Pokémon TCG: Sword and Shield—Brilliant Stars

Create a Set: Disney's Aladdin

Not that I don't appreciate the suggestions, PokemonGeek, but I'd love to see you also contribute some cards. Besides, there's only 3 Pokemon that learn Snatch by methods other than TM, none of which I really want Abu to have.
 
Abu's Aipom
(C)
50 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

Poke-Power: Snatch and Run
Once during your turn (before your attack), if Abu's Aipom is your Active Pokemon and you have at least one Benched Pokemon, you may flip a coin. If heads, choose a card in your opponent's hand without looking. Your opponent discards that card. Then, switch Abu's Aipom with one of your Benched Pokemon and draw a card.

(C)(C) Stealthy Strike 80
Flip two coins. If at least one is tails, this attack does nothing.
 
Cave of Wonders
Stadium

Once during a player's turn (before his or her attack), that player may shuffle one of his or her Benched Pokemon and all cards attached to it into his or her deck.
 
Genie's Gastly
(P)
40 HP
Weakness: (D)
Resistance: (F)
Retreat Cost: (C)

Poke-Power: Missed Me!
Whenever Genie's Gastly is attacked, you may flip a coin. If heads, switch Genie's Gastly with one of your Benched Pokemon before doing damage or applying any other effects of the attack. If tails, Genie's Gastly can't retreat during your next turn. You can't use this Poke-Power if Genie's Gastly is affected by a Special Condition.

(P)(P) Follow the Bouncing Ball
Flip a coin for each Pokemon in play other than Genie's Gastly. If heads, this attack does 20 damage to that Pokemon.
 
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Jafar's Chimecho
(P)
70 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

(P) Dissonant Chime 10
The Defending Pokemon is now Confused.

(P)(P)(C) Ominous Chime
At the end of your opponent's next turn, Knock Out Jafar's Chimecho and the Defending Pokemon. Benching or evolving either Pokemon ends this effect.
 
Mozenwrath
Supporter

Choose up to 4 Energy cards in play, and discard them. Your opponent draws a Prize.
 
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Genie's Smeargle
60 HP {C}

Basic Pokémon


{C}{C} I Am An Artist! 20

{C}{C}{C}{C}{C} Erase 150
Discard all Energy Cards attached to Smeargle. If the Defending Pokémon is Knocked Out by this attack, you do not draw any Prizes for that Pokémon.

Weakness: {F}
Resistance:
Retreat Cost:
{C}


Genie's Tangela
60 HP {G}

Basic Pokémon


Poké-BODY: Night Of The Living...Spaghetti?
If Genie's Tangela is your Active Pokémon and is damaged by an opponent's attack (even if Genie's Tangela is Knocked Out), flip a coin. If heads, the Attacking Pokémon is now Confused.

{G} Poison Whip 10
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

{G}{C} Aggravate 20+
If the Defending Pokémon is Confused, this attack does 20 damage plus 10 more damage, and the Defending Pokémon is now Paralyzed.

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}


Genie's Magikarp
30 HP {W}

Basic Pokémon


{C} Tasty Sushi 10
Flip a coin. If heads, draw a card

{W} Drink Like A Fish
Discard 4 cards from the top of your deck.

Weakness: {L}
Resistance:
Retreat Cost:
{C}


Genie's Gyarados
100 HP {W}

Stage 1 Pokémon (evolves from Genie's Magikarp)


Poké-BODY: Uh-Oh, The Pond Is Drying Up...
If you have 45 or more cards in your discard pile, Genie's Gyarados's Thrash Of Desperation's base damage is 120 instead of 70

{W}{W}{C}{C}{C} Thrash Of Desperation 70
Flip a coin. If heads, place a damage counter on each of your opponent's Benched Pokémon. If tails, place a damage counter on each of your Benched Pokémon.

Weakness: {L}
Resistance:
Retreat Cost:
{C}{C}


You know, it is surprising how powerful Gyarados is becoming nowadays. Look at Ex Dragon and Ex Deoxys Gyarados, they pack quite a punch.
 
