Did you forget mulligan draw? Did you forget when do you lose the game if you have 0 cards in your deck?
Don't forget that some of this changed under WotC. You want to play in 2002, not 1999. It used to be that you could retreat as often as you like, but then it was changed at some point to each pokemon can only retreat once. When did that change happen? The most current rules, errata, and versions are what everyone now knows. You should treat this as a Modified Format where all current game rules apply.
@ Slowking: I think it was agreed upon by many people that Slowking should have it's Japanese text rather than the English translated version because it was a little overpowered during it's time.
At the risk of seeming pushy, if you really want the best tournament, you should probably have someone (or a small group) not only track down and write up the rules of the time (if not just forcing everything to follow current rules), compose a list of cards that have changed over the years (for those players not gleefully waiting abuse original text Metal Energy), and even if someone wants to use old rules for playing, old rulings sounds like a bad idea.
I guess I am saying someone enterprising might want to compile a special "Compendium Neo" so you have the needed rulings handy. Just using an older copy of the Compendium might not be enough, since newer cards may have clarified or even reversed an older point.
"play as written" using BW game play rules. Sounds reasonable.I guess I meant more "play the cards as they were." For the most part, the rules of the game have improved, so I would agree that the best option is to go with the current rules when it comes to the mechanics of the game. As for things like the current PlusPower vs. the old one, I would ignore that the new one exists. Anything printed after Neo Destiny should be treated like it doesn't exist.
[DEL]Was it never a rule that you lost when you were forced to draw due to a game action if you did not have enough cards in your deck? If I played Mary's Impulse and flip lots of heads, drawing more cards than I have in my deck, I wouldn't lose until the start of my next turn? I would have the chance to play Professor Elm to shuffle that massive hand back into the deck after using what I wanted?[/DEL]But you never lost the game for having 0 cards in your deck.
It was always when you couldn't draw a card to start your turn.
A rulebook from a Neo Destiny theme deck should be what they go looking for.At the risk of seeming pushy, if you really want the best tournament, you should probably have someone (or a small group) not only track down and write up the rules of the time (if not just forcing everything to follow current rules), compose a list of cards that have changed over the years (for those players not gleefully waiting abuse original text Metal Energy)