Pokémon TCG: Sword and Shield—Brilliant Stars

Am I the Only One?

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And I think a format is pretty slow when it takes multiple Eeeks and anywhere from 2-5 turns to be set up.

Which is otherwise defined as developing a strategy and then putting it into action... Nothing wrong with that unless you enjoyed watching your opponent use up 12+ minutes to draw their entire deck and then ko 3 or so of your Pokemon, ending the game. Wasn't really my cup of tea, though.
 
I think I'm convinced everyone will just hate any format that isn't the 2006 format.

Yes, this format has problems. So did the last one, just slightly different ones. Does that make last format better? No, it wasn't great either, and post-BW the old format was terrible. Is this one better? Yes, but only by a bit. At very least we get to experience something a bit different.

In other words: Quit whining and play to have fun and be with friends. If you don't have fun, don't play competitively and wait 'til the cardpool is bigger.
 
I actually really liked the DP-UL format. Yeah, SP was still dominant, but it still had enough legal sets to make things more diverse.
 
No you're not the only one. I actually enjoyed it a lot too. I've had some ReALLY intense LuxChomp mirror matches and they were a blast. I lost most of them, but it was SO fun to play ion that format. IMO, it was more of a skillful more format than this. Flame me if you want, but there were so many options and you really had to plan ahead.
 
No you're not the only one. I actually enjoyed it a lot too. I've had some ReALLY intense LuxChomp mirror matches and they were a blast. I lost most of them, but it was SO fun to play ion that format. IMO, it was more of a skillful more format than this. Flame me if you want, but there were so many options and you really had to plan ahead.

This is along the same lines that feel. I didn't get into the game as strongly as I did until I found Garchomp SP. Then playing a deck like Garchomp Dialgalux nailed it into my head all the different types of ways there was to play the game, the use of techs, engines, drawing -all of that didn't sink in with me until I played a really high-tier deck. I did eventually get my Shaymin deck to work with the new rules and some new cards and finally broke even with it, but I still really wanted to play with my Garchomp.

So many people were getting to play decks like that, but not all of them were winning. You weren't automatically mowing everyones PokeLawn down with it by default. There had to be something there on your end. Skill, perhaps?
 
So many people were getting to play decks like that, but not all of them were winning. You weren't automatically mowing everyones PokeLawn down with it by default. There had to be something there on your end. Skill, perhaps?

Many players won't deny that skill was involved in the MD-on format. Even though I couldn't stand MD-on, I'll still admit that skill showed up in many matches. The problem, however, rested in what happened within the first couple of turns in an MD-on game. If a player was able to donk the opponent, there was no exchange of skill. Or if a player had such an amazing first turn that the opponent could never keep up, there was very little exchange of skill. When the first couple of turns played out in ordinary fashion (no donks or 1st turn 90 with Poke-Power lock through Mesprit), there could be a ton of skill to the game.

It just so happens that a high number of donks or 1st turn complete setups is not healthy at all for the format. If Swiss rounds were a best 2 out of 3, I would say that overall skill would have been much better represented. But with single-round Swiss, a donk here or there could easily have kept you out of the top cut, which meant that only a few of the better players could top cut (based on random outcomes like coin flips).

Hopefully this gives you a better perspective of those in favor of the new format. I'm not arguing that there was no skill in the MD-on format, just that it was getting harder and harder to come by. Also, we've seen the outcome of Canadian Nats, and I'm enjoying reading lengthy tournament reports again. It looks like donks can still happen, but that they're getting harder to come by.
 
^Didn't someone write an entire report where they highlighted that whoever went first decided the outcome of the match most of the time? Once Catcher comes out, this format will be even faster and deadlier than it is now; and the coin flip will be even more important because whoever sets up 1st and catchers out a pre-evolved pokemon will already have a huge lead.

It seems to me that the trouble is with B&W rules.. not with the MD-on format.
 
