Pokémon TCG: Sword and Shield—Brilliant Stars

Does your league encourage scooping lost games?

FunnyBear

New Member
I'm specifically interested in how to teach Juniors. Is it appropriate to encourage an honest evaluation of their situation and conceed when its hopeless, or would you encourage them to play every game out to the end? I can see both sides. One one hand, there is some merit in resisting and trying to turn around a bad situation, but on the other hand, I've seen situations so bad, it was painful to watch. If there is no means of turning it around, rather than just throw up one poke after another to get KO'd, I'd rather see them conceed. What does your league do?
 
It depends on what you are trying to do. if you are strapped for time and would benefit from more games during the setup/middle stages of the game, then I tend to scoop and start over.

If you want to see how a matchup truly plays out, or how to beat a match, you should play the game out always.

If you are in a tournament, play the game out always.
 
Be careful encouraging that for league play.
You're going to wind up with players scooping after their first KO and once they realize they're getting the same points for a two minute game as for a 20 minute game, you'll have them whizzing through their stamps all on one day.
Beware!
 
Like what PokePop said, I never encourage scooping. Infact I discourage it completely by calling it a "forfeit" and telling players that forfeitted games do earn 0 points to the player giving up. You never know what the upcoming cards are and you should always play out the game no matter how hopeless it seems. Your opponent is also likely to make a mistake, especially if he/she becomes overconfident.

However, that applies strictly to league. Tournaments are another story when it comes to the top cut.
 
Scooping Game 1/3 of top 2 gave me enough time to win the next 2. At league I would discourage it for anyone starting to learn. Teach them to stick it out when necessary.
 
I discourage it for my league (as thegeneral69 can tell you lol) when league points are involved. It tends to encourage it more, just to earn the points faster, as was said before. This is just for my league though, otherwise I will usually leave it up to the player.

I will try to encourage them not give up quite so easily, especially if they are playing me. On quite a few occassions they have actually made a good comeback and have won. Which really makes them feel better about not giving up.

In today's game, all it takes is a well timed card to change things sometimes.
 
If you teach a junior to give up after 1 KO to his/her Poke, then that'll carry on to Seniors and Masters.
There's just no fun when your opponent forfeits after the first turn. EVEN if there is a Bench from which to work from.
 
At our league we completely and utterly discourage scooping games, so much so that if one players scoops, neither player gets points for the game. The only time an incomplete game is allowed to count is at the end of league because we ran out of time.

Drew
 
Basically, it means that you give up instead of playing out the game to the bitter end.
 
OK, I give up! :confused:

What does "scoop" mean?

To add onto that... "Scoop" probably refers to scooping up the cards after the game is done, I guess.

I usually try not to scoop unless I'm about to lose within the next one or two turns, when it is blatantly obvious. I prefer trying to make a comeback and playing the game out, because you never know what may happen. However at our league people can still receive points after scooping.
 
I go to a league with a ton of Juniors, most of them play the game out and don't scoop but some of them after you've drawn like 4 prizes and they can't do anything, then sometimes they forfeit.
 
Considering the infinitely higher number of casual players of the Pokemon TCG than competitive ones, scooping to save time is actually a very advanced technique - one that a Junior might not get off the bat.

The problem with game state evaluations is that they are oftentimes inaccurate. Regardless of the hands, there always tend to be SOME windows of opportunity, no matter what the matchup or the deck.

Besies, scooped games ---> quicker games ---> realization that game falsification leads to more prizes with a speedier gain (pun) ---> ??? ---> PROFIT! Don't do it, folks!
 
Considering the infinitely higher number of casual players of the Pokemon TCG than competitive ones, scooping to save time is actually a very advanced technique - one that a Junior might not get off the bat.

The problem with game state evaluations is that they are oftentimes inaccurate. Regardless of the hands, there always tend to be SOME windows of opportunity, no matter what the matchup or the deck.

Besies, scooped games ---> lack of seeing how fun the game actually is if played out ---> leads to more learning ---> ??? ---> stronger players Don't do it, folks!

Fixed for way of saying not to scoop.
 
i think it should be tought so they know what to do to save time in top events but it is normally not allowed to scoop at certain leagues i go to cuz there has been some players that ive seen play like dozens of games a night and all the do is set up and scoop so they get the ten points so we had to tell them that if they scooped they got no points so .
 
Back
Top