Pokémon TCG: Sword and Shield—Brilliant Stars

blastoise options

celeni

New Member
which is a better play for blastoise/keldeo? to play lugia ex or black kyurem ex(plasma storm)?
i dont like playing alot of copies of mewtwo and plan to replace one of them with lugia ex or black kyurem ex.
 
What do you prefer dealing with: incorporating Plasma Energy or incorporating a source of :lightning: Energy, which could be a Prism Energy, and Blend Energy WLFM, or even a basic Lightning Energy cards. The latter would allow Energy Retrieval to adequately cover running a low amount of your :lightning: Energy source and hedge your bets against Crushing Hammer, while Enhanced Hammer wouldn't even be an option to nerf your Black Kyurem EX.

Needless to say, I favor Black Kyurem EX. Lugia EX requires you get a lucky "whack" or also add in some good spread damage, since Lugia EX can only OHKO something with 120 HP and has to discard a Plamsa Energy each time it attacks.
 
I recommend Lugia Ex because it gets heaps of energy acceleration in Blastoise/Keldeo and unlike lighting energy, you can use Colress Machine to search and attach it and if your strategy goes right, you could take 3 prizes for an Ex knock out. Kyurem NVI is usually helpful for spread. You would also have to run 2-3 Switch so you could get Lugia to active to get the KO. With Black Kyurem, you have to use Energy Search to get the energy out and it takes a lot of time for Black Kyurem to recharge and you might not have the energy for that. You would also need switch for this card. Here are what the cards you would have to add to Blastoise/Keldeo:

Lugia Ex:
+ 1-2 Lugia Ex
+ 2-3 Colress Machine
+ 1-2 Kyurem NVI (if this isn't already in your deck)
+ 2-3 Plasma Energy
+ 1-2 Switch

Black Kyurem Ex:
+ 1-2 Black Kyurem
+ 2-3 Energy Search
+ 2-3 Lightning Energy
+ 1-2 Switch

Although Lugia takes 1-2 more cards to add in, I prefer Lugia Ex over Black Kyurem because after using Kyurem twice, You can attack with Lugia and suddenly have the game is already gone.
 
I recommend Lugia Ex because it gets heaps of energy acceleration in Blastoise/Keldeo and unlike lighting energy, you can use Colress Machine to search and attach it and if your strategy goes right, you could take 3 prizes for an Ex knock out.

Except you then have to make room for Colress Machine and Plasma Energy then. Black Kyurem EX is just clearing one or two slots for it, then another two or three slots for the Energy suggested. If you are running basic Lightning Energy, possible another slot for a TecH Energy Search to give Skyla a chance of snagging the first Lightning Energy on command.

Kyurem NVI is usually helpful for spread.

Not helpful, but required. Lugia EX hits for just 120. So while two attacks can nab you four Prizes (OHKOing two non-Pokémon-EX), Black Kyurem EX simply OHKOs two Pokémon-EX. :thumb:

You would also have to run 2-3 Switch so you could get Lugia to active to get the KO.

...or you wait for your opponent to KO your Kyurem, or you manually retreat. It is Blastoise; you would be better of maxing out Energy Retrieval; even if Kyurem is Paralyzed or Asleep, you just use Keldeo EX and Rush In, then manually retreat. One Energy Retreival gets back two basic Energy cards, and is useful elsewhere as well.

With Black Kyurem, you have to use Energy Search to get the energy out and it takes a lot of time for Black Kyurem to recharge and you might not have the energy for that.

If you deck is well made, it should take just one turn.

You would also need switch for this card. Here are what the cards you would have to add to Blastoise/Keldeo:

Lugia Ex:
+ 1-2 Lugia Ex
+ 2-3 Colress Machine
+ 1-2 Kyurem NVI (if this isn't already in your deck)
+ 2-3 Plasma Energy
+ 1-2 Switch

Black Kyurem Ex:
+ 1-2 Black Kyurem
+ 2-3 Energy Search
+ 2-3 Lightning Energy
+ 1-2 Switch

Not sure about Lugia EX, but for Black Kyurem EX, adding to a typical Blastoise/Keldeo EX would me adding:

2 Black Kyurem EX
2 Energy Search (maybe even just one)
3 Lighting Energy (maybe even just two)

...and if you aren't already running at least three copies of Energy Retrieval, bump it up to that amount (or a full four).

