Pokémon TCG: Sword and Shield—Brilliant Stars

ArceusRules's Sets, feat. Disastrous Destruction, Delta Domination & Base Set Revived

Quite a few of those cards sound far too broken like Raikou Ex's ability, Dialga Ex's attack, Giratina Ex's attack etc. Another thing I want to ask is why do all of the final evolutions have abilities and how come even the basics and stage 1 Pokemon are called Plasma when only the final evolution is called Plasma. But anyways good job.
 
Quite a few of those cards sound far too broken like Raikou Ex's ability, Dialga Ex's attack, Giratina Ex's attack etc. Another thing I want to ask is why do all of the final evolutions have abilities and how come even the basics and stage 1 Pokemon are called Plasma when only the final evolution is called Plasma. But anyways good job.

Have you even seen Plasma Storm and the set following? Those Pokémon are pretty darn broken too. For :colorless: Kingdra's shuffling all your discarded :water: and :lightning: energies back into your deck and dealing 20 damage times the number of energies shuffled back into your deck and for :water: it's doing what Triple Laser on Registeel EX does. Or even some of the current Pokémon are broken. Hydreigon and Klinklang allow you to move as many :dark: and :metal: as many times as you like from 1 Pokémon to another. These include Prism and Blend Energies. Embor and Blastoise allow you to attach as many :fire: and :water: Energies from ANY of your Pokémon as many times as you like. And what about Colress? Shuffle your hand into your deck and for all benched Pokémon in play, both yours and your opponents, you get to draw a card. That means you can draw 10 cards. Bicycle, which was supposed to come out in Boundaries Crossed, but didn't, is a Trainer that allows you to draw up to 4 cards. A draw Trainer. Can you say broken? And what about Magnezone? That's the king of broken. You can use 2 Supporters on your turn. Yes. Some of my cards are pretty broken, but so are the Pokémon we are getting in our real format.
 
Wow, I didn't know Blastoise/Keldeo could get any more OP... :( Might have to switch from Darkrai to Keldeo :)

If you read properly, you would see that I said that Keldeo Ex's ability doesn't work with any other Ability. So Deluge doesn't work on my Keldeo EX. And my Blastoise's ability is the same as Gardevoir's ability.

Edit: The Regis are up.
 
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Your wording and balancing could both do with a lot of work. And "This ability does not work with other abilities." to me sounds like it wouldn't work with abilities that do more or less the same thing (like an Ability version of Dawn Stadium). It does not sound to me like an ability that requires the energy to be attached by normal attachment, a trainer or attack. Not sure how you thought things like Suicune EX or the half of the Supporters were good ideas. Things like Former Team Plasma N, Max Energy Retrieval and Rood are so ridiculous that you should have recognized them as broken before even typing them out. And I can't think of any way Sigilyph couldn't be broken, even ignoring the fact its wording has no limitations so you could theoretically dump all your Discarded energies onto your bench in one turn simply by having a basic in play.
 
Your wording and balancing could both do with a lot of work. And "This ability does not work with other abilities." to me sounds like it wouldn't work with abilities that do more or less the same thing (like an Ability version of Dawn Stadium). It does not sound to me like an ability that requires the energy to be attached by normal attachment, a trainer or attack. Not sure how you thought things like Suicune EX or the half of the Supporters were good ideas. Things like Former Team Plasma N, Max Energy Retrieval and Rood are so ridiculous that you should have recognized them as broken before even typing them out. And I can't think of any way Sigilyph couldn't be broken, even ignoring the fact its wording has no limitations so you could theoretically dump all your Discarded energies onto your bench in one turn simply by having a basic in play.


How is Sigilyph attaching all Energies onto my bench in 1 turn if it states that you may only attach A :psychic: Energy Card from you Discard Pile to 1 of your benched Pokémon? Don't you know this is exactly the same as Dynamotor except that it's for :lightning: Energies? And Max Energy Retrieval is an ASPEC Card. It's not broken if you can only use it once.
 
Eelektrik says once during your turn. Sigilyph has no such restriction. While you could only attach one at a time, there's nothing stopping you from using it multiple times in a turn, just like Emboar or Blastoise. Max Energy Retrieval being normally once per game doesn't balance it much at all. It gets you a crapton of cards back, including ones which are normally extremely difficult to get back (basic energies). Discarding 2 cards means nothing when you could get a massive number of cards back. You shouldn't be able to, say, bring back a dozen+ energies near the end of a game then Blastoise/Keldeo them all down and power up your whole field. That breaks a lot of things. There's a reason why no card has ever been able to do more than 4. Cards like Computer Search and Dowsing Machine are much, MUCH weaker and more limited than that thing, to the point where most decks would likely run that rather than any other Ace Spec, even without massive energy acceleration like Blastoise or Emboar. (With the possible exception of decks that utilize things like Eelektrik, of course.)

