I can't imagine the engine being good in too many decks. Especially ones that need set up or run heavy tools. It's similar to Kricketune but a little different. It's not a bad engine, but it doesn't have the power of a truck.
Here's my Trainer Break down.
Think about it this way in case you have doubts the engine i posted. Remember to build the deck in your head, windstorm is necessary in Moving TRUK...think about all the cards that way and you'll understand)
Alright here, let me break this thing down. I'm not going to break it down for nothing.
Here's a playable trainer break down.
Stadiums
----------
Battle Frontier(Doubtfully used, because of cat in Pickup truk)
Crystal Beach ( not ran, boost and scramble are both used in Blissvariants)
Drakes Stadium (Some blissey builds run it, not an engine though)
Holon Legacy (Great tech card if you're not playing Vireiss, metagame card though not an engine)
Speed Stadium ( Combos great w/ TGW, wether you win or lose it helps if you're lucky but giving the opponent the ability sucks)
Tools
----------
Buffer Piece(Not an engine card)
Strength Charm(Not an engine card)
Crystal Shard(not used because Blissey is already colorless)
Cessation Crystal(Not used unless it's straight blissey or lucario blissy)
Draw
----------
Bill's Maintenance(not part of truk, because TV rep would be used instead)
Copycat (this card is being oddly more popular to the point where i've seen 4 ran, maybe the base of TRUK engine)
Holon Adventurer (Tv reporter is better in a non delta deck)
Island Hermit (Great card, this could be used as draw in the engine but 2 cards as opposed to 3 is kinda bad...seeing prizes is always a plus)
Stevens Advice( Great draw card, with non-supporters it combos well and so many benched these days)
Pokedex Handy910(Great card, free draw and you get to choose. Combos with Dusk Ball)
Prof Oaks Research(With alot of non supporter trainers this card is tops, goes well with Poke/dex/nav and Balls)
Pokenav(Great Card, no downside you get to rearrange the top cards and then draw them with Power of evo or Blissey or copycat or TGW to shuffle 'em away)
TV Reporter(Is used, discard an NRG and reattach it to bliss too good not to be used)
Search/Set Up/Disruption
---------------
Castaway (Too good not to be used, but it's possible they don't)
Celio's Network (One of the best search cards, unless balls are run they should use this)
Dual Ball ( Too risky to use, but it's possible but doubtful)
Dusk Ball ( Combos really well with Pokedex to help with grabbing a pokemon, since Pokedex puts them on the bottom)
ER2 (Maybe this is ran for the Mirror but I doubt it)
Energy Restore (Might go well in bliss catty but i doubt that)
Energy Search (Possible, this out the deck pitch the NRG to Delcatty insures 2 NRG a turn to Bliss)
Great Ball( Ball engine is good combined with Castaway engine, this might be in it)
Master Ball(Once again same problem with dusk)
Holon Mentor(THis card is beyond amazing, should be stapled in a lot of decks, pitches for the bliss and fetches set up, though it may be overkill due to low basics)
Mr. Stones project (Not good enough, Blissey attaches it herself, you should have enough in hand)
Night Maintenance(great Card,but I think that TSD is better in this deck because shuffling NRGS in dosn't help too much)
Old Rod(Mediocre card, mini-tsd or an item finder, could be good however one heads and one tails makes it a dead card)
Night Pokemon Center(Good card if you're lucky however discarding all of Blisseys precious NRGS blows)
Poke Ball(To risky and not good enough)
Potion(Not the greatest helps against Lucario)
Pokemon Fanclub(Mentor is better, Blissvire would never run this since it benches them stopping baby evolution combos)
Proffesors Cozmos Discovery(Combos w/ pokenav and pokedex)
Prof. Elms Training Method(Not used...that simple)
Quickball (It's part of the engine, it's good)
Rare Candy(Used in the original TRUK Ramparados build but taken out for Blissy)
Switch ( Good card actually, warp point is better so this isn't used)
Windstorm (Blisscat and Vireiss use it, that simple)
Scott(This card played as a single is good played as multiples is unecessary)
Super Scoop up ( Great card really helps in blissey, let the damage build up and then scoop it back but before doing so move some of those electric over to your Electivire
Here's my Trainer Break down.