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Genie's Spinda
60 HP {C}

Basic Pokémon


{C} Do The Hokey-Pokey! 10
Flip a coin. If heads, each Defending Pokemon is now Confused. If tails, Genie's Spinda is now Confused.

{C}{C} Hey Stop Spinning Around! 20+
If the Genie's Spinda is Confused, it is no longer Confused and this attack does 20 damage plus 20 more damage.

Weakness: {F}
Resistance:
Retreat Cost:
{C}
 
Abu's Slakoth 50 HP (C)

(C) Cheat Scratch 10
Don't apply resistance.

W: (F)
R: N/A
RC: (C)

Abu's Vigoroth 70 HP (C)
Stage 1- Evolves from Abu's Slakoth

Poké-Power: Power Awaken
When you play Abu's Vigoroth to evolve one of your Pokémon, put one damage counter on the Defending Pokémon.

(C) Smuggle
Search your deck for a Pokémon tool card and attach it to Abu's Vigoroth. Shuffle your deck afterwards.

(C)(C) Scratch 30

W: (F)
R: N/A
RC: (C)(C)

Abu's Slaking 100 HP (C)
Stage 2- Evolves from Abu's Vigoroth

(C)(C) Alliance 20+
Does 20 damage plus 20 more damage for each card you have in play with Aladdin in it's name.

(C)(C)(C) Monkey Smash 70
Abu's Slaking can't use Monkey Smash during your next turn.

W: (F)
R: N/A
RC: (C)(C)(C)

Sadira's Cacnea 40 HP (G)

(G)(C) Pin Missle 10x
Flip 4 coins. This attack does 10 damage times the number of heads.

W: (R)
R: N/A
RC: (C)

Sadira's Cactrune 90 HP (D)
Stage 1- Evolves from Sadira's Cacnea

Poké-Body: Rememberance
Sadira's Cactrune can use any attack this from the card Sadira's Cactrune evolved from.

(D) Suffer
Count the number of attacks the Defending Pokémon has. Put that many damage counters on the Defending Pokémon

(G)(G) Double Needle Arm
Do 40 damage to each Defending Pokémon.

W: (F)
R: N/A
RC: (C)
 
Genie's Luvdisc
50 HP {W}

Basic Pokémon


Poké-POWER: Can You Feel, The Loooooove Tonight!
Once during your turn (before your attack), if you have fewer cards in your hand than your opponent, you may search your deck for a Basic Pokémon or Evolution card with Genie in its name and put it in your hand. Shuffle your deck afterwards. This power can't be used if Genie's Luvdisc is affected by a Special Condition.

{W} Wait, This Isn't "The Lion King"! 10+
If you used the Can You Feel, The Loooooove Tonight! Poké-Power this turn, this attack does 10 damage plus 10 more damage, and the Defending Pokemon is now Asleep.

Weakness: {L}
Resistance:
Retreat Cost:
{C}


EDIT: Better?
 
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You might want to edit Genie's Luvdisc's Power a little. As is, it's stackable -- and being able to search out 4 cards per turn, even with the ownername limitation, seems a little overpowered. Maybe make it a "one use per turn" a la Quick Search?

EDIT: Better. Now it actually requires a good bit of strategy in its use.
 
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But would you really want to lock up four spots on your Bench with 50 HP Pokes for the sake of getting 4 Genie cards per turn?

The Unowns tried that and failed. :biggrin:
 
4? Probably not. But 2 or 3? Sure. You still have space to set up a strategy, and you can easily pull out all the cards you need to do it. Besides, look at what Genie (the Supporter) does. With the Luvdisc, you can search that out, then use it to get whatever you want.
 
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Jafar's Offer
Supporter


{Supporter Rule}

Draw Two cards. Then your opponent may draw two cards. If he or she does, you may draw two additional cards. If he or she doesn't discard one card from your hand.

Jasmine's 'Wardrobe'
Pokemon Tool


You may attach Jasmine's 'Wardrobe' to one of your Pokemon in play that does not already have a Pokemon Tool attached to it. If that Pokemon is knocked out, discard Jasmine's 'Wardrobe'.

The Pokemon that Jasmine's 'Wardrobe' is attached now has 40 less HP.

