Pokémon TCG: Sword and Shield—Brilliant Stars

BRs - No top cut - how do we feel now?

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I love it, personally. After 5 rounds of Swiss, I do not feel like playing another two rounds of cut.
 
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I was enraged after I lost Round 2 knowing I had no chance to win the event. It did nothing to reduce attendance and make them an 'entry level tournament' here in Mexico.
 
Doesn't really matter for me; my BRs have 2-3 people, and since one of the other Seniors moved up, I might actually get a free win. There is usually 2-3 people though.
 
I personally found it to work decently well and am not really opposed to it. I went to one today with 41 participants and a few people left halfway through who hadn't won any games s far but most of the players stayed.
 
Since the points awarded to first place are only worth 3.75% of the amount needed to get to Worlds, it isn't that big of a deal.

I just like top cut, though.
 
Doesn't really matter for me; my BRs have 2-3 people, and since one of the other Seniors moved up, I might actually get a free win. There is usually 2-3 people though.

And I think you know which one it was. :wink:

I like it personally. I saves time and gets straight to the point.
 
How was the attendance out there today? We start our BRs tomorrow for the greater Houston area, very curious to see our attendance #.
 
There was one with 108 Masters.

108 Masters.

Holy McGyver. There were American SPTs with less TOTAL attendance than that.
 
No top cut is bad. It adds variance, which is never good for the game. Playing 6 games without getting a bad hand is unlucky. So basically, you have to get lucky to win a battle road
 
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There was one with 108 Masters.

108 Masters.

Holy McGyver. There were American SPTs with less TOTAL attendance than that.

Cali comes to play bro.

Northern Cali has a BR with 61 Players and that was with 2 more BRs in the same area.

Another had 21 and i'm unsure about the 3rd BR.
 
South Bend IN had 10 Juniors, 17 Seniors, and 28 Masters. If I remember what my PTO said correctly, that's 25 more than the spring BR there.
 
I was enraged after I lost Round 2 knowing I had no chance to win the event. It did nothing to reduce attendance and make them an 'entry level tournament' here in Mexico.

The move wasn't about making events less competitive, it was about loosening time constraints.

No top cut is bad. It adds variance, which is never good for the game. Playing 6 games without getting a bad hand is unlucky. So basically, you have to get lucky to win a battle road

You'd have to get lucky to win a battle roads regardless.

Playing 2 extra hour long matches for a couple points / packs isn't worth it.
 
Re Matt/Apollo: As a competitive player, I feel for you, and agree completely. But if I were looking at it from the perspective of OP, variance at what's supposed to be an "entry-level" tournament is a very good thing. By making it harder for the top players to win an event, you effectively fulfill the purpose of giving newer/less skilled or established players an easier chance to win, boosting both their confidence levels and their desire to keep participating.

So long as everybody's play is legit, OP doesn't care who wins or loses its tournaments - they just want us to keep playing and keep spending money on product. New winners = more chances to create loyal, lifelong customers, so I"m convinced that this will remain in effect for good.
 
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