All this being said, you do have a few well-designed cards. such as Gengar, Ninetales (though its ability needs better wording), Chandelure (the Ghost one) and Regirock-EX.

Oh, and by the way, Rood doesn't specify a location. Though if it's anywhere but hand, it's probably broken. If it's hand, though, I like it.

Do Kyogre and Groudon just provide a flat 20 damage? The wording implies they do 20 extra damage for each attack they have. (So a card like your Mudkip would potentially get a 40 damage boost under this wording, which is kinda insane, particularly since they can stack.) Oh, and Keldeo's new wording doesn't help with things like Blastoise, by the way, since they only attach 1 Energy Card at a time.

I get the feeling I'm coming off as a bit more of a jerk than I meant to. I meant to be blunt so you take notice and potentially fix these things, but I think I went a little far. Uh, sorry. >.> But yeah, you do need to realize that sometimes you do make mistakes when coming up with cards and need to correct them. Once you get the hang of it, I can see you'd become a very good card creator. (Cards like Chandelure and Ninetales show a lot of originality and promise.)

Hmm, you know what? I may as well request something... Hmm... How about a Marowak?
 
Eelektrik says once during your turn. Sigilyph has no such restriction. While you could only attach one at a time, there's nothing stopping you from using it multiple times in a turn, just like Emboar or Blastoise. Max Energy Retrieval being normally once per game doesn't balance it much at all. It gets you a crapton of cards back, including ones which are normally extremely difficult to get back (basic energies). Discarding 2 cards means nothing when you could get a massive number of cards back. You shouldn't be able to, say, bring back a dozen+ energies near the end of a game then Blastoise/Keldeo them all down and power up your whole field. That breaks a lot of things. There's a reason why no card has ever been able to do more than 4. Cards like Computer Search and Dowsing Machine are much, MUCH weaker and more limited than that thing, to the point where most decks would likely run that rather than any other Ace Spec, even without massive energy acceleration like Blastoise or Emboar. (With the possible exception of decks that utilize things like Eelektrik, of course.)

All this being said, you do have a few well-designed cards. such as Gengar, Ninetales (though its ability needs better wording), Chandelure (the Ghost one) and Regirock-EX.

Oh, and by the way, Rood doesn't specify a location. Though if it's anywhere but hand, it's probably broken. If it's hand, though, I like it.

Do Kyogre and Groudon just provide a flat 20 damage? The wording implies they do 20 extra damage for each attack they have. (So a card like your Mudkip would potentially get a 40 damage boost under this wording, which is kinda insane, particularly since they can stack.) Oh, and Keldeo's new wording doesn't help with things like Blastoise, by the way, since they only attach 1 Energy Card at a time.

I get the feeling I'm coming off as a bit more of a jerk than I meant to. I meant to be blunt so you take notice and potentially fix these things, but I think I went a little far. Uh, sorry. >.> But yeah, you do need to realize that sometimes you do make mistakes when coming up with cards and need to correct them. Once you get the hang of it, I can see you'd become a very good card creator. (Cards like Chandelure and Ninetales show a lot of originality and promise.)

Hmm, you know what? I may as well request something... Hmm... How about a Marowak?


That's because I don't want to spam my Plasma Keldeo EX with attaching Energies with Deluge. Heal every time an energy is attacked even more broken.

I fixed Sigilyph

I'm gonna rename Max Energy Retrieval and give it a different effect. Groudon and Kyogre are supposed to only help deal an extra 20 damage, not to stack.

Edit: Marowak, Manaphy EX and Jirachi EX are up.
 
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You forgot to put "Basic Pokémon (Team Plasma)" for Groudon EX, Registeel EX, and Regigigas EX. Also, you forgot the a at the end of "Plasma" for Vulpix.

Also, two suggestions for Team Plasma cards:

Mewtwo EX
Arceus EX
 
I see what your doing your making a bdif
Your Sigilyph and Mewtwo EX plus real darkrai EX :eek:
:tongue:

Nice work
If you have some spare time mind making a onix?
 
You forgot the X2 on onix
Could you make a :psychic: metagross
Nice cards add a lot more commons we might have are next set come out with this :thumb:
 
A whole bunch of new cards are up! I made deck compatible Pokémon with Darkrai, Cresselia, Sableye and Gallade. And now there's Psychic Patch which has the same effect as Dark Patch, but with :psychic: Energies
 
YES!!! Delta pokemon are back :eek:
:water: Kirla
:fighting:Larvesta
If this a mistake then fix but Delta pokemon are cool
 
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