Straight from the testing grounds of... well, my brother's room (aka Team Nance Headquarters FTW!!! ROFL...), we bring to you the ultimate counter to the counter of the metagame's greatest counter ever!!! DISABLEYE (or... LIMEWTATION). Can't decide on a name yet. Sigh...
DiSableye
Pokemon:
4x Mew ex
4x Sableye (DX)
4x Eevee (CFF)
4x Vaporeon ex (DS)
2x Stantler
1x Dunsparce
1x Rayquaza ex
1x Celebi ex
2x Holon's Magneton
Trainers:
4x Mary's Request
4x T.V. Reporter
2x Fieldworker
3x PETM
3x Windstorm
4x Dual Ball
3x Great Ball
Energy:
4x Dark Energy
4x Multi Energy
4x Rainbow Energy
2x Dark Metal Energy
Deck Strategy: Kind of rough around the edges, but it goes something like this. On your first turn you use "Limitation" to keep your opponent from setting up. On your second turn you use Vaporeon ex's "Evolutionary Swirl" to give your opponent 4 cards, then copy Stantler's "Push Away" to discard one of those cards (hopefully there's a trainer there). On the third turn your copy Vaporeon ex's third attack to hit for 60 through whatever your opponent has left after all of the disruption. Crazy, huh? If you don't get the ideal Mew ex, you get set back a turn or two, but using "Limitation" keeps anyone from setting up. Trust me. Fixes are welcome, since this list is nowhere near perfect.
:thumb:
DiSableye
Pokemon:
4x Mew ex
4x Sableye (DX)
4x Eevee (CFF)
4x Vaporeon ex (DS)
2x Stantler
1x Dunsparce
1x Rayquaza ex
1x Celebi ex
2x Holon's Magneton
Trainers:
4x Mary's Request
4x T.V. Reporter
2x Fieldworker
3x PETM
3x Windstorm
4x Dual Ball
3x Great Ball
Energy:
4x Dark Energy
4x Multi Energy
4x Rainbow Energy
2x Dark Metal Energy
Deck Strategy: Kind of rough around the edges, but it goes something like this. On your first turn you use "Limitation" to keep your opponent from setting up. On your second turn you use Vaporeon ex's "Evolutionary Swirl" to give your opponent 4 cards, then copy Stantler's "Push Away" to discard one of those cards (hopefully there's a trainer there). On the third turn your copy Vaporeon ex's third attack to hit for 60 through whatever your opponent has left after all of the disruption. Crazy, huh? If you don't get the ideal Mew ex, you get set back a turn or two, but using "Limitation" keeps anyone from setting up. Trust me. Fixes are welcome, since this list is nowhere near perfect.
:thumb: