Austino
New Member
Anyone would be happy to let your arceus have 140 Hp if it means two prizes. Especially when your damage output is still inferior to most decks in the format.
You can only run 4 first door, so you aren't going to be instantly having them in your hand every time you need them.
It's much simpler and faster to Rare Candy into a quick stage two and attack for low energy (kingdra, gengar, machamp, beedrill, charizard, etc) than it is to get out 6 different pokemon w/out claydol/uxie and STILL have draw power. You keep skirting that issue with theory.
The pokemon I mentioned sniping for 80 have everything to do with Arceus' attacks. When you max out at 80 damage and you are losing three energy to the lost zone, your attacks are terrible. I used the other pokemon as a comparison to show why Arceus is a terrible attacker.
To hit flygon for weakness, you have to be using the BASIC colorless Arceus, because the Lv. X counts as the same type as the stage under it. Flygon still has more options as far as attacking, because you are stuck using Metal Arceus attack to keep your arceus safe.
Arceus doesn't get around the 3 energy costs easily, because each arceus that gets KO'd in the active spot will have up to 3 energy on it, so between you sending three to the lost zone with heavenly spear and losing three for each KO, you can't keep up the energy unless you Rippling Wave each time to recover, which lets your opponent take more KO's.
There's no way that your initial 7 cards are going to set you up 6 arceus by T2 every game. Even in the games you could get setup, you can't recover fast enough without wasting an attack to get energy back out.
What do you do against Pitch Dark or Deafen? DGX completely ruins Arceus X. Machamp ruins the deck, Beedrill swarms it for 6 quick prizes. Expert belt only hurts Arceus against most decks. How do you plan to fit everything into the deck and keep it consistent? You have to stock up on several draw supporters to get anywhere.
All but one or two attacks out of ALL Arceus are decent, the rest are absolutely terrible, so i don't see how this even has a chance.
You can only run 4 first door, so you aren't going to be instantly having them in your hand every time you need them.
It's much simpler and faster to Rare Candy into a quick stage two and attack for low energy (kingdra, gengar, machamp, beedrill, charizard, etc) than it is to get out 6 different pokemon w/out claydol/uxie and STILL have draw power. You keep skirting that issue with theory.
The pokemon I mentioned sniping for 80 have everything to do with Arceus' attacks. When you max out at 80 damage and you are losing three energy to the lost zone, your attacks are terrible. I used the other pokemon as a comparison to show why Arceus is a terrible attacker.
To hit flygon for weakness, you have to be using the BASIC colorless Arceus, because the Lv. X counts as the same type as the stage under it. Flygon still has more options as far as attacking, because you are stuck using Metal Arceus attack to keep your arceus safe.
Arceus doesn't get around the 3 energy costs easily, because each arceus that gets KO'd in the active spot will have up to 3 energy on it, so between you sending three to the lost zone with heavenly spear and losing three for each KO, you can't keep up the energy unless you Rippling Wave each time to recover, which lets your opponent take more KO's.
There's no way that your initial 7 cards are going to set you up 6 arceus by T2 every game. Even in the games you could get setup, you can't recover fast enough without wasting an attack to get energy back out.
What do you do against Pitch Dark or Deafen? DGX completely ruins Arceus X. Machamp ruins the deck, Beedrill swarms it for 6 quick prizes. Expert belt only hurts Arceus against most decks. How do you plan to fit everything into the deck and keep it consistent? You have to stock up on several draw supporters to get anywhere.
All but one or two attacks out of ALL Arceus are decent, the rest are absolutely terrible, so i don't see how this even has a chance.