Garchomp#140
New Member
This deck is now HS-ON!!!!
Pokemon: 8
4 Zekrom
2 Pachirisu CL
2 Shaymin UL
Trainers/Supporters/Stadiums: 40
4 Energy Retrieval
3 Revive
3 Pokemon Collector
4 Dual Ball
4 Super Scoop Up
4 Seeker
2 Judge
4 Professor Oak's New Theory
2 Interviewer's Questions
4 Pokegear 3.0
2 Fisherman
4 Switch
Energy: 12
12 Lightning
Strategy: Use T/S/S cards to get going turn one (Black and White rules). Use Pachirisu to attatch to :lightning: to it, and then Shaymin to move them to Zekrom. Theoretically, you could do 120 Damage Turn 1 it you got the right cards. Use Energy Retrieval to get back Discarded Energy, and Revive to get back Discarded Zekrom. With this build, you should be doing 120 Damage a turn, whether or not you Zekrom gets Knocked Out. If you use Bolt Strike and don't get Knocked Out next turn, you could use Outrage, or if it won't Knock you Out, Bolt Strike.
Thanks In Advance,
-Garchomp#140
Pokemon: 8
4 Zekrom
2 Pachirisu CL
2 Shaymin UL
Trainers/Supporters/Stadiums: 40
4 Energy Retrieval
3 Revive
3 Pokemon Collector
4 Dual Ball
4 Super Scoop Up
4 Seeker
2 Judge
4 Professor Oak's New Theory
2 Interviewer's Questions
4 Pokegear 3.0
2 Fisherman
4 Switch
Energy: 12
12 Lightning
Strategy: Use T/S/S cards to get going turn one (Black and White rules). Use Pachirisu to attatch to :lightning: to it, and then Shaymin to move them to Zekrom. Theoretically, you could do 120 Damage Turn 1 it you got the right cards. Use Energy Retrieval to get back Discarded Energy, and Revive to get back Discarded Zekrom. With this build, you should be doing 120 Damage a turn, whether or not you Zekrom gets Knocked Out. If you use Bolt Strike and don't get Knocked Out next turn, you could use Outrage, or if it won't Knock you Out, Bolt Strike.
Thanks In Advance,
-Garchomp#140
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