Wow, thanks to the pokegym crew for putting this up
Note that it was submitted before US nats ;P
Thanks very much for your comments and compliments, I've been on vacation for the past 2 weeks so sorry I didn't get back to you all earlier.
It is meant to be a very basic list for you guys to get started with. Those techs are very rotatable, you can have a lot of fun with this deck with them.
The tech I played with at the Northwest UK tourney was Registeel. Helped out in game 2 of the final v. Metanite w/ Ray*. Game one I'd T2'd him, so he filled his bench fast which made spreading very effective. With 2 Absol drops he wasn't able to pull off his Ray* because of this iirc. Good tech, but there is a world of difference between that second and third energy, so I don't play it anymore.
I accept your comments about the Mario matchup. However you are relying on good opening hands to T1/2 me, which isn't the most reliable way of winning. Remember that Mew with Rainbow/Multi and Jolteon ex/*/SSU's etc. is just as able to carry-out your own stratergy of the quick ko. Point taken though and I do see where you're coming from. I might revise that.
Back to back posts merged. The following information has been added:
i was wondering ; what could i do if the T2 pulsing combo didnt happen? there's absolutely no more time to power up quick enough to beat other fast decks.
T2 pulsing isn't all that. You realy do need to play to the situation on the table here. I probably play for a T2 pulse once every 5 or so games. Much more often I play second bite T2 and go through them from there.
Again - play to the situation.