - ER2, Trainer Locks, Reversals and things such as the old Admins.
Well said!
 
Another success factor they share is the "good pre-evolution factor". Example: Mewtric with Electrikes' Recharge, Eeveelutions with Eevees' Call For Family, Metanite with Beldums' free retreat, Dark Pupitars' Explosive Evolution in Rock Lock, Nidoran Fs' Look for Friends and Nidorinas' Fast Evolution in Queendom, etc. Even LBS with Pidgey corner attack, (or squirtle and wartotle's "hit and run" moves to get them out of the active spot and into the bench where Blastoise Ex liked to sit). Example: 1: if your opponent didn't get the starter they want 2: they mentor or whatever for the ideal starter 3:want to retreat next turn, and get their starter as active = oh wait they can't retreat. So you just slowed down their set up.

Now that one was a little hard to dig up then just NRG.
 
PSYCHO829 -

I think that this is a fantastic topic. Most if not all of the posts included herein should be taken into consideration when trying to build the next "best" deck.

I have thought about this for quite a while now and I sum it up as...........

Decks that Break the Rules (DBR)

DBRs are decks that add more than one NRG per turn (Blasty ex FR/LG, Meg ex), draw an extra card (above support draw) per turn (Back-up), allow for retreating (switching) once per turn (Politoed ex), cards that force your opponent to do things they had not intended (disconnect, ER2).

No matter what the flavor, DBRs will always be up there.
 
But ur not actually breaking the rules, since extra energy attaching , retreat after atk, draws extra card..... they are all powers or effects of atks, It's dam legal!!!:biggrin:
 
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