Pokémon TCG: Sword and Shield—Brilliant Stars

Community Effort: Teacher Decks, anyone?

Since Eeveelutions are always popular, here's an idea for a deck based around Espeon and Leafeon that is used to demonstrate Special Energy, split evolution chains, and Special Conditions:

Pokemon (22)
Stage 1 (9)
2 Espeon Prime
1 Espeon
3 Leafeon
3 Roserade

Basics (13)
4 Eevee (Call For Family)
3 Roselia
2 Stantler
2 Magby
2 Shaymin

Trainers (26)
Items (13)
4 Pokemon Communication
3 Revive
2 Super Scoop-Up
2 Energy Exchanger
2 Pokemon Catcher

Supporters (13)
3 Pokemon Collector
4 Professor Oak's New Theory
4 Seeker
2 Interviewer's Questions

Energy (12)
4 Rainbow Energy
2 Rescue Energy
3 Grass Energy
3 Psychic Energy

Basically the idea is to start off with Stantler. If they don't have one, hopefully they drew a Pokemon Collector. The player wants to try and get his or her bench set up for evolution by turn 2. Eevee can use its Call For Family Attack as well, though it nets one fewer Pokemon and leaves your Eevee vulnerable.

The main attacker in the deck is Leafeon with its Miasma Wind attack, though Soothing Scent can be used in a pinch. The goal is to inflict multiple Special Conditions on the opponent's Pokemon and do either 100 or 150 damage each turn.

Of course, the fire weakness of Leafeon is not good in the current Meta, so the player would be encouraged to work on setting up an Espeon Prime since its Poke-Body lets it copy the attacks of a benched Leafeon (or vanilla Espeon). Vanilla Espeon is in the deck to knock out any Pokemon that are near death with it's Solar Suggestion attack.

Roserade is in the deck to provide a consistent way to apply Special Conditions to the opponent's Pokemon turn after turn. Not only does this help with using Leafeon's Miasma Wind, but it can be deadly to a high-retreat Pokemon in itself.

Magby is in the deck because it can auto-burn, but it's not essential to the deck's strategy and could be replaced with something else quite easily.

Shaymin is in the deck for the occasion when you would need to attach to Roserade and another Pokemon on the same turn. You would attach to Roserade and then use Shaymin to move the energy to another Pokemon in play.

One of the nice things about the deck is that it lets the teacher teach about three of the advanced game rules: Attaching Rainbow Energy to Roserarade, What Special Conditions can be applied at the same time, and moving Rainbow Energy with Shaymin. (Cheat sheet: Rainbow is all types when in play, so it causes both of Special Effects to be applied at the same time; Burn, Poison, and Confusion can all inflict a Pokemon at the same time, but a Pokemon can only be either Confused, Asleep or Paralyzed at one time; When moving Rainbow Energy that is in play, a new damage counter is not placed on the new Pokemon since Rainbow Energy is being moved instead of attached from the hand.)

Pokemon Communication is used to get the Pokemon you need right at the moment in exchange for the Pokemon you didn't need. For example, say your hand is Roserade, Roselia, Rainbow Energy, Pokemon Communication, and Energy Exchanger. You have an active Leafeon with no energy attached and a benched Roselia as you start your turn. You could evolve the Roselia to Roserade, attach the Rainbow energy, and use the communication to trade the Roselia for Shaymin. This allows you to use Shaymin's Poke-Power to move the Rainbow to your active Leafeon. In this way you can turn a "Pass-Turn" into attacking for 100 damage (plus 10 for poison between turns).

Energy Exchanger is used in a similar way to trade out an energy you don't need for exactly the energy you do need. Interviewer's Question is also used to get the energy the player needs at the time, though it can be less effective.

Super Scoop-Up and Seeker are both used to recycle your benched Roserade and its Special Energy. They can also be used to return a Shaymin to hand to re-use its Poke-Power, or to heal a damaged Pokemon on the bench (active as well in the case of Super Scoop-Up).

The 3 Revive are mainly in the deck to recycle Eevee that have been knocked out. They could also be used on any other basic, though. The reason there are more Pokemon that Evolve in the deck than there are Eevee is mainly because there are Revive in the deck. In the same way, Recycle energy can be attached to any Pokemon that is near being knocked out to make sure it's returned to the hand when it's knocked out.

I think this deck could use a little more work, and I welcome any suggestions on improving it, as I think the idea is a good one for teaching.
 
Do the decks have to be hs-on? there are some pokemon like Charizard,Mewtwo, Darkrai, who are popular, but they arent in format for now
 
I would help a new player by giving them a fully competitive archetype list. Something not too complicated but able to actually compete. They may not have full mastery over the deck but they'll stand a chance. Give them a Tyram. They'll know Reshiram's attack discards energy and Typhlosion puts them back on. Ninetails engine is basically autopilot. They might get some of the timing wrong with which supporter to play etc but that's the kind of thing they'll learn as they go along.