Although Lugia takes 1-2 more cards to add in, I prefer Lugia Ex over Black Kyurem because after using Kyurem twice, You can attack with Lugia and suddenly have the game is already gone.

I just don't think Lugia EX is a good fit for Blastoise; the set-up required means you could just attack twice with Black Kyurem EX, scoring up to four Prizes. You have Blastoise; powering up Black Kyurem EX should be easy once your usual set-up for the deck is complete (usually turn 2 or three).
 
Lugia is good in its own deck but its not good with Blastoise. With Lugia to be consistancy and effective, you need Thundurus EX to be able to retrieve special energies that get discarded and for speed. I wouldnt recommend Lugia in Blastoise since you need Plasma energies and Plasma energies arent flexable in a deck to where everything works mainly with Water. Plus Lugia is slow and even 3 energies is pretty demanding for a card that cant knock anything out in 1 shot with having 4 energies on it.

Black Kyurem is probably better in Blastoise even though I personally dont care for it that much. You have to run Lightnings which messes with the decks consistency a bit. The deck already has issues with having to draw the right cards so throwing in another strategy (even though its not really much you have to put in), may throw the consistency of the deck off a bit. Thats just my opinion, maybe some people have better luck with it. It definitely makes more sense than a Lugia though since it can OHKO anything in the game right now and doesnt depend on special energies either.
 
??? Lugia is only supposed to attack 1 maybe twice if needed so there's no point in getting back Plasma Energy because even if hammers come back, all you have to do is attach the Plasma Energy last.
 
i have playtested today with black kyuram ex. it worked for what its for one hit kos. i like it.
i played
1black kyurem ex
1energy search
1lightning
4energy retrieval
 
??? Lugia is only supposed to attack 1 maybe twice if needed so there's no point in getting back Plasma Energy because even if hammers come back, all you have to do is attach the Plasma Energy last.

Don't forget the large amount of set-up for it.

Going minimalistic with Lugia EX is like going minimalistic with Black Kyurem EX, except the former requires going for the surprise victory by OHKOing something small and supporting (and usually for just two Prizes) while the latter simply allows you to go for a OHKO of something already worth two Prizes.

Remember, maximizing Lugia EX takes a lot of work; opening with a good spreader, then following up before your opponent can heal or before they simply take too many Prizes. All while dealing with Plasma Energy and maybe Colress Machine. Black Kyurem EX just requires basic Lightning Energy and Items you should already be using.
 
i have playtested today with black kyuram ex. it worked for what its for one hit kos. i like it.
i played
1black kyurem ex
1energy search
1lightning
4energy retrieval

My only problem with only playing 1 lightning is if it gets prized then you have a dead card on your hands or if kyurem is prized then you have a dead energy in your deck.

??? Lugia is only supposed to attack 1 maybe twice if needed so there's no point in getting back Plasma Energy because even if hammers come back, all you have to do is attach the Plasma Energy last.

So you dont run ultra ball or juniper? Theres lots of ways your energies hit the discard pile outside of attacks. Plus you have to hope you dont have those energies prized either.
 
if the lightning is prized i dont bother playing black kyurem down. either way he shouldnt come into play until mid game at the very least. one lighting has been enough in testing so far, being i am on the fence to include him in the first place. more will be added if he stays, just two lightning at most.
 
There comes a time when you suddenly throw down that Black Kyurem (like a boss), attach a lightning energy for the turn, and Scramble Switch, all-the-while, your opponent, still suffering cardiac arrest from the pure shock of you slamming down that beast of a card, Black Kyurem EX, soils his shorts at the sight of your Scramble Switch. Pure elation courses through your body, which now flexes with pride at the majesty of your deeds. Bards will sing of this day, for it is this moment in time that you have so utterly crushed your opponents dreams, you can actually feel the tiny vibrations of their tears hitting the table.

(In all seriousness, it is a good card in this deck.)
 
