Hatter™
Active Member
Pokemon: 21
4 Voltorb SF(Screech)
3 Electrode SF(body)
1 Electrode SW
2 Uxie LA
3 Duskull SW
2 Dusclops SF
2 Dusknoir SF(Chill)
1 Dusknoir SF(Power)
1 Dusknoir Lvl. x
1 Electabuzz SW
1 Electivire SW
Trainers: 26
2 Rare Candy
4 Energy Link
4 Felicity's
4 Roseanne's
3 Bebe's
4 Pokedrawer+
1 Luxury Ball
2 Night Maintenance
1 Professor Rowan
1 Warp Point
Energy: 13
7 Lightning
6 Psychic
Its a spread deck.
When you attack Electrode SF all of your Pokemon will take a damage counter. The chill Dusknoir will weaken your opponent's Pokemon even more, and the other Dusknoir is mainly for draw power.
Notes:
-Electivire SW+ Energy Link is because this format is lacking energy acclerators and with Felicity/Vire/Link you can get energy onto your Dusks' faster so they can attack a turn faster.
Don't dismiss the Vire line before you try it out please.
-Dusknoir DP- This deck does not really need the Dusknoir from DP in here because it is useless in this. Yes I know it has a decent power, however, I personally don't think it's useful in here.
-A 3-2-3 line with only 2 rare candy? There's only 2 rare candy because of the Duskull SW.
-Electrode SW? Your opponent won't see it coming, and 100 for 2 is nice and then it can become an energy for your Dusknoir's
4 Voltorb SF(Screech)
3 Electrode SF(body)
1 Electrode SW
2 Uxie LA
3 Duskull SW
2 Dusclops SF
2 Dusknoir SF(Chill)
1 Dusknoir SF(Power)
1 Dusknoir Lvl. x
1 Electabuzz SW
1 Electivire SW
Trainers: 26
2 Rare Candy
4 Energy Link
4 Felicity's
4 Roseanne's
3 Bebe's
4 Pokedrawer+
1 Luxury Ball
2 Night Maintenance
1 Professor Rowan
1 Warp Point
Energy: 13
7 Lightning
6 Psychic
Its a spread deck.
When you attack Electrode SF all of your Pokemon will take a damage counter. The chill Dusknoir will weaken your opponent's Pokemon even more, and the other Dusknoir is mainly for draw power.
Notes:
-Electivire SW+ Energy Link is because this format is lacking energy acclerators and with Felicity/Vire/Link you can get energy onto your Dusks' faster so they can attack a turn faster.
Don't dismiss the Vire line before you try it out please.
-Dusknoir DP- This deck does not really need the Dusknoir from DP in here because it is useless in this. Yes I know it has a decent power, however, I personally don't think it's useful in here.
-A 3-2-3 line with only 2 rare candy? There's only 2 rare candy because of the Duskull SW.
-Electrode SW? Your opponent won't see it coming, and 100 for 2 is nice and then it can become an energy for your Dusknoir's