[DEL]I wish you did weigh in. Because I can't see anything in the post above other than criticizing what I said across several posts.[/DEL]
When someone posts incorrect reasoning, I have a hard time ignoring it. I do need to work on addressing it a fair and polite manner, however. :lol:
Slev brought up a concern of his, and how he thinks it should be addressed. I am not too bothered by this problem, though out of my last three games, my
Computer Search was stuck in my Prizes twice and the game where it wasn't I was unable to draw a second Basic Pokémon and my opponent successfully OHKOed my only Active on the second turn... right after I finally drew something else with
Tropical Beach.
XD
Believing that the Prize mechanic isn't a problem worth discussing may be true. The reasoning you gave for it, lolsjackal, was not. I explained this, and a later post shows something of a change of heart... but without addressing your earlier comments and their implications. I should have still acknowledged said change.
While it stings and may be hard for me to accept, ultimately I do wish for people to correct me if I am in error (e.g. if you are certain your reasoning in the quoted post was spot on, please explain it to me again. :redface
Which reminds me that I should have at least considered addressing this via Private Message; addressing such things directly in a thread can be quite provocative.
Vaporeon's suggestion was clever, but too hard of a mechanic to keep track of, given the cards yes in the format now and certainly future recovery cards we will have.
I thought I did address your concerns already; I made clear that if such a change were undertaken, I would give Creatures, Inc. enough credit to have thought things through and either
1) Cease producing cards that would clash with the mechanic and introduce it after the rotation of cards already in the format that would cause problems.
2) Issue errata for the cards to bring their mechanics in line with the new rules.
Neither is really a "new" thing in Pokémon.
I don' t get why you felt like defending it, when other proposals like a simple counter can more easily keep track of how many prizes have been taken.
1) I disagreed with your reasons for attacking it, and did not consider them accurate.
2) It seemed an interesting concept that would provide an easy method of keeping score that would also provide a reminder of what was KOed, and ensure that whatever lost element of strategy occurred due to abandoning the former method of keeping score was replaced by something new.
As for the small problem thing, after discussion I came around to saying I was in support of the idea. But let's also acknowledge the other mechanics that will still exist that can take the player out of the game from the very beginning due to "random chance" as the OP said.
Here is where I definitely was wrong; I did not give your later comments enough weight, and for that I apologize.
I do not agree that "other mechanics" really needed to be "acknowledged"... only when we are exploring ideas and a suggested "fix" would cause more harm due to them. I have been in far too many threads where this kind of topic became almost impossible to discuss due to "sub-conversations" and the fact that in addressing such things the discussion became to broad.
What else removes a player before the game begins, however? Once your Prizes are selected, you can be in an impossible to win or at least highly unlikely position to win if multiple vital cards are "trapped" in your Prizes. This happens before (as an example), you could even be donked.
Finally, your statements about prizes balancing a deck, that wasn't my point. The point is, if someone knows that all 60 cards are available, they can cut down on the quantity of a certain card and fit other things in. Like a 1-1 line of a bench sitter instead of 2-2. Or 3 Darkrai instead of 4. With those extra slots, a Tier 1 deck with 60 cards in play could emerge as BDIF. This isn't worth arguing about...just an observation of how deck construction would change.
If it isn't worth arguing about... why address it? Especially when you simultaneously acknowledge my point, state that doesn't relate to your point... and then proceed to confirm that it does.
Just pointing out, I don't know what you are trying to state here.
I'd like to try to appreciate why you'd design it this way, instead of some kind of counter. Is it to have "proof" of prizes being taken? Like, a die counting from 1-6 is too easy to manipulate? Because my first though is that the current mechanism suffers the same problem....if the opponent snatches away a prize when I'm not looking, I can't "prove" it was there. All I can do is count my discard pile to see how many Pokémon are in there. And that would be the same kind of evidence to support the counter.
1) First, it was initially suggested actually setting the Pokémon aside, hence I stuck with it since changing that basically makes it a different mechanic.
2) I have a mixed relationship with counters; when a card can do the job, I tend to prefer using the card.
3) While obviously not my chief reason, having a more concrete record of Prizes taken would be nice. It is not unlike the desire for Supporters not to be discarded until the end of the turn, as they used to be... only even less of an imposition. When you KO an opponent's Pokémon, you have no reason not to make sure they place one of the cards that made it up in the Prizes (as per the modified suggestion).
4) A dice is easy to manipulate... including unintentionally. This is one of the drawbacks of using dice as damage counters. It might as well be a piece of paper with tally marks on it. I would not be adverse to that, either, but I come to the next point.
5) A Pokémon being set aside in this manner provides more flavor and more strategy. Obviously, a Pokémon being gone is a Pokémon being gone. It also provides a new, simple method of balancing out Evolutions and Basic Pokémon. Suddenly being composed of multiple cards becomes an advantage for Evolutions, as they can set aside whatever component they need least, while a Basic is simply gone.
You do acknowledge one of the difficulties of the current method, that is, that whether intentionally cheating or erroneous grabbing, a player can mess up their Prize count. This alternate method provides "one better" mechanisms for keeping track of Prizes, especially as a
Super Rod can't leave the results so ambiguous.
Again, I owe you an apology, because I was too sharp in my reply. I hope this outlines some of where that came from, and how I am still confused over many of your concerns.