Pokémon TCG: Sword and Shield—Brilliant Stars

Archetypes, what do all of them share?

In able to have a successful deck you have to be able to get around the rules. If you can accelerate your turn your set. IE: getting the extra energy, Drawing more than one card per turn ect. ect...

A successful deck is not a net deck!!!! I cant stress that anymore than that!

A successful deck is your own strategy a surprise deck I should say something nobody expects heck the deck doesnt even have to work in able for it to win. As most decks that are tier 1 or tier 2 worthy the majority of the stuff in there is to conter other tier 1 or tier 2 decks. Therefore you have a deck that isnt a net deck and your opponent deck will only be about 50% effective!

This is just what i've picked up from the 30 cardgames I play or have played :wink:
 
No, a successful deck is a deck that wins.


If a deck is good, and someone else wants to use it, why can't they?

Some sort of moral reason?

Does that mean I can't drink Pepsi if my friend does? Because I would somehow be "copycatting(pun intended)" him?

I admin, it feels better to win with a deck that you made and toiled over yourself, but it is almost as good to win at all.
 
Every semi-interesting to interesting new card ever released is in some way breaking a rule or convention. That's why they're interesting. Actually, I would go as far as saying that the point of every TCG out there is to:

1) Create set of intricate and strict rules
and then
2) Release new cards all the time which bend and break these rules in an endless number of ways, because the card says you're allowed to.
 
No, a successful deck is a deck that wins.

^100% Agrees. Archetypes are decks that win, no more, no less. Usually they win more than once, which classifies them as an "Archetype, but all in all they share that they actaully win the game,
JMO Tho,
Drew
 
1) Energy acceleration
Eon: Blaze
RSon: Dragtrode
HLon: Stoise
DXon: Metanite

2) Speed and consistancy
Eon: Magma
RSon: Nidoqueen
HLon: Delta
DXon: Banette

3) Beats the metagame
Eon: Walrein/Milotic
RSon: Medicham ex
HLon: Mewtric
DXon: Nothing yet...
 
Was Magma even part of the metagame during Eon? I would have said that Magma beat the metagame. Everyone thought that Aqua was better than Magma before that Worlds event. I remember a Sealed draft of Aqua vs Magma that was held that Nationals that year. Everyone who got Magma complained about disadvantage of getting the inferior one and usually did lose.
 
Magma did prey on the weakness of decks like Shiftry, it really had consistency and speed on it's side too. You could almost say that it works in both categories.
 
Magma wasn't a metagame deck, though. Japan had been playing it long before our Worlds metagame took form. It might have had natural advantages over decks like Shiftry, but it wasn't a metagame deck. The other two decks I listed, Nidoqueen and Delta, could also be called "metagame decks," but honestly, Queendom didn't have amazing matchups all the way around the board. It was just a good, solid, consistant deck in the hands of several very talented players with no really bad matchups (although I'm sure some will disagree). Delta was closer to a metagame deck than either of those two, but what really threw people was, again, the surprise factor. The first time I ever played against the deck, I had to considerably alter my strategy (avoid setting up behind Jirachi for too long, go for aggro Blastoise) to win. Not everybody is capable of making all the right plays against a never-before-seen deck, especially not at an event like Nationals.
 
I'd say Rock-lock was a good Metagame deck. He came in when everyone was running big lines and even with not more than average consistency was able to beat many decks in the format. It had a bit of consistency with Pidgeot, but it didn't have energy acceleration.

I don't know if we will see a new "beats the metagame" deck in this format. I guess we have each format, but part of me thinks it would be harder this format than it has been in previous formats.
 
I'd say Rock-lock was a good Metagame deck. He came in when everyone was running big lines and even with not more than average consistency was able to beat many decks in the format. It had a bit of consistency with Pidgeot, but it didn't have energy acceleration.

I don't know if we will see a new "beats the metagame" deck in this format. I guess we have each format, but part of me thinks it would be harder this format than it has been in previous formats.

Rock-Lock was indeed a good metagame deck, but its glory days were in the RSon phase, and Medicham quickly beat it out at Nationals. Rock-Lock's Medicham matchup was terrible. Medicham not only beat the power decks that Rock-Lock had beaten, but it also beat RL itself. That's why I have Medicham in that spot.
 
Okay, so you chose the best deck that fit that format and that category? I guess I kind of thought you were just listing whatever came to mind.
 
You are right on about Good decks
They all have "Synergy" meaning a way to manipulate the one energy per turn rule. be it through special energy, or energy extra attachment. It goes back to the base set days

Raindance= extra energy attachment
Haymakers=Double colorless energy.

But the recent trend is that of disruption
Rock Lock, Raieggs, Mewtrick, Super stantler, polistall,

In addition to "Synergy" decks now have disruption, because there are so many great combinations which can work well and win, so your deck must be able to slow your opponent.

So IMHO for your deck to be successful, you need synergy and disruption. the only exception to this was LBS which was the ultimate synergy deck, and because of it's awesome synergy it was able to simply over power any disruption you could throw at it.
 
queens synergy was in it's ability to abuse the double energy with out sacrificing damage... toxic and that its poke body gave everyone free retreat thus saving energy...(synergy) and allowing for more gameplay options with out wasting ...energy. It also ran pidgeot d... major disruption along with desert ruins.
 
Back
Top