Pokémon TCG: Sword and Shield—Brilliant Stars

cessation crystal abuse w/plox mini artical

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i would make the pokemon something like this

Pokemon:
4 Ralts
2 Kirlia
2 Gardevoir SW
1 Gardevoir X
3 Gallade

2 baltoy
2 claydol

1-0-1 dusknoir

4 pachi

the reason i put 2 garde and 3 gallade is because this is G&G, only focus on garde if you are going in more of the PLOX direction. also, i think the mismagis only slows this deck down

Agree with the list above & as for the energy line, 4 Scramble Energy is overkill IMO, especially in decks like this. So, take 2 out for another 2 Psychic Energy...
 
I want to focus more on the Gardevoir SW the reason i called it gg is because i hate where the name plox was stolen from. It came from another web site meaning please. and I kinda found it to be dumb. so to answer your ? it really is plox in fact i was really starting to think that i need to run Gardevoir as the main because of the omi decks, eevee decks, and others now coming out. so in a nut shell it is plox. Now for the matter that claydol does not belong i know where they are comming with this one in mirror decks it fails as long as gardy is the attacker, in games against the new glaceion lv x it fails while this card is active, and with cess it just fails so why, I can take that stuff out because most is active and if they retreat the one with cess dusk puts it back in the deck but again cess needs to be on the active saving me most of the time with a easy warp point when i really need it. thats why dol
 
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i never understood why people play dusknoir or mismagius in this deck...alex h started calling it plox he came in 2nd at florida states and won georgia so now everyone wants to copy him...claydol is a good play in this deck no matter what u will rarely find a player that can psychic lock every turn. playing 2 gardy 3 gallade is just not a good play. ever hear of night maintenance telepass celios????? and u can only attack with gallade so many times effectively
 
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What's the point of Mismagius? Why only 2 Starters?
Why only 2 TGW's? Give me some reasons why they are there or everybody just give you their list's whitout any informaition. Why 3 Copycats?
 
why not 3 copycat and why do you think mismagius is bad its a good tech seeing its weak to dark not psy and has a good attack helps alot with mirror but fine ill boot it for the breloom that was suggested earlier. I really dont think that 4 pachi is needed you can set up t2 if you need to with this deck really not needed and do you remember what gardy does im running 3 you can use the effect to copy a rosannes get a pachi and switch to attack with it for 2 more wow is my bench full how did that happen 2 pachi is fine 4 is over kill and why do i need 4 wager when i can use theres on them every turn and i thought that even if i lost the wager i had copycat and dol to get me out
 
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mismagius is stark awful. you could fit its power into the deck by taking out 1 gardevoir SW for 1 gardevoir PK.

Back to back posts merged. The following information has been added:

id also just take out the breloom line for 1 more pachi and a taouros cg.

also -2 moonlight and -1 warp point for 2 Windstorm and 1 Energy Switch. This may seem bad, but moonlight is not neccessary when your main attacker can teleport to the bench for free, and you already have 3 warp points. Sure you could say, "Man, but pachi gets rid of tool cards!" but windstorm takes it away without wasting an attack. Energy Switch is SUPER HELPFUL in my plox deck. it really gets you out of a pinch. taking out breloom is a good idea to me because it only has 100 hp, and wont really work too well with the damage taking away thing as magmortar could ko it with like 4 energy. Adding in the pachi and tauros makes the starters alot more consistent.
 
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Pachirisu and Phione are probably the most argued over starter Pokemon. We've all seen articles on why they are good or not.
And as many people will have seen at Regionals and just during league play, Pachirisu has amazing popularity. Phione of Majestic Dawn has seen as much hype, if not more than Pachi. Between those two cards, many decks will run one or both Pokemon.
But are they worth it? They both have problems and drawbacks, which should raise the question "Does this deck really need it?".


Pachirisu
Pachirisu has had a masive popularity from the day it was released, and is a useful card. But it is overated, and not the amazing miracle card that will change the metagame. So why does everyone use Pachi, and why is it still so good? Two reasons:

Call for family is the big one. The lure to get 3 basics in just the first turn is too good. But, why should everyone use Pachirisu for that? Getting basics right away isn't huge unless you run a T2 deck, and even then, the only really good ones (Quickitune, Banette and Honchkrow)don't need added support.

pachi is only really good for turn 1. Then' you've got the basics, and can't really do anything else with it. Once the bench is full, it's pretty useless. And as Prime mentioned, with the booming popularity of Magmortar decks, a 70 HP Pokemon just taking up bench space can equal an easy prize.
Pachirisu is pretty much the new age version of the SS Dunsparce, with more hype. To put it simply, if you don't need tons of basics, you shouldn't be running Pachirisu. Cards like Roseanne's research, daul ball, holon mentor, ect are there if you may need more basics. Don't run Pachi just because.
And before I get a flood of angry posts, no I did not forget about Pachirisu's Smash Shot. Does 10 damage, but if the defending Pokemon has a Pokemon tool, it does 30 more damage, and the tool and all copies in your opponent's hand are discarded. That may be great, especialy for stopping the dreaded Cessation Crystal, but it has one huge drawback: who would put a Pokemon toool on their active if the other person had a active Pachi? No one.

Case in point. People don't just play a Pokemon tool right where Pachi can get it. Yes, you an say it acts as a deterant. A one turn deterant.
So unless it's important enough to retreat and shift up Pachirisu, you won't get a lot of action with that move.