This Pokemon's retreat cost is now 0.
 
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Golden Scarab -- Left
Trainer
Supporter

You can't play this card unless Cave of Wonders is in play. Discard Golden Scarab -- Right from your hand when you play this card or this card does nothing. Search your deck for a Basic Pokemon or Evolution card, other than a Pokemon-ex, and put it onto your bench, treating it as a Basic Pokemon.

Golden Scarab -- Right
Trainer
Supporter

You can't play this card unless Cave of Wonders is in play. Discard Golden Scarab -- Left from your hand when you play this card or this card does nothing. Search your deck for up to 3 Basic Energy cards, and attach each one to any of your Pokemon in play (excluding Pokemon-ex).

Not sure I got the wording on these two entirely correct. They're meant to be hard to play, not to mention deck-specific due to the dependence on Cave of Wonders, in order to balance the extremely powerful effects.
 
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Time I added some Pokemon. Here comes some of Aladdin's Eeveelution line.


Aladdin's Eevee
(C)
50 HP
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

Poke-Power: Spontaneous Evolution
Once during your turn, if there are any Basic Energy cards or cards named "Darkness Energy" attached to Aladdin's Eevee, you may flip a coin. If heads, choose one of those Energy cards and search your deck for a Pokemon that evolves from Aladdin's Eevee and is the same type as the chosen Energy card, and put it on Aladdin's Eevee. This counts as Evolving Aladdin's Eevee. You can't use this Poke-Power if Aladdin's Eevee is affected by a Special Condition.

(C)(C) Tackle 20


Aladdin's Espeon
(P)
80 HP
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

Poke-Power: Energy Drain
Once during your turn, if Aladdin's Espeon is your Active Pokemon, you may discard any number of Basic Energy cards attached to Aladdin's Espeon in order to choose and discard an equal number of Energy cards attached to the Defending Pokemon. If you do, Aladdin's Espeon can't retreat this turn. You can't use this Poke-Power if Aladdin's Espeon is affected by a Special Condition.

(P)(P)(C)(C) Linked Attack 30x
Does 30 damage times the number of Pokemon in play that evolve from a Pokemon with Eevee in its name.


Aladdin's Umbreon
(D)
80 HP
Weakness: (F)
Resistance: (P)
Retreat Cost: (C)(C)


(C)(C) Aid From the Dark
Discard any number of cards, and flip a coin. If heads, draw a number of cards equal to twice the number of cards you discarded. If tails, draw a number of cards equal to half the number of cards you discarded (round down).

(D)(C)(C)(C) Dark Revenge 20x
Does 20 damage times the number of damage counters on Aladdin's Umbreon.
 
How's about a couple more Eeveelutions for Aladdin?

Aladdin's Vaporeon
(W)
90 HP
Weakness: (L)
Resistance: N/A
Retreat Cost: (C)(C)

(W)(C) Sharpshooter 10
Flip a coin. If heads, either choose an Energy card on the field, or choose a card from your opponent's hand without looking, and discard the chosen card.

(W)(W)(C) Hydrocannon 30x
Flip a coin. If heads, this attack does 30 damage times the number of (W) Energy attached to Aladdin's Vaporeon. If tails, this attack does nothing.


Aladdin's Flareon
(R)
70 HP
Weakness: (W)
Resistance: N/A
Retreat Cost: (C)(C)

(R)(C) Errant Embers
Flip two coins for each Pokemon in play other than Aladdin's Flareon. For each heads, put one damage counter on that Pokemon.

(R)(C)(C)(C) Flamethrower 60
Discard a (R) Energy card attached to Aladdin's Flareon.
 
Aladdin's Jolteon
(L)
70 HP
Weakness: (F)
Resistance: (M)
Retreat Cost: (C)

(L)(C) Generator 20
Attach a Basic (L) Energy card from your discard pile to Aladdin's Jolteon.

(L)(L)(C)(C) Aimed Thunderbolt
Discard a (L) Energy card attached to Aladdin's Jolteon. Choose one of your opponent's Pokemon. This attack does 50 damage to that Pokemon.
 
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