Black Kyurem, but only run 2-3 Lightning. It's meant as a game finisher, or a clutch OHKOer. Trying to attack with it normally decreases your energy consistency, and puts a heavy strain to try and get another 3 energy every turn.
 
This is something that I have built and have had some moderate success. I basically JUST edited this a bit to my playstyle.

It is definitely a different style. Still completely in a "beta" test. If I were to guess about how far my deck is from competitive play it would be around 8-9 cards of tweaking. But still, this is something you COULD try.

Redshark 5.01 Deck List
Date: Sun Feb 3 19:03:35 2013

Name: Lugia
Comments:

TOTAL CARDS: 60

POKEMON: 13
Stage 2: 3
3 : Blastoise, BCR-31
Basic: 10
4 : Kyurem, NVI-34
3 : Squirtle, BCR-29
2 : Lugia EX
1 : Keldeo EX, BCR-142

TRAINERS: 31
Trainers: 17
3 : Rare Candy, DEX-100
3 : Pokemon Catcher, DEX-111
4 : Energy Retrieval, BLW-92
1 : Tool Scraper, DRX-116
4 : Ultra Ball, DEX-102
2 : Switch, BCR-135
ACE SPEC: 1
1 : Scramble Switch
Supporters: 13
4 : Bianca, BCR-147
3 : Skyla, BCR-134
4 : Professor Juniper, DEX-98
2 : N, DEX-96

ENERGY: 16
Special Energy: 4
4 : Plasma Energy
Basic Energy: 12
12 : Water Energy, BLW-107


Early thoughts are Id assume would be a VERY low energy count for a Blastoise Deck. But seeing as it isn't Blastoise Keldeo deck, it works. I may even drop an energy for another switch.
My list is a WANTED T-2 Spread, basically I am focusing on getting that out. If I honestly had a Tropical Beach it would be in here.
Basically, two turns of damage spread and you come in and sweep with Lugia.

I also note that I do NOT run Super Rod, this will most likely change and I may up the Tool Scrapper as well because Garbador and Poison is bad.
 
Last edited:
Should "Prism Energy" be "Plasma Energy"?

Guessing you took that straight out of Redshark, and are using a "proxy" build with similar sounding cards... at least that is what I have done in the past. ;)
 
Yes I am using proxies, ha. I forgot to make it a plasma energy. The scramble switch is proxied as is the Lugia EX.
 
Blastoise/Keldeo/Raticate/Ninetales/Kyurem NVI while running Devolution Spray and PHL would be a great option.
 
...you're going to have to explain that to me waynegg. I know what all those cards do, but I cannot fathom them in a functional deck together; it isn't a problem of synergy but space and reliability. Am I missing an in-joke?
 
3-0-3 Blastoise
4-4 Raticate
2 Kyurem
2 Keldeo EX
2-2 Ninetales

4 Juniper
3 N (Still prefer over Colres)
2 Skyla
3 PLH
3 Devolution Spray
3 Catcher
3 Candy

4 DCE
10 Water

And you still have juggle room. You could even drop a couple water energy to add other stuff. The ninetales/DVS just ensures hitting the Pokes you want with Raticate; just read it as extra Catchers. PHL makes them a one shot. Kyurem cleans up the ones you maim when you don't have PHL that make it back to the bench. Keldeo to save your Catchered Blastoise and to do big damage a needed. Pretty straight forward really.
 
3-0-3 Blastoise
4-4 Raticate
2 Kyurem
2 Keldeo EX
2-2 Ninetales

4 Juniper
3 N (Still prefer over Colres)
2 Skyla
3 PLH
3 Devolution Spray
3 Catcher
3 Candy

4 DCE
10 Water

And you still have juggle room. You could even drop a couple water energy to add other stuff. The ninetales/DVS just ensures hitting the Pokes you want with Raticate; just read it as extra Catchers. PHL makes them a one shot. Kyurem cleans up the ones you maim when you don't have PHL that make it back to the bench. Keldeo to save your Catchered Blastoise and to do big damage a needed. Pretty straight forward really.

Where is your search? With that many basics Colress probably would yield a pretty big hand with the proper amount of ultra/level balls
 
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