Pokémon TCG: Sword and Shield—Brilliant Stars

Dark Slowking Deck

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Why is there no DRE in the deck? I was just thinking it would speed up recovery alittle.
 
i would add Dre and Wally's training to the deck then you can get slowking out turn 1... if you dont play dunsparce... you can almost hope that you get both in your hand and then you can get a turn 1 slowking...
It is awesome if it works...
Drew
 
I like the idea of Wally's but it's not that useful. You would need Slowpoke, Wally's and a DRE, and since DRE takes off 10 damage you would need 2 tools just to k.o. a pokemon. I think Slowking comes back easily and DRE isn't needed. I personally don't like Dunsparce in the deck since you have to get a swoop to switch it out, otherwise you won't be getting Dark Slowking out turn 2. (like I said though, that's just personal preference)
 
swoop/rball/candy/DRE/OTKO to alotta pokes

try R wobby for late game help...GL

<>< rokman
 
Got it from the same Spring Road Conference website you get it from, TRUK. Look around some more, and talk to some Japanese people.

Anyways, the deck is Dark Slowking. However, it cannot run sucessfully without a few other overlooked Pokemon. With those Pokemon, you can be doing a consistant 80 per turn. Only bad thing about this deck is the low HP, which is why I will not be playing it, since in our meta, everything is Zapdos and Ludicolo (early damage). I am sure it would be more successful in another metagame.
 
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if you are not playing that deck, why not just post the decklist? As far as I remember, nothing can get you Tools or Secret Machines from deck or discard pile without attacking. There is something in GSSS, though.

and to the deck - how can you ensure turn 2 Slowking with just balls to find it?
 
i know what the deck is ; / its that lava indignation deck that cephiro posted.

onto this deck.


maybe take out the life erb and put in some exp.alls to recycle your precious energys
 
are we ever going to get to know what is that mysterious deck? I'm getting a little bit tired of these: Ha, I know something you don't and I'm not going to tell ya. If you have any info, post it OR dont even mention it.

Same goes for that Spring Road Conference site. Ha, I know about a japanese site and you can only dream about it! I SOOO PWN YA!!!!!!

:nonono:
 
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I will eventually post what it is. I am just making a game out of it to see who gets it first. I'm not allowed to have some fun?

TRUK: According to some of my Japanese friends, it has come in first and the top 8 at their tournies.
 
do the support pokes have to attack in order to help the deck? Cause I cant see any usefull Poké-POWER/Poké-BODY.
 
HAT, DID YOU OR DID YOU NOT SEE MY DAD AND I RUNNING THIS DECK AT REGIONALS?! It is verrry similiar to my regionals decklist.
 
I am 100% sure someone has already posted a deck like the one WPM is talking about, just not exactly the same deck, which will never happen. I guess WPM just wants to feel special. Too bad it doesn't matter what the deck is because it won't stand up to anything in this meta.

Onto the main subject. I understand the no DRE. Definitely good reason not to throw it in there. I mean, it would force you to discard twice to KO a dunsparce! No wally's training might be another good move. If they don't KO your active Slowking, you can't get another out. Wally sounds good in recovering, but I would rather just run Rocket's Poke Ball.

One problem that I see right off that bat is that there are only 4 base. If one is prized, you can only get out 3 Slowking. Hopefully you haven't thrown away all the pokemon retrievers earlier in the game. Also it would look like it would mulligan atleast twice in every game. That isn't good. But if it has fossils, I guess it has 8 basics, which I guess makes it not as bad to mulligan. Thankfully you can mulligan if you start with a claw fossil and no slowpoke.

Here's a question. What is the attack pattern against a Zapdos EX deck. If you go first, you can stop the recharge, which is godly. If you go second though, unless you have a fossil on the field, that slowpoke is gone and you most likely can't stall against a zapdos until you get another one out because you can't search for fossils. So how does this beat Zapdos?

Why Life Herb over Oran Berry? Oran Berry would add to the tools and would heal too. Maybe it's because you would have to wait till between turns to use it, and you couldn't use another tool on Dark Slowking to attack the opponent? I just don't like Life Herb and it's flppy-ness.

EDIT: Oh, I notice no stadiums. That means that the opponent can lay a Battle Frontier and shut down Dark Slowking's power and you can't stop it. That is lame.
 
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Prime said:
I am 100% sure someone has already posted a deck like the one WPM is talking about, just not exactly the same deck, which will never happen. I guess WPM just wants to feel special. Too bad it doesn't matter what the deck is because it won't stand up to anything in this meta.

That deck was Santana and it does stand up to a lot of the decks in this environment when you know how to use it. Its like the assumption that Dark Heart is dead. Both assumptions are incorrect :cool:.

Prime said:
Onto the main subject. I understand the no DRE. Definitely good reason not to throw it in there. I mean, it would force you to discard twice to KO a dunsparce! No wally's training might be another good move. If they don't KO your active Slowking, you can't get another out. Wally sounds good in recovering, but I would rather just run Rocket's Poke Ball.

Entire correct. Just like Double Rainbow on a lot of other Rocket and Dark Pokémon. Those do not match well.

Prime said:
One problem that I see right off that bat is that there are only 4 base. If one is prized, you can only get out 3 Slowking. Hopefully you haven't thrown away all the pokemon retrievers earlier in the game. Also it would look like it would mulligan atleast twice in every game. That isn't good. But if it has fossils, I guess it has 8 basics, which I guess makes it not as bad to mulligan. Thankfully you can mulligan if you start with a claw fossil and no slowpoke.

Dunsparce and Swoop! is so much more reliable in this deck.....

Prime said:
Here's a question. What is the attack pattern against a Zapdos EX deck. If you go first, you can stop the recharge, which is godly. If you go second though, unless you have a fossil on the field, that slowpoke is gone and you most likely can't stall against a zapdos until you get another one out because you can't search for fossils. So how does this beat Zapdos?

