Hi, I made this deck when I met Weezing's Poké-BODY. Here is the list:
22 Pokémon
4 Koffing GE
3 Weezing GE
4 Ekans GE
3 Arbok GE
2 Baltoy GE
2 Claydol GE
2 Grimer SW
2 Muk SW
26 Trainers
4 Double Full Heal DP
4 Bebe's Search MT
2 Roseanne's Research SW
2 Night Maintenance SW
2 Moonlight Stadium GE
2 Energy Switch DP
2 Switch SW
4 Professor Oak's Visit SW
2 Dusk Ball
2 (Free slots)
12 Energy's
12 sychic: Psychic Energy
Strategy: Attacks
There are a lot of tech cards in this deck. The main hitter is Arbok with it's Deadly Poison attack. (That's why I called this deck Deadly Poison.)
Arbok's Deadly Poison:
sychic: 10+ damage. If the Defending Pokémon is Poisoned, this attack does 10 damage plus 40 more damage. If the Defending Pokémon is not Poisoned, that Pokémon is now Poisoned.
In case of emergency I can use Muk's Panic Liquid attack, Arbok's second attack Wrap and Weezing's Offensive Gas. I've seen Poké-BODY's that ignored Special Conditions so I also need other attacks than Arbok's Deadly Poison.
Muk's Panic Liquid:
sychic:sychic::colorless 50 damage. The Defending Pokémon is now Confused and can't retreat during your opponent's next turn.
Arbok's Wrap:
:colorless:colorless:colorless 50 damage. Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weezing's Offensive Gas:
sychic::colorless 30 damage. Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
Strategy: Poké-POWERS/BODIES
The effect of Poison gets stronger because of Weezing's Poké-BODY. That's where this deck is all about. With Muk on the bench, any active Pokémon with Grass Energy's or Multi Energy's will become Poisoned. Of course Claydol is in this deck to refresh your hand.
Weezing's body: Toxic Virus:
At any time between turns, each player puts 1 more damage counter on his or her Poisoned Pokémon.
Muk's body: Toxic Sludge:
At the end of each player's turn, each of your opponent's Active Pokémon that has any Grass Energy attached to it is now Poisoned. If that Pokémon is already Poisoned, Toxic Sludge Poké-Body does nothing to that Pokémon.
Claydol's powr: Cosmic Power:
Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition.
Strategy: Trainers
I added 2 Moonlight Stadium to ignore the high retreat costs of all Psychich Pokémon. It's kind of funny but all of them (Koffing, Weezing, Ekans, Arbok, Grimer and Muk) have a retreat cost of 2.
In the worst case my own Pokémon can get Poisoned. Because Weezing's Poké-BODY also works for my own Pokémon, I added 4 Double Full Heals and 2 Switch. I didn't add any Warp Points because Special Conditions go away when my opponent's Pokémon switch.
4 Bebe's Search help to find the needed evolution cards, when 2 Roseanne's Research help me to get basic Pokémon or Energy's.
I also added 2 Energy Switch. This because they could be helpful since I don't have much Energy's in the deck anyway. So I thought of a tactical, free retreat (Moonlight Stadium) and then an Energy Switch to send a new Arbok to the battlefield for example. Or for other tactical reasons, use them if Muk needs some Energy.
To get new cards very fast and recycle unneeded cards, I added 4 Professor Oak's Visit. I didn't add any Felicity's Drawing since I don't really have cards that I may want to discard.
Then there are 2 Night Maintenance to recycle lost Arboks maybe sniped Weezings or Claydols. Or Energy's of course.
Results
I've tested it 2 times vs some random kids with awful decks, so I won 2 times ... You will have to wait for an update!
Post updates
Update 1: 11-7-2008 - Finished the strategy section.
22 Pokémon
4 Koffing GE
3 Weezing GE
4 Ekans GE
3 Arbok GE
2 Baltoy GE
2 Claydol GE
2 Grimer SW
2 Muk SW
26 Trainers
4 Double Full Heal DP
4 Bebe's Search MT
2 Roseanne's Research SW
2 Night Maintenance SW
2 Moonlight Stadium GE
2 Energy Switch DP
2 Switch SW
4 Professor Oak's Visit SW
2 Dusk Ball
2 (Free slots)
12 Energy's
12 sychic: Psychic Energy
Strategy: Attacks
There are a lot of tech cards in this deck. The main hitter is Arbok with it's Deadly Poison attack. (That's why I called this deck Deadly Poison.)
Arbok's Deadly Poison:
sychic: 10+ damage. If the Defending Pokémon is Poisoned, this attack does 10 damage plus 40 more damage. If the Defending Pokémon is not Poisoned, that Pokémon is now Poisoned.
In case of emergency I can use Muk's Panic Liquid attack, Arbok's second attack Wrap and Weezing's Offensive Gas. I've seen Poké-BODY's that ignored Special Conditions so I also need other attacks than Arbok's Deadly Poison.
Muk's Panic Liquid:
sychic:sychic::colorless 50 damage. The Defending Pokémon is now Confused and can't retreat during your opponent's next turn.
Arbok's Wrap:
:colorless:colorless:colorless 50 damage. Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weezing's Offensive Gas:
sychic::colorless 30 damage. Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
Strategy: Poké-POWERS/BODIES
The effect of Poison gets stronger because of Weezing's Poké-BODY. That's where this deck is all about. With Muk on the bench, any active Pokémon with Grass Energy's or Multi Energy's will become Poisoned. Of course Claydol is in this deck to refresh your hand.
Weezing's body: Toxic Virus:
At any time between turns, each player puts 1 more damage counter on his or her Poisoned Pokémon.
Muk's body: Toxic Sludge:
At the end of each player's turn, each of your opponent's Active Pokémon that has any Grass Energy attached to it is now Poisoned. If that Pokémon is already Poisoned, Toxic Sludge Poké-Body does nothing to that Pokémon.
Claydol's powr: Cosmic Power:
Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition.
Strategy: Trainers
I added 2 Moonlight Stadium to ignore the high retreat costs of all Psychich Pokémon. It's kind of funny but all of them (Koffing, Weezing, Ekans, Arbok, Grimer and Muk) have a retreat cost of 2.
In the worst case my own Pokémon can get Poisoned. Because Weezing's Poké-BODY also works for my own Pokémon, I added 4 Double Full Heals and 2 Switch. I didn't add any Warp Points because Special Conditions go away when my opponent's Pokémon switch.
4 Bebe's Search help to find the needed evolution cards, when 2 Roseanne's Research help me to get basic Pokémon or Energy's.
I also added 2 Energy Switch. This because they could be helpful since I don't have much Energy's in the deck anyway. So I thought of a tactical, free retreat (Moonlight Stadium) and then an Energy Switch to send a new Arbok to the battlefield for example. Or for other tactical reasons, use them if Muk needs some Energy.
To get new cards very fast and recycle unneeded cards, I added 4 Professor Oak's Visit. I didn't add any Felicity's Drawing since I don't really have cards that I may want to discard.
Then there are 2 Night Maintenance to recycle lost Arboks maybe sniped Weezings or Claydols. Or Energy's of course.
Results
I've tested it 2 times vs some random kids with awful decks, so I won 2 times ... You will have to wait for an update!
Post updates
Update 1: 11-7-2008 - Finished the strategy section.
Last edited: