Pinsir52
New Member
Well, I had an idea a while back, but I never went through with it, well, cause I just thought it was silly. But, after thinking it over a bit more, I'm starting to believe it will be a good idea.
LOTS of decks today (virtually every deck that runs Rare Candy) run some Dusknoir DP line, be it a 4-2-1-2-1 (or whatever those Dusk decks play...), or just a 1-0-1 or a 1-1-1 (with the Duskull that can evolve the turn you play it).
In the most common case, the 1-0-1 TECH line, the player will wait until he has all 3 cards (both pokes and the candy) and drop all 3 at once to surprise and utterly mess up his/her opponent's plans. However, I've also found that, if you drop just the Duskull early, your opponent will be scared, and won't want to lay his 4th poke. He'll struggle and try to WASTE TIME killing it so he can finish setting up.
So, has anyone here ever played a 1-0-0 Duskull line? You'll just be teching 1 little-bitty Duskull, getting him out early, and possibly messing up your opponents strategy and set-up and forcing him to have to play around it. By the way, isn't that was Dusknoir DP is all about, anyway!?
The cons of this strategy are obvious: you never actually get to use Dark Palm. Also, the little guy is Dusknoir SF bait. With that said, is this Duskull bluff a good move? Let me know if any of you have tried in at tournament level play, or if you just have any opinions about it!
Thanks, Pokegym people.
-The Pinsir-
LOTS of decks today (virtually every deck that runs Rare Candy) run some Dusknoir DP line, be it a 4-2-1-2-1 (or whatever those Dusk decks play...), or just a 1-0-1 or a 1-1-1 (with the Duskull that can evolve the turn you play it).
In the most common case, the 1-0-1 TECH line, the player will wait until he has all 3 cards (both pokes and the candy) and drop all 3 at once to surprise and utterly mess up his/her opponent's plans. However, I've also found that, if you drop just the Duskull early, your opponent will be scared, and won't want to lay his 4th poke. He'll struggle and try to WASTE TIME killing it so he can finish setting up.
So, has anyone here ever played a 1-0-0 Duskull line? You'll just be teching 1 little-bitty Duskull, getting him out early, and possibly messing up your opponents strategy and set-up and forcing him to have to play around it. By the way, isn't that was Dusknoir DP is all about, anyway!?
The cons of this strategy are obvious: you never actually get to use Dark Palm. Also, the little guy is Dusknoir SF bait. With that said, is this Duskull bluff a good move? Let me know if any of you have tried in at tournament level play, or if you just have any opinions about it!
Thanks, Pokegym people.
-The Pinsir-