Pokémon TCG: Sword and Shield—Brilliant Stars

Delta Gyarados: Delta Reactor

PROS
Easy to get out - Stage one.
Cumulative Body

CONS
Bad Attacks
Magikarp
Battle Frontier

See The cons outweigh the pros.

Back to back posts merged. The following information has been added:

But heres something useful as it will eliminate the battle frontier threat.

Golduck (d) - Lightning - HP70
Stage 1 - Evolves from Psyduck

Poke-Body: Delta Block
If a Stadium with "Holon" in its name is already in play, your opponent can't play
any Stadium cards from his or her hand.

[L][C] Mind Break: Does 30 damage. Choose a card from your opponent's hand without
looking, then look at the card. If the card is a Trainer, this attack does an
additional 30 damage and the Trainer card is discarded. Otherwise, the card is
returned to the opponent's hand.

Weakness: Lightning
Resistance: none
Retreat: 1


Find a good attacker and you got yourselves a combo.
 
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I think BJJ and others misunderstand, they're not saying it does 10 more for each Delta pokemon you have in play, they're saying it does 10 more for each delta GYARADOS you have in play, because the power is cumulative.
 
blastoise1992 said:
PROS
Easy to get out - Stage one.
Cumulative Body

CONS
Bad Attacks
Magikarp
Battle Frontier
Here, lemme fix that for ya.

PROS
-Easy to get out Stage one.
-Cumulative Body
-Can defend aginst Steelix with a couple Metal NRGs

CONS
-Magikarp
-Needs your own stadium out
-Battle Frontier, Lati@s Delta, etc.

:thumb:
 
charking said:
Here, lemme fix that for ya.

PROS
-Easy to get out Stage one.
-Cumulative Body
-Can defend aginst Steelix with a couple Metal NRGs

CONS
-Magikarp
-Needs your own stadium out
-Battle Frontier, Lati@s Delta, etc.

:thumb:

I agree with him on the bad attacks Con. Those attacks really aren't great.
 
I think it could be useful for a speedy stage 1 delta deck. Just +20 damage is just fine, raelly, especially if you start hitting for decent damage quickly.
 
Burninating_Torchic said:
I agree with him on the bad attacks Con. Those attacks really aren't great.
80(maybe more considering it's effect) damage on a stage 1 non-ex? Plus an energy removal attack for only 2 energy itself... how isn't that good?
 
charking said:
80(maybe more considering it's effect) damage on a stage 1 non-ex? Plus an energy removal attack for only 2 energy itself... how isn't that good?

I suppose you forgot to look at the energy cost for that 80 damage attack.
In modified, that thing will be dead before it can get the energy required.
 
Burninating_Torchic said:
I suppose you forgot to look at the energy cost for that 80 damage attack.
In modified, that thing will be dead before it can get the energy required.
Well if you only attach one energy a turn to it, yeah, but there are ways to speed the process up like what B1992 just mentioned.

Oh, and how about comboing it with Primape Delta? Fill the deck with Holon Stadiums and discard them with Primape's attack while they power it up through Gyrados. Plus Your opponent can't touch them so Golduck wouldn't be needed, and Primape can even discard your opponent's stadiums too.
 
Burninating_Torchic said:
I think BJJ and others misunderstand, they're not saying it does 10 more for each Delta pokemon you have in play, they're saying it does 10 more for each delta GYARADOS you have in play, because the power is cumulative.

Yes i misread the quote - i thought it was about a Stadium card, not a Gyarados. Now that i've seen the card, yup it's stackable. :thumb:
 
JokerBoi said:
It has to go with something to be good. The body I feel just is on the wrong pokemon.

Maybe if it had been on any other Stage 1 with at least a decent attack (3 for 50), it would be considered broken.
 
I really don't see why people are complaining about its attacks so much. Just stick it on the bench and let something else do the fighting.
 
What is cumulative, sorry but I do think you have it all wrong.
Who said it's cumulative? It's not.

Iit's NOT for each Delta pokemon in play you can add 10 damage.
It's about have a HOLON Stadium in play (which there can only be 1). Than you Delta Pokemon who attacks does 10 more damage. Nothing more nothing less.

So don't mix it up with Nidoking, because that body refers to NIDOKINGS in play.


Meet the broken combo if I am wrong
Gyarados/Golduck/Exeggutor Delta with a Holon Lake and ready you are.
120/130 damage each turn.


And most of all I doesn't say anywere for each Gyarados you have in play, so forget that one for sure.
 
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It's not about the amount of delta Pokemon in play. It's the amount of delta Gyarados in play, since the effect in question is its Poke-BODY. Having so many in play would have that many copies of the Poke-BODY in play, which is why it is cumulative.

The combo you ask for: Active Exeggutor, Benched Golduck and 4 Gyarados, Holon stadium. Delta Circle does 110 damage. (10 + 60 (6 delta Pokemon in play) + 40 (4 Delta Reactor Poke-BODYs))
 
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Rainbowgym said:
What is cumulative, sorry but I do think you have it all wrong.
Who said it's cumulative? It's not.

Iit's NOT for each Delta pokemon in play you can add 10 damage.
It's about have a HOLON Stadium in play (which there can only be 1). Than you Delta Pokemon who attacks does 10 more damage. Nothing more nothing less.

So don't mix it up with Nidoking, because that body refers to NIDOKINGS in play.


Meet the broken combo if I am wrong
Gyarados/Golduck/Exeggutor Delta with a Holon Lake and ready you are.
120/130 damage each turn.


And most of all I doesn't say anywere for each Gyarados you have in play, so forget that one for sure.
hmmmmmmmmm.
 
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