I remember when I started playing and I didn't know what was what, but I got some very good advice. First tournament I played in, sure I didn't have a perfect list but I had a competitive deck and I recall doing pretty well. I'd much rather that than 'learn the hard way' with something that doesn't really have a chance from the beginning.

There really isn't a lot that actually works in this game. This is true of any format. 'Favorites' just aren't gonna cut it. Unless your favourite is Donphan, Yanmega, Zekrom etc. There aren't playable versions of every Pokémon.

You'd be surprised at what's playable and what's not. The goal here isn't to give players decks that will win them tournaments. The goal is to give players decks that have a reasonable shot at winning games, regardless of the opponent.

Is Scolopede a good card? Either of them? Not really. They're both big, slow, reasonably weak attackers. I built a Scol deck for TCGO, and I'm probably 15-4 with it right now. What we're building is competitive League decks. The kinds of things that can compete at the current TCGO level.

What we're trying to teach is fundamental deckbuilding norms. Drawing cards is good. Searching cards is good. 20 energy is bad. 5 evolution lines is bad. We want our kids to enjoy playing the game. Sometimes, winning isn't the final goal of a given player. Sometimes, it's simply being competitive with a Pokemon, a card, or an idea that they really like.

Like it or not, there are more types of players in the game of Pokemon than you can possibly fathom. There are competitive players. There are League players. There are players who use Pokemon as a social club. There are players who just want to be around the characters or the game. Being the best is at times not the goal that each player is trying to achieve. And the sooner that you learn this lesson, the better you will be able to properly advise players on their decks.
 
We've created a quick "Book of Decks" for players to look through at League in this exact vein. For example, an Illumise/Volbeat deck - will never go "meta" but can be really easy for the average collector to build, plus teaches great variations on deck strategy. I'll see if there are some we can post to add to this stream.
 
People who just want to use their favorites should not be encouraged into the game.
So basically what you say is that people who do not play the game in the same way as you should not be encouraged to play? How are they hurting you, exactly? They might not contribute to the competitive metagame, but they serve their purpose as "random deck" practice and being counter-weights to sad spirits like yourself.

No, they shouldn't.

The point of the game is competition. The point of competition is to try your best to win. If you are specifically using things because you 'like' them, you are delibaretly putting yourself into a position where you have a reduced chance of success, thus going against the point of competition and the point of the game.

No. You are wrong in every way possible. There is no single point of the game, in fact there is no single point in anything. Sure, some people are all about the competition, but if we have to choose those are the people who should be discouraged from playing. I want everyone to play the game regardless of their attentions, but let me explain why the opposite of what you say is true. If everyone was all about winning, 1/20 would go out happy in a tournament with 20 players. If people play for fun, interesting matches and being in a friendly community you might have 15/20 or more who go out of the tournament happy.

I admit it, I wouldn't play this game if there were no tournaments or competition. But I would certainly not play if I didn't have fun doing it or had found a friendly community at my league. Tournaments are temporary goals, which keeps me focused and interested. But the main goal, if you can call it that, is to have fun. However, I accept the fact that others may play because they want to win, because we need those people to stay competitive.

tl;dr: Everyone should play regardless of their intention is fun or competition. Everyone should be encouraged.
 
Ok, since you guys jumped in to the thread, I'm tagging you all. Vaporeon, make a good teacher deck with your namesake.

Oh, and as for them being in format, preferably so, but if you want to make unlimited, try to keep it MD-on at the minimum. That should accommodate every pokemon except a select few (such as zigzagoon).
 
This is a list I've been wanting to try for a while now. I do like making spread deck so here's my idea.

Pokemon

4x Suicune COL SL11
3x Voltorb
2x Electrode Prime
3x Eevee
2x Vaporeon COL
2x Oddish
2x Gloom
2x Vileplume
2x Darkrai and Cresselia Legend Top
2x Darkrai and Cresselia Legend Bottom
1x Shaymin

Trainers

3x Rare Candy
3x Pokemon Communication
4x Professor Elm's Training Method
4x Pokemon Collector
3x Professor Oak's New Theory
3x Twins
3x Sage's Training


Energy
12 Water
4 Psychic


The point of this deck is to be a speed spread deck. It's an idea that's been around in my head and I'd like to take it to BR's one day. The objective is to have Suicune start spreading damage to your opponent while they are trying to setup. You can do up to 120 spread damage a turn. Thats nothing to play with when you pair it with RCL. Lets say you spread 120 damage for 4 turns. That 480 damage and DCL says move those damage counters around in any way you like. You can score some key KO's and take control of the game.

Vaporeon is there as a clean up attacker after you got your KO's. Dual Splash for 2x 30 snipe damage hurts once you have damage all over the board. Vileplume is there to prevent your opponent from playing over you. While they suffer from a slow setup because you're denying them resources, Vaporeon and Suicune are setting the board for DCL. This combo most likely will end the game. Shaymin is a option for moving around energy.

Electrode is there to help get that turn 2 spread damage by attaching multi energy with Energymite and because using Energymite give your opponent a free prize, you can then Twins for what ever you want. Setting up Vileplume off Twins is ideal but its up to the player. You're going to be behind in prizes till you're ready to drop DCL you spam Twin all you like.

