Pokémon TCG: Sword and Shield—Brilliant Stars

blissy deck lists/combos

It's funny how many blissey threads have popped up, especially after so many people gave it a bad rating in the card review forum.

LOL!

I still think people are overreacting, ms blissey needs to be proven over time with experience, it is just too early to know.
 
It's funny how many blissey threads have popped up, especially after so many people gave it a bad rating in the card review forum.

Surprise! Bliss is here! Nobody believe it, they get pwned by Bliss... :lol:

Its the end people! Be afraid! :lol:
 
It's funny how many blissey threads have popped up, especially after so many people gave it a bad rating in the card review forum.

Exactly what I expected to happen.
The ones giving it a good review play it, the ones rating it bad are now looking how to play it (or against it) Not a surprise at all.
 
I went back and looked. Really only 6 folks ranked the card at less than 7/10. There were 8 who gave it 10/10 & 7 who gave it 9/10. The overall ranking was around 7.75 even with some of the low scores (like treating Scizor's "-10/10" as a 0/10).
 
Exactly what I expected to happen.
The ones giving it a good review play it, the ones rating it bad are now looking how to play it (or against it) Not a surprise at all.

Exactly what I expected too.

Especially since Blissey has been one of the major decks in Japan from March to now. I've found it almost ridicolous how many Pokégym members have underrated this card, which after all is one of the best Stage 1 cards in a LONG time. I'm glad I traded for a lot of Blisseys while people still were sceptical. ^_^
 
Blissey is bull. 70 for 6 energy isn't good, even kabutops d is a better energy stacker. It's power is alright, but run wit delcatty and such, even though the set-up is fast, it simply doesn't do enough damage. Kingdra ex, Mario, and pretty much any deck that hits for 70+ is going to tear it up. I'm trying to find a way that blissey can possibly take BR's. Besides, once the blissey goes down, so does the energy with it. I'm starting to believe that blissey hype is just an elaborate hoax.
 
i had the same problem, but after more carefull thought, i'm convinced this deck will be pretty good this season.

i kust thought... how about blissey venusaur cg?
 
Blissey is bull. 70 for 6 energy isn't good, even kabutops d is a better energy stacker. It's power is alright, but run wit delcatty and such, even though the set-up is fast, it simply doesn't do enough damage. Kingdra ex, Mario, and pretty much any deck that hits for 70+ is going to tear it up. I'm trying to find a way that blissey can possibly take BR's. Besides, once the blissey goes down, so does the energy with it. I'm starting to believe that blissey hype is just an elaborate hoax.

It's all a hoax, oh god bored lockdown the meltdown is coming etc etc. Everyone that attended battle roads conspired to fold myself and everyone else playing blissey so that we could win. :wink:

Nah but seriously, you don't give the thing enough credit. Instead of doing 70 damage for 6 energy, think about Turn 2 40 for 1.

Blissey has 130 HP and it's a Stage 1. It does fast damage and powers itself up. The idea is not to OHKO things because it's difficult to do that, but with the massive HP you don't need to. I chose to play it with Electivire for the big damage capability to make up for the lack of OHKOs. Some people use Delcatty for speed and to upstream for OHKOs. Some people just play straight Blissey with loads of Boosts/PlusPowers/Stragh Charms and get the big damage that way.

In conclusion:
1) 130 HP Stage 1 with a +30 would be good with a mediocre attack, let alone Blissey's good one.
2) 40 for 1 on the 2nd turn gets you going quickly, and that's without Boost or PP.
3) Swarmability - it's easy to get out multiples and just keep hitting.

THAT is why Blissey is good.
 
Blissey is bull. 70 for 6 energy isn't good, even kabutops d is a better energy stacker. It's power is alright, but run wit delcatty and such, even though the set-up is fast, it simply doesn't do enough damage. Kingdra ex, Mario, and pretty much any deck that hits for 70+ is going to tear it up. I'm trying to find a way that blissey can possibly take BR's. Besides, once the blissey goes down, so does the energy with it. I'm starting to believe that blissey hype is just an elaborate hoax.