If the deck is designed well it is much faster than Zapdos since it needs one less card for a turn two Dark Slowking massacre.

Prime said:
Why Life Herb over Oran Berry? Oran Berry would add to the tools and would heal too. Maybe it's because you would have to wait till between turns to use it, and you couldn't use another tool on Dark Slowking to attack the opponent? I just don't like Life Herb and it's flppy-ness.

Why any healing at all? Whatever is able to take it down in one shot will do so with or without Buffer or heal cards. Whatever needs two hits still needs two hits with our without those trainers. In essence: Prime is on the right track here. Speed and consistency over healing.

Prime said:
EDIT: Oh, I notice no stadiums. That means that the opponent can lay a Battle Frontier and shut down Dark Slowking's power and you can't stop it. That is lame.

Prime: Cunning is not the main focus. Battle Frontier does not hurt the deck at all. If you can cunning in the first two turns when Dark Slowking is out it suffices. If not you do not loose much. Dark Slowking decks are not effected by Battle Frontier at all. You can even tech one of them yourself in case people in your area run Togetic :wink:.
 
Prime said:
I am 100% sure someone has already posted a deck like the one WPM is talking about, just not exactly the same deck, which will never happen. I guess WPM just wants to feel special. Too bad it doesn't matter what the deck is because it won't stand up to anything in this meta.

No, I already checked and searched. No one has posted the combo the Japanese are playing. And you also have no right to claim that it will not stand up to the metagame if you do not know what the combo is. Talking blindly and making it sound like a fact is not wise, especially if the deck combo makes it to Worlds under the Japanese. If a deck like the one I am talking about is winning so many tournies, I wouldn't doubt for it to be at Worlds.
 
I'm glad you're not posting it, because then people like Metagross will just net deck it. =/ I hate when people do that. I have been playing my deck for a long time now and I never liked Sparce in it, I use something else, and I think it might be what you are talking about WPM. Anyway, I like playing my own original deck and I will be playing it for my regionals, that's why I hate net deckers and that's why I have never posted my decklist. Figure out your own decks people, variety is an advantage.
 
i tried this combo (with prime ape)
now i'll readapt to slowking!

rocket's meowth+foossil+magcargo+slowking (+4 swoop/other tools).
in a single turn i can use a supporter to draw or to find an evolution or two the magcaro/steven's reporter combo, then i can use meowth to find a tool and then switch it for a fossil, this give me a second turn (witha free prize to anything able to OHKO fossi) to use magcargo(/raw to find a third tool (or a darkness energy or whatever needed) to a total of 3 tools (and hopefully a darkness energy).
that sounds like 100 damage (10 from claw fossil, 20 from slowbro, 30X2 from discarded tools, 10 from darkness energy). 1 tool still in my hand!
next turn i can do the attack again (if slowking was not ko-ed or if a i have a second one ready) for 80-90 damage again!
with this combo i can deal 80-90 2 times every 3 turns (more if i draw enought tools and i don't have to switch for meoth to find one in the deck).

I was thinking on what's the best stadium.

Battlefrontier stops slowking (not a great loss) but it shut down RL, pidgeot and draggy (if early)
Desert ruins kill EXS (3 damage counter for 1 turn lost killing the fossil, 1 damage to the fossil and 80-90 from attack=>120)
Rocket's hideout is great for slowking vitality (100 hp is nice with its damage ability) but it would helps also opponent's drag-trode and rocklock!

dunno...
 
Hi folks. Yeah, I put my foot in my mouth again. Sorry everyone. I can't say that anyone has posted the deck WPM is talking about, and I can't say the deck wouldn't stand up in this meta. I find it weird how I said it wouldn't stand up in this meta yet I show interest in this deck. One thing I did mean to say was that Japan's meta is different than ours so this deck might not do as well as it did or it might do better.

Onto another subject, I agree with Dark Umbreon on a few issues. I don't think healing is needed at all. 80HP isn't a lot and stuff is going to KO it or OHKO weither or not you heal. I like dunsparce, but I feel for a good T2 Dark Slowking, it might not be as consistant. You would need to draw into the swoop in the 1/2nd turn. Also, it would almost be useless mid-late game. The best you could do is drop the Dunsprace, and swoop for the Slowpoke. Actually, now that I think about it, if the T2 swoop could happen, Dunsparce would work pretty nicely in this deck. You don't run Celio, so you have to draw into the Slowpoke, and it would speed up the deck if you could drop the dunsparce and swoop to find the slowpoke, then evolve. I would probably run it though. What would this deck list take out though, the claw fossil? I like the idea of a little claw fossil wall every now and then.

With dunsparce, the deck could actually have something to stall with against Zapdos. Let zap take the first dunsparce and send up another, and then send up a Dark Slowking and discard 3 tools to deal 110 damage and even the game up on prizes and most likely have an advantage, if the zapdos had the only 3 energy on it.

Like I said, I faced a friend at a small tournament and I was very impressed with Dark Slowking. So I'd like to learn the most I can about this deck. Would ATM Ice go well in this deck? It's a tool(wait, no it's a technical machine, darn), but it could knock out the opponent's stadium and provide Dark Slowking with some protection. But I don't see THAT many decks running Battle Frontier too.

EDIT: About the gym, I don't know. I could the deck running Battle Frontier, for a little disruption at a cost, or Desert Ruins to fight those nasty 150HP pokemon, or Rocket's Hideout to give Dark Slowking 100HP, which is very cool. I know I just pretty much copycatted that guy before me, but whatever. If I had to choose one, I would go Desert Ruins. But that is if I would play a counter gym in the first place. I do feel 150HP EX's have a good chance against Dark Slowking.
 
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