The point of this deck is to help new players understand the game. This deck teaches setting up for the long haul. It will help a player plan the next few out. It also helps in understanding game mechanics. I do feel this is a good deck chose for the beginning player.
 
As far as a Feraligatr (and/or Wailord) deck...

Pokemon (21):
4 Totodile
3 Croconaw
2 Feraligatr Prime
2 Feraligatr HS
3 Wailmer
3 Wailord
4 (combination of Cleffa, Pichu, Plusle, Minun, Delibird, and Manaphy)

Trainers (25):
4 Collector
4 Communication
4 Cheren
4 PONT
3 Rare Candy
2 Catcher
3 Junk Arm
1 Energy Returner (the one that shuffles 4 Basics into your deck)

Energy (14):
14 Water

Basically, this is a Feraligatr Prime deck that uses both the regular Feraligatr to spread damage and Wailord to deal heavy damage. There's nothing fancy or intricate about this deck. You start with one of the flex spots, set up your bench with a Feraligatr Prime first then your attackers, and go to town. When something is KO'd, you generally don't really care too much about it, as you've got HP galore and reasonably easy-to-get Pokemon. But your Energy is a true resource here. Get it out and on as many Pokemon as possible, with 4 on a Wailord and 3 on a regular Feraligatr. if a Prime gets Catchered Active, then just power it and attack as necessary; it should always be dealing 90 damage after one Spinning Tail.
 
Ok, since you guys jumped in to the thread, I'm tagging you all.
Oh, wait, I see. You mean Teacher Deck in the form of... I don't know what you mean. Do you mean to teach a specific concept? I'll try to make some up. I suppose this is supposed to be a level above double-decking, but below archetypes?
 
Here is the list for my "Hi, I don't really know how to play but I want to make a deck based on Aggron" deck


Pokemon (20)

4x Aron TM
3x Lairon TM
2x Aggron TM
2x Mawile CL
2x Skarmory UD
2x Scyther UD #65
2x Scizor Prime
2x Beldum UL #43
1x Metang UD #30

Energy (20)

20x Metal

Trainers (20)

2x Energy Search
2x Potion
1x Engineers Adjustment
1x Copycat
2x Professor Elms Training Method
4x Pokemon Communication
4x Cheren
4x Energy Retrieval


Keep in mind, this is suppose to be a basic list for a new player to start off with. You don't want to give them to start off with advanced cards, like rare candy, plus powers, defenders, junk arms, sages, or cards that cause them to think too much.
 
Table of contents updated as of post 35. Looking awesome so far, guys. My goal is to cover most "popular" Pokemon, and hopefully most "not so hot rares" in the format.
 
Have a cousin whose favorite Pokemon is Lapras, so this one's for him, even if he doesn't play. Also could be considered an Absol or Floatzel, since there are high counts of those, if you need to fill out slots.

DCL is a bit pricey for a teacher deck, but it teaches finishers, and LEGENDs. Mostly a spread deck, so it's probably not something you'd introduce to a beginner at first anyways.

POKEMON: 22
Legend: 2
1 : Darkrai & Cresselia LEGEND (Bottom), TM-100
1 : Darkrai & Cresselia LEGEND (Top), TM-99
Stage 1: 3
3 : Floatzel, UL-16
Basic: 17
1 : Lapras, Promo-114
3 : Lapras, GS-24
2 : Alomomola, BW-39
2 : Manaphy, UL-3
4 : Absol (Prime), TM-91
3 : Buizel, UL-45
2 : Shaymin, UL-8

TRAINERS: 26
Trainers: 12
4 : Pokemon Communication, BW-99
2 : Switch, BW-104
3 : Pokemon Catcher, EP-95
2 : Junk Arm, TM-87
1 : Lost Remover, CL-80
Supporters: 13
4 : Professor Oak's New Theory, CL-83
3 : Twins, TM-89
3 : Pokemon Collector, GS-97
3 : Black Belt, TM-85
Stadiums: 1
1 : Burned Tower, UD-71

ENERGY: 12
Special Energy: 2
2 : Rainbow Energy, GS-104
Basic Energy: 10
10 : Water Energy, BW-107
 
Pokemon: 26
4 Nidoqueen
3 Nidorina
4 Nidoran ♀
3 Nidoking
2 Nidorino
3 Nidoran ♂
2 Serperior (ability)
1 Servine
2 Snivy
1 Reuniclus / Dodrio
1 Solosis / Doduo (based on above)

Trainers: 20
4 Copycat
4 Professor Oak's New Theory
4 Pokemon Collector / Dual Ball
4 Pokemon Communication / Great Ball
4 Rare Candy

Energy: 14
6 Fighting
4 Double Colorless
4 Rainbow

A little silly and a little fun, this deck is designed to make Nidoking have a ton of HP, as well as HP recovery. What it lacks in speed, it can manage in durability.
 
Table of contents updated to this point. Can I get a definitive answer from one of the mods about hosting a .dek repository and then linking it here, please?
 
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