70 for 6 doesn't make sense. It's 80 for 6.
 
I also think that it's a mistake to think about Happy Chance being just +10 per energy. It's more like +20 per turn she is out due to the ability to pick up energy from the discard. It's not like you have to actually attach 5 energy to get 70 damage.
 
For the Non-Math People:

Damage/Energy
30/1
40/2
50/3
60/4
70/5
80/6
90/7
100/8

Note: A Blissey start will be:

T1: Chansey - Attach.
T2: Blissey - Attach Boost. Attack with 4 Energy, get 1 from discard (If you can) so:
T2 Attack: 4/5 Energy = 60/70 Damage.

NOTE: This list dont count Pluspower, S. Charm, Dark Energy... and bla bla bla...
 
Blissey is bull. 70 for 6 energy isn't good, even kabutops d is a better energy stacker. It's power is alright, but run wit delcatty and such, even though the set-up is fast, it simply doesn't do enough damage. Kingdra ex, Mario, and pretty much any deck that hits for 70+ is going to tear it up. I'm trying to find a way that blissey can possibly take BR's. Besides, once the blissey goes down, so does the energy with it. I'm starting to believe that blissey hype is just an elaborate hoax.

Believe what you want.
 
For the Non-Math People:

Damage/Energy
30/1
40/2
50/3
60/4
70/5
80/6
90/7
100/8

I disagree on this way of portraiting Blissey's attack power. You only need to have one Energy attached to it to do 40 that turn. You only need to have two Energy attached to it to do 50 that turn ... and so on. Everyone who underestimates Blissey underestimates the fact that it takes one Energy from your hand and one Energy from your discard pile every single turn. If you don't have Energy in your discard pile, you're playing the deck wrong, so it should always be:

Damage/Energy attached to Blissey when attacking
40/1
50/2
60/3
70/4
80/5
90/6
100/7

And by attachin one Boost Energy the turn you attack, it becomes like this:

Damage/Energy CARDS attached to Blissey when attacking
60/1
70/2
80/3
90/4
100/5

This should be doable 4 times every match, and that's often enough. So people who underestimate this 130 HP monster should take a look at the above example and try to tell us Blissey players that it's NOT a good card. :lol:
 
I'm one of the non-players who doesn't get Blissey. I don't get it because I haven't solved the puzzle of how to keep it alive long enough for Blissey to be devastating.

Pluses
  • Its a big wall
  • It attacks for one energy.
  • Almost imposssible to ohko
  • Built in energy acceleration.
  • Any big resource hungry pokemon that goes up against Blissey is going to be more than half dead by the time its finished with the first Blissey. With the Blissey players loss being potentially as low as a single energy drop.
  • Blissey treats energy like plus powers.
Minuses
  • Well there is the weakness issue.
  • retreat cost? nah.
Is the weakness issue a fundamental flaw in the current metagame? Think on this: When an expert tells you something can't do done beware. When an expert tells you that something can be done then listen. I'm no expert. I haven't figured out how to keep Blissey alive to make that single energy drop really bite your opponent. .... I'm still listening!...
 
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I disagree on this way of portraiting Blissey's attack power.

I count only the energy attached to Bliss in the moment of the attack. I dont count the discarded one that Bliss get for the attack.

Check the attack:

[C] Happy Chance: Does 20 damage + 10 more damage for each Energy attached to Blissey.

With 1 Energy, it will do 30, not 40. If it can take a Energy from discard, there will be 2 Energy on Bliss, doing 40 damage for 2 energy attached to Blissey.

Hey i'm one of that people who defend Blissey when it was released! :biggrin:
 
If Blissey really was 20 + 10x # energy then I doubt it would be played. Even I can see that Blissey has to be viewed in term of its damage output per energy drop. 30 for 1 wouldn't be that good, but Blissey is much closer to 50 for 1 energy. Thats serious damage for very little energy.

Blissey goes up against a stage two and when Blissey goes down you have lost three cards, as against the stage 2s' five cards.

Wish I could figure the puzzle out though. I'm missing something obvious, well obvious to the Blissey players at least.
 
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