good idea, lets do that
Super Stantler #2
Learn the tricks of Mewtrick #2, #4
LudiCargo #2, #3, #4
Sallygross #1, #3, #4
The Royalty of Flygon ex δ #1, #4
MetaNite #1-4 :lol:
BanDoom #2, #4
Raieggs #3
Flariados #2
Smp #1, #2, #4
Rock-Lock #2, #3, #4
Burning Liability #2, #3, #4
Powdacham #2, #4
Liability: Victreebel/Weezing #2, #3, #4
DragTrode #1, #4
Dark Slowking #2
Zre #1, #4
Turn Two Dark Steelix #1, #2 #4
Can you tell me what those numbers mean???
1. Energy acceleration. A pokemon or energy card that allows them to attack additional energy every turn.
ex. DragTrode, LBS, Metanite, Blazitrode
2. Inexpensive attacks. The deck relies on attacks that are cheap, one or two energy, and still perform a useful funtion for the decks purpose.
ex. Mewtric, Flaridos, Super Stantler, Bandoom,
3. Loads of Special Energy Cards. The deck plays alot of Boost/Double Rainbow/Scramble energies that provide it with the ability to effecitvely go around the enrgy limit. They also have pokemon who are useful in a swarm attack and sudden comeback damage, such as ludicolo or nidoqueen d.
ex. Ludicargo, Gatrqueen, Delta
4. A main, hardy attacker who is difficult to kill and/or deals lots of damage. The player with the single pokemon will spend most of their energy on the main pokemon, with a backup attacker ready for if trouble arrises.
ex. Queendom, Mynx, PMS, T2 Dark Steelix
I sure wondered why I never got t1 pidgeot/t1 blastoise ex every game....4 candy, 3 celio, 2 petm, 4 candy, holon engine, AND the HL jirachi made for a very consistant deck.
Pidgeot just made it better.
Here's what I think:
1. You have to be able to do 70 damage or better with one of your Pokemon.
2. You should have some form of Search, preferably reusable (think: Jirachi, Magcargo).
3. You should have some form of Disruption, preferably an auto-Condition.
4. You should have a Pokemon which can do something great for 1 Energy.
5. You should be able to get to opponent's Bench in some fashion.
6. If you run EX, you should be able to get past Safeguard in some manner.
7. The Trainer line should suit your deck. The Holon engine doesn't work for everybody.
That's about it.
Well said!My list to Deck Success:
Power and Speed is the most important aspects without doubt. The deck must be high on these axis.
Other key items:
A. Consistenty - Deck is well balanced in terms of energy, pokemon, search, and draw. Problems of bad starts are minimized. Consistent starts is a must for any good deck.
B. Flexible - Deck that have multiple ways/stategies of attack and play are better than single strategy focus. Consistency and Flexibility can be conflicting.
C. Achievable Energy Cost- Thus there are many ways to get to the energy cost, but the deck must be built so that key attacks can be achieved and maintained. Thus high energy cost attackers can be played only if you have energy acceleration in the deck. I think achievable is the best word for this, because other decks can be good without energy acceleration, if the energy costs are low.
D. Bench Access - Is an important factor. LBS was so good, because it can attack bench, think the old typhlosion. A deck that can't get at the bench can't win consistently, look at the Last Year's top decks, LBS, Mewtric, Eevee, Lunasol, Rai-Eggs... They can all could get at the bench.
E. Disruption - ER2, Trainer Locks, Reversals and things such as the old Admins.