It seems to me that the trouble is with B&W rules.. not with the MD-on format.
QFT. The MD-on format may have been a little out of hand with the broken SPs but they were easily combat-table.
The BW rules are what are messing the game up. We thought that with a HGSS-on rotation, the BW rules wouldn't be bad. Nerfed Candy? That will slow down the format SO much. Yep, it sure did, but with Catcher, Plus Power, Junk Arm and Tyrogue in the format with T/S/S first... that's what's making most games have a flip for the game.
Ok, Tyrogue can't beat Reshiram/Zekrom starts but we have to remember the majority of the meta is basics that are donkable by Tyrogue.
In this format, evoling first is very big. In last, it wasn't that important. Even racing to see who could level up Chomp C X first wasn't that big of a deal since there were so many counters available at the time. Draggy and Ambipom helped this. Not to mention whoever when first had advantages and disadvantages and same for 2nd.
IMO, the last format was quite balanced.
You can say that Luxray was really bad for the format not allowing everything to set up and say the format was bad, but we also have Donphan who, when catcher is released can manage a T2 60 snipe. Just like Luxray.
 
People are nostalgic for MD-on already?

I liked (and played) SP as much as anyone, but a new challenge is a good thing.
 
Openinng hands were everything in md on, uxie was ridiculus. WE HAD GENGAR SF?!?!?!?!

People missing this gives me a headache =_= I lost so many games to worse opponents because of opening hands. And yes HGSS on isnt great but it needs time to develop...

e:/ One of the biggest issues of hgss on is the lack of good starters (cleffa is just another coinflip) and reversal/soon GoW. Emboar is also problemtaic because decks can only beat it by countering, not by outmusceling it
 
People are nostalgic for MD-on already?

I liked (and played) SP as much as anyone, but a new challenge is a good thing.

Would it be sad to say I am still nostaglic for the Expedition-on format? That was to say my best season.

I can't say I miss MD-on because I did return to the game right at the end of its reign. When I saw a Sabledonk in action with the new Black & White rules, I knew a rotation was necessary and I would hang tight until 2011-2012 season before making a go on the championship series. I have played through Rocket-on, Neo Genesis-on, Expedition-on, EX: Ruby & Sapphire-on, and EX: Hidden Legends-on actively before taking a break from Pokemon. When I first heard of the Rocket-on format I did not see why they would do such a thing (though I didn't care about that as much as Wizards of the Coast kicking off 15+ players in premier events... jerks), however if you try designing competitive unlimited decks, you can create several trap decks and decks that win on a T1 strategy.
 
People are nostalgic for MD-on already?

I liked (and played) SP as much as anyone, but a new challenge is a good thing.
No I'm not nostalgic at all. I'm glad to have the new format and see new decks coming out. I'm saying I enjoyed the MD-on format.
 
To me, things starting going downhill with DP. Every format up until then has been healthy, diverse and fun. Since then its been kinda sketchy. What I wouldnt give for this game to return to those good old days.

But alas, giving Pokémon more HP and bigger attacks is a much more sound marketing strategy then a healthy format, I definitely do not miss MD-on, since I was sick of SP, but Im not really excited for (or suprised by) HGSS-on. And Catcher will only make things worse.
 
I am much more pleased with the HGSS on format. SP dominated for WAY too long and the format is much more diverse now. Good cards can actually be PLAYED instead of sitting in the binder wishing Luxchomp would go away.
 
Nice. I'm glad I'm not the only one that feels this way. After US Nationals, I'm pretty sure we all see how much the format depends on coin-flips. I mean with the next and subsequent sets, I think the game will start to pick up and be more fun.

On a side note, if you have a webcam, is anyone willing to play me on Skype with the old format :)?
 
MD-UL was a really good format. and i'm so sad that i never played it in a tournament. SP was good, it was consistent, not reliant on getting a sick opening hand and you need a lot of skill in the mirror match.

Yes, it was pretty stale. but i'd rather play a stale but very skilled format then the one we have now.
 
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