Advise me, guys.
I don't think any of the Eeveelutions are any more playable even with their Dream World abilities, except in Doubles, which I don't know much about. If I am wrong here let me know.
For doubles...
- Glaceon is my favorite Pokemon, and Ice Body is cool for Hail teams because it boosts Glaceon's defensiveness which is always awesome. It gives me the choice between pure def (dream world Glaceon) and an evade (normal Glaceon). Kinda cool.
- Vaporeon seems handy. Hydration made Manaphy cool. It does allow Vaporeon to full heal instantly with Rest in the rain. Not sure if it's better than Glaceon or some others.
- Inner Focus Umbreon sounds kinda awesome, not gonna lie, although Umbreon does not seem terribly helpful in doubles.
Singles:
- Magic Bounce Espeon, what? Is that even any good?
- Hydration Vaporeon, again.
Who do I get
EDIT: Okay, I looked up Magic Bounce. THAT IS GLORIOUS FOR SINGLES. I am getting Espeon because that ability is absolutely insane. Unless someone tells me otherwise.
EDIT AGAIN: is it possible to get Baton Pass onto Dream World eeveelutions?
Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging Status ailment inducing moves, entry hazard causing moves, moves like Taunt and Torment, and so on back to the user. Does not affect targets with Teravolt, Turboblaze, or Mold Breaker. Magic Bounce will only activate once a turn. If two opposing Pokémon have this ability only the target's Magic Bounce will reflect the move (i.e. the move will only be reflected once). Magic Bounce reflects the same moves that Magic Coat does.
Magic Bounce (From Bulbapedia):
So yes, IMO that is AMAZINGLY good.
Espeon doesn't need Baton Pass, that's just the mold everyone is used to seeing it in. It's still pretty fast (110) and has a monster SpA (130), so it's pretty deadly without the need for Calm Mind + Baton Pass..
Well that's why you have other Pokemon on your team. Everything gets walled by SOMETHING, there's no doubt about that.
I just woke up (late, of course) and I'm still trying to decide which one I want to go for.
You can reset for Hidden Power/Nature when you catch it on your cartridge. So it's not like it's hard to reset for those (Nature and IVs aren't set till you catch them in the Entralink forest)