Pokémon TCG: Sword and Shield—Brilliant Stars

BW5 JPN Scans with Translations! (all

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I'm just loving all these new cards, especially ampharos. A lot of focus on tools, and I'm hoping that someday we might get a tool that grants free retreat costs.
 
With the new hammer in the previous set (discards special energy to discard) drifblim can see an easy 100 damage if you can land simply 2 of those hammers and it goes up from there
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You know, I don't understand Garbodor. Even if he didn't require a tool to be attached he'd be mediocre due to Catcher (and he'll never be in a format without Catcher). So why give him the requirement of having a tool attached, add a card that can discard tools, AND have him in a Catcher format? It just makes him entirely nonviable.

It requires decks to divert focus away from the main attacker and onto a single stage 1 w/ no energy w/ a tool attached.

If decks want to remove the tool, they suddenly have to add another card or two to their decks that may not be helpful in every matchup.

If decks want to Catcher up it and KO it, that is one less catcher that can be used against important targets.

We don't know what will come out in the next Japanese set. Without that knowledge, it is hard to say how effective Garbodor will be. Personally, I think it's pretty strong being that it can shut down all other Abilities while sitting on the bench as long as it has a tool attached, which TPC is releasing more and more tools.
 
With the new hammer in the previous set (discards special energy to discard) drifblim can see an easy 100 damage if you can land simply 2 of those hammers and it goes up from there
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Crash Hammer only affect the active Pokemon...
 
Muk (Fossil) says hi.
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Muk was in a format where OHKOs weren't as common, and sniping didn't really exist, so its success is a completely different beast.

It requires decks to divert focus away from the main attacker and onto a single stage 1 w/ no energy w/ a tool attached.

If decks want to remove the tool, they suddenly have to add another card or two to their decks that may not be helpful in every matchup.

If decks want to Catcher up it and KO it, that is one less catcher that can be used against important targets.

We don't know what will come out in the next Japanese set. Without that knowledge, it is hard to say how effective Garbodor will be. Personally, I think it's pretty strong being that it can shut down all other Abilities while sitting on the bench as long as it has a tool attached, which TPC is releasing more and more tools.

Given the fact that Eviolite will definitely still be played, and a few others might become popular as well (I see Rescue Scarf getting some attention), Tool Scrapper will most certainly see play regardless of Garbodor.

Additionally Catcher KOs aren't going to be the only way to get the thing, since Raikou EX will already have been out for a bit by that point.

Also what does BW 6 have to do with its success, because BW 5 has been completely leaked. Though it may be good I don't think it'll be game changing.
 
You still have yet to give a valid reason for this line of thought. :D

Yes I have. Most years we have around 4 sets rotated. This past rotation however we rotated 7 sets (and it was our first ever mid season rotaton as it occured after Spring Battle Roads).

The only year preiously that this many sets were cut was the year they got rid of all the EX's. When we cut to Dimond and Peral I beleive 6 sets were eliminated. The follwoi year no sets were cut and we played D&P on for a second year in a row. That next year (last season) we cut 4 sets at the beginning of the year and played MD on until after Spring Battle roads then they cut 7 more and we are in our current format of B&W on.

So last time they had a huge cut to D&P we kept that format two years in a row. I expect to keep that again.
I am really though hoppping that evolution decks will not continue to be obsolote, The game has turned into noting but basics battles. and it is getting old.

The format of D&P on the first year was the best the game ever was, too bad it will be a while before we get an open format like that again.
 
Jand, when we cut to DP-On, we cut HP, CG, DF, and PK. 4 sets. Just like every other year.
 
Jand, when we cut to DP-On, we cut HP, CG, DF, and PK. 4 sets. Just like every other year.

Argument = kneecapped.

The only history we have to go by with regard to excessively large or excessively small rotations is the NON-rotation, and the rotation from MD-on all the way up to HGSS-on.

And we saw very clearly how terrible the format was in that last year before the emergency rotation.

I mostly just hope Nintendo does indeed see how bad the no-rotation year was for the game.
 
Argument = kneecapped.

The only history we have to go by with regard to excessively large or excessively small rotations is the NON-rotation, and the rotation from MD-on all the way up to HGSS-on.