So once Pachi has grabbed basics, that's it. Without the Poketool effect, Smash Short is no good, so it's just a one turn card. Summing it up, it's grab and run. But it is still a good card. A deterant for Poketools and something that can get 5 basics in 2 turns. But always make sure you have either a setup or attacking Pokemon ready to take over. Pachirisu indeed works best to grab the setup Pokemon that's right for the senario. That way you can have one of a bunch of different openers, and have acess to them 90% of the time.
I dont know about the toros i think id rather ad a wind but I need another main hitter not weak to psy
 
i use windstorm and tauros because tauros is searchable. it doesnt really matter about breloom, gardevoir pk would be a good choice because no high-energy decks run psychic types.
 
after a talk with master im really thinking adding a blastoise line from cg for no weakness tell me what you all think

big change teching the line up so check it out
 
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First things first...
Ralts SW has higher HP and better weakness then Ralts PK, while still having essentially the same offensive capabilities. I'd thus turn all Ralts into SW.

Lake Boundary is useful for scoring OHKOs, yes, but it's also quite abusable in the opposite direction (IE: Banettes/Gardevoirs can spring back and turn the game into a top-decking match when mistimed). I at least, think that such a card should really just be saved for when you're going to get a BIG KO (like the obvious Psychic Lock KO on a Gardevoir), and thus can get away with only a one card copy.
Darkrai's an interesting tech idea with the resistance to Psychic and type advantage over Banette, but Banette can still be handled with big HP techs like Dusknoir. Especially since you use room for fitting in those 4 special darkness energies, it's an... Iffy tech.
Tricks like Breloom already use your energies (you already use cards that can take advantage of fighting, as well as Scrambles), still have enough HP for Banette to dislike, and can OHKO a lot more things. Not to mention Breloom's super effective against Kabutops, which is a frustrating card. The magmortar weakness isn't as problematic, as you really shouldn't even put Breloom on the table in that match. Gardevoir's capable of messing with their start alone, and a wager still devastates them.

So...
-2 Ralts PK
+2 Ralts SW

-2 Darkrai
-4 Special Dark
+1 Shroomish
+1 Breloom
+2 Steven's Advice (More draw helps against other decks using Wager+Psychic Lock or even worse: Omastar+Wager)
+2 Fighting (Gives you ability to attack which is searchable for Breloom when copying Roseanne's and makes Gallade's Sonic Blade easier to use)

-1 Lake Boundary
+1 (Your choice) Moonlight Stadium (works well with Breloom and other stuff)/Galactics Wager (More disruption helps too)

As for the Blastoise d idea... Squirtle seems like a REALLY messy potential start (at least Shroomish resists water...), and too easilly shut-down-able with Battle Frontier or even Lati-lock. Unlike Breloom, who can be used against Banette, Gardevoir, Eevees, Water Pokemon (with Mantine), and even Infernape with little problem, Blastoise d is dead weight except against random psychic cards. It's... Not as good of a use of deck space as other cards are.
 
ok caught up...would like to add 2 phoines now that they are comming out in a week also thinking of droping candy for 2 phoines and 2 more Kirlia considering that kirlia comes out in the attack its been out for one turn easy next turn evo what do you think
 
-2 Pheobes you HAVE 2 Gardy X, why do you need retreating cards?
-1 1-1 Breloom it won't work.
- 1-1 Weavile it's NOT GG with Weavile.
+1 Rare candy ALWAYS play 4.
+1 Celio ALWAYS PLAY 4.
- 4 Special Dark
+ 4 Wager
+4 Fighting(I don't see why you didn't play fighting.)
-2 Pachi
+2 Phione
-1 Warp
+1 Tarous CG( Special Energy + Crystal Beach)
 
the new cards started showing up in my area and Im seeing first hand how plox still has this one its kinda funny really thats why i waited to post. with this you will see a new tech in the build so I hope you like. fix and/or kill me for this one.

got a ? for you can my gadry lv x ko a pokemon with bring down if there are no damage on it but it is the weakest poke on the feild, and if i have another gardy out does it affect it because the name of the card is gardy
 
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Yes to the first question. The answer to the second question is, even though they both are Gardevoir bring down could ko any other Gardevoir in play EXCEPT the one that used the attack.
 
Yes to the first question. The answer to the second question is, even though they both are Gardevoir bring down could ko any other Gardevoir in play EXCEPT the one that used the attack.

thought that was how it worked i mirrored monday and the noob had a fit saying bring down dont ko his lol I told him that i would be fair and ask others

deck list edit see first post

past monday tourny nightmare MD here all ready article with deck
 
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i told you already what ive thought but maybe you will get it if i post it instead so here
-1-1 dusk line
your not tricking anyone this really does you nothing and is a waste
+1-1 weivile
just remember thats a turn you cant use cessation unless you pick breloom which i thought was the much better build but what do i know
-2 psychic energy
ive watched you play whole games using only 2 basic energy its a waste not to abuse 4 double rainbow energy
+2 double rainbow energy
-1 scott just save the one 4 late game when its harder 2 find the stadium
-1 krilia with dusk gone you have 2 extra knd chance
-1 wager/pachirisu or both
preferably the wager seeing as most the time you seem to be set back a turn when this happens and you could copy theirs
+3/4 warp point
 
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