Think about it this way in case you have doubts the engine i posted. Remember to build the deck in your head, windstorm is necessary in Moving TRUK...think about all the cards that way and you'll understand)
Alright here, let me break this thing down. I'm not going to break it down for nothing.
Here's a playable trainer break down.
Stadiums
----------
Battle Frontier(Doubtfully used, because of cat in Pickup truk)
Crystal Beach ( not ran, boost and scramble are both used in Blissvariants)
Drakes Stadium (Some blissey builds run it, not an engine though)
Holon Legacy (Great tech card if you're not playing Vireiss, metagame card though not an engine)
Speed Stadium ( Combos great w/ TGW, wether you win or lose it helps if you're lucky but giving the opponent the ability sucks)
Tools
----------
Buffer Piece(Not an engine card)
Strength Charm(Not an engine card)
Crystal Shard(not used because Blissey is already colorless)
Cessation Crystal(Not used unless it's straight blissey or lucario blissy)
Draw
----------
Bill's Maintenance(not part of truk, because TV rep would be used instead)
Copycat (this card is being oddly more popular to the point where i've seen 4 ran, maybe the base of TRUK engine)
Holon Adventurer (Tv reporter is better in a non delta deck)
Island Hermit (Great card, this could be used as draw in the engine but 2 cards as opposed to 3 is kinda bad...seeing prizes is always a plus)
Stevens Advice( Great draw card, with non-supporters it combos well and so many benched these days)
Pokedex Handy910(Great card, free draw and you get to choose. Combos with Dusk Ball)
Prof Oaks Research(With alot of non supporter trainers this card is tops, goes well with Poke/dex/nav and Balls)
Pokenav(Great Card, no downside you get to rearrange the top cards and then draw them with Power of evo or Blissey or copycat or TGW to shuffle 'em away)
TV Reporter(Is used, discard an NRG and reattach it to bliss too good not to be used)
Search/Set Up/Disruption
---------------
Castaway (Too good not to be used, but it's possible they don't)
Celio's Network (One of the best search cards, unless balls are run they should use this)
Dual Ball ( Too risky to use, but it's possible but doubtful)
Dusk Ball ( Combos really well with Pokedex to help with grabbing a pokemon, since Pokedex puts them on the bottom)
ER2 (Maybe this is ran for the Mirror but I doubt it)
Energy Restore (Might go well in bliss catty but i doubt that)
Energy Search (Possible, this out the deck pitch the NRG to Delcatty insures 2 NRG a turn to Bliss)
Great Ball( Ball engine is good combined with Castaway engine, this might be in it)
Master Ball(Once again same problem with dusk)
Holon Mentor(THis card is beyond amazing, should be stapled in a lot of decks, pitches for the bliss and fetches set up, though it may be overkill due to low basics)
Mr. Stones project (Not good enough, Blissey attaches it herself, you should have enough in hand)
Night Maintenance(great Card,but I think that TSD is better in this deck because shuffling NRGS in dosn't help too much)
Old Rod(Mediocre card, mini-tsd or an item finder, could be good however one heads and one tails makes it a dead card)
Night Pokemon Center(Good card if you're lucky however discarding all of Blisseys precious NRGS blows)
Poke Ball(To risky and not good enough)
Potion(Not the greatest helps against Lucario)
Pokemon Fanclub(Mentor is better, Blissvire would never run this since it benches them stopping baby evolution combos)
Proffesors Cozmos Discovery(Combos w/ pokenav and pokedex)
Prof. Elms Training Method(Not used...that simple)
Quickball (It's part of the engine, it's good)
Rare Candy(Used in the original TRUK Ramparados build but taken out for Blissy)
Switch ( Good card actually, warp point is better so this isn't used)
Windstorm (Blisscat and Vireiss use it, that simple)
Scott(This card played as a single is good played as multiples is unecessary)
Super Scoop up ( Great card really helps in blissey, let the damage build up and then scoop it back but before doing so move some of those electric over to your Electivire