This is currently a purely conceptual deck (at least for me), aimed at countering BAR and other Blaze variants. Any suggestions, relevant comments, and fixes would be appreciated. Pokémon (19): 3 Slakoth (R/S) 2 Vigoroth (SS) 3 Slaking (R/S) 4 Dunsparce (SS) 2 Skitty (Double-edge) 2 Delcatty (Holo) 3 Pichu (SS) Trainers (23): 3 Professor Oak's Research 3 Oracle 3 TV Reporter 3 Juggler 3 Switch 3 Warp Point 2 Rare Candy 3 Oran Berry Energy (18): 11 Electric Energy 3 Boost Energy 4 Warp Energy Strategy: Slaking is the star of the show. Get two out, with an appropriate supporting cast. Since Slaking shuts off your opponent's Poké-Powers, but not your own, you can use the ever-popular Delcatty/Oracle combo, while still keeping the Poké-Power lock-down on your opponent, unlike SK Umbreon and Muk ex. The excessive number of switching cards is on purpose -- keep alternating Slakings so that you can do 100 each turn (which is pretty formidable) as opposed to 100 every other turn (which is much less effective). Pichu/Juggler/Oran Berry is to help out in the powerup process early on. This deck will need the extra Energy speed. The only glaring problem I see is that every Pokémon in this deck is weak to Fighting. Also, I can't be sure whether it will be fast enough.