I don't really see why a system that rewards players for getting their Pokemon KO'd to artificially boost their chances of making a comeback is desirable.
I'm not sure what you are referencing, but I don't think anyone should be rewarded for getting their pokemon Ko'd if you are directing this at some one else's posts perhaps quote for reference?
---------- Post added 01/25/2013 at 04:27 PM ----------
Players do start on equal footing at the beginning of every game. Both players have the opportunity to get "bad prizes." Some decks are designed to avoid prize problems (playing 3-4 copies of all important cards), while other decks are willing to risk prize problems to run more complex strategies (playing 1-1 lines of situational Pokemon). Most games of strategy have a particular amount of variance, including all trading card games, poker, blackjack, etc. The amount of marginal variance added by the prize mechanic is negligible and mostly inconsequential. You're exaggerating the effect that bad prizes have on a player's performance over the course of a season.
Players are on equal footing in the sense that every player prizes 10% of the cards in their deck at the beginning of the game.
You are right there is variance in every game, and again you are right that both players equally prize a 10th of their cards. I just don't agree with the additional variance brought upon by prizes. Even though the variance is marginally small it should be removed. Maybe I am over doing it but I don't see the positive aspects of the current prize system. It just seems like a potential handicap to either player without much if any positive aspect brought to the game.
Have you ever tried playing without prizing 6 cards in your deck? Are you willing to try it, and come back with your thoughts on the experience? Even if you hate it I would like to hear what people think of playing without prize cards after they have tried it.
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