And we saw very clearly how terrible the format was in that last year before the emergency rotation.

I mostly just hope Nintendo does indeed see how bad the no-rotation year was for the game.

The no-rotation wasn't the problem. The problem was that communication with Japan and them proceeding to make rules that ruined the meta without considering the rest of the world.

Was last format screwy, yes. Was it screwy because of the no-rotaion? No, either way there would've been some trainer abuse, we still would've had RR-on or even worse PT-on which would've suffered just as many problems.

Also Nintendo doesn't have any control over the TCG...or at least they don't muddle around in it. (not sure which, but they don't interfere) TPCi, the people who make the call, may or may not agree with you, but time will only tell.

I'm not going to waste time making any assumptions personally since Pokemon as a whole seems to be taking a new direction, and I think the call on rotation or no is rather difficult to tell at this time.
 
The no-rotation wasn't the problem. The problem was that communication with Japan and them proceeding to make rules that ruined the meta without considering the rest of the world.

Was last format screwy, yes. Was it screwy because of the no-rotaion? No, either way there would've been some trainer abuse, we still would've had RR-on or even worse PT-on which would've suffered just as many problems.

Also Nintendo doesn't have any control over the TCG...or at least they don't muddle around in it. (not sure which, but they don't interfere) TPCi, the people who make the call, may or may not agree with you, but time will only tell.

I'm not going to waste time making any assumptions personally since Pokemon as a whole seems to be taking a new direction, and I think the call on rotation or no is rather difficult to tell at this time.
I honestly blame TPCi and the non-rotation for the problems with the rule changes, NOT PCL in Japan. PCL designs the cards, the game, and they SHOULD be designing the format as well. They control the format in Japan, and build sets and cards around the format they dictate.

TPCi, however, goes and changes the sets; they change the rotation; they change the format. As such, when Japan decides to make a major change to the game, EVERYTHING gets screwed up. It's not Japan's fault that we are dumb and mess up their game. The no-rotation was particularly problematic, because it made 100% sure that old cards were going to interact poorly with new cards, because PCL in Japan does not consider those old interactions, because they don't foresee formats existing where those cards interact. I really don't think it's fair to blame them when there are problems with our formats; it's entirely TPCi's fault.
 
I honestly blame TPCi and the non-rotation for the problems with the rule changes, NOT PCL in Japan. PCL designs the cards, the game, and they SHOULD be designing the format as well. They control the format in Japan, and build sets and cards around the format they dictate.

TPCi, however, goes and changes the sets; they change the rotation; they change the format. As such, when Japan decides to make a major change to the game, EVERYTHING gets screwed up. It's not Japan's fault that we are dumb and mess up their game. The no-rotation was particularly problematic, because it made 100% sure that old cards were going to interact poorly with new cards, because PCL in Japan does not consider those old interactions, because they don't foresee formats existing where those cards interact. I really don't think it's fair to blame them when there are problems with our formats; it's entirely TPCi's fault.

I don't agree at all.

Sure TPCi can be dumb with a lot of things sure, but I don't see how you can blame everything on them like that. Everything gets screwed up because no one has any clue what they're planning to do before they do it. TPCi has to manage the rest of the world outside of Japan, and they don't seem to be privy to a lot of PCL's decisions until it is too late to do anything about it. PCL works around how Japan's fanbase works, and it is handled very differently from the way TPCi handles their side of things.

It isn't as simple as copy and past what PCL does. We're always at least one set behind, their additional cards from gift sets and what not get compacted into our sets, since those sets would likely receive rather poorly elsewhere.

Additionally Japan was DP-on still when that rotation was initially announced to my recollection and before that they were FRLG-on for a long time too.

TPCi has a lot to deal with here, and the blame really isn't with them, because they often have to deal with damage control. Japan's rotations happen rather spontaneously and without much warning. (their last rotation was to HS-on when BW launched, and we were still several sets behind that at the time, and it still is HS-on)

My point is that there's a lot of poor communication here, and to seamlessly shift the blame to the ones who don't get to design a lot of it, and are stuck with managing the game in places several sets behind Japan is